My completed BMW z4

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PostPosted: Wed Aug 06, 2008 6:08 am 
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hmm.. the mustang iam developing :)


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PostPosted: Thu Aug 07, 2008 4:56 am 
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Dear Yusuf:

Your reply to what I thought was a complementary request is tempting but I am going to forgive you and offer you my other cheek. Slap it with caution, the next one presented won't be on my face. If you can't read between the lines, double space the post.
yusuf wrote:
alright rommel..
u surprise me with ur limited intelligence every single time..
well here are a few more renders ... i would not mind posting the model if u could manage to have ur game support about 350000 quad polygons ..

I was hoping that you were attempting to donate something to the game even if your posts are in the off topic section.

In any event, my request that you submit this model for use in the game was serious. Some new models would be great and blasting BMWs would be a hoot especially with the death sound effect being a scream followed by "NOT MY BEEMER!"

Surely an intelligent fellow, such as yourself, can rip out enough detail to give us a shell that is small enough to be usable while still being unmistakably a BMW. If you need some suggestions, I have a few, but in order not to insult your intelligence, I will await your request for assistance.

If this is too complicated, or time consuming for you to accomplish in a timely manner, please post it for download as it is and offer it for use in the game. Perhaps someone else can modify it for inclusion into the game before the next release.

Oh yeah, same thing with the Mustang and any other models you have the legal right to dissiminate.

Thanks in advance for all your hard work and for making it available to us free of charge.

Sincerely,

Rommel
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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PostPosted: Thu Aug 07, 2008 6:39 am 
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lol rommel u just made me laugh :lol: ..
yeah anyway what u say is quiet some idea and i did read the lines in between.. ill do my best to get the mesh density down and surely post it for this game :)

as for our little understanding problems, we'll leave that aside for a while :wink:

sincere regards
Yusuf
Great Ideas often recieve violent opposition from mediocre minds-
Albert Einstein


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PostPosted: Thu Aug 07, 2008 10:01 am 
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more of mustang


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PostPosted: Fri Aug 08, 2008 10:22 am 
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lappy! here goes
modelled in max
rendered with mental ray, no post production done


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PostPosted: Sun Aug 10, 2008 9:43 am 
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modelling 3d max
detailing zbrush


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PostPosted: Sun Aug 10, 2008 9:45 am 
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Great Ideas often recieve violent opposition from mediocre minds-
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 Post subject: Re: My completed BMW z4
PostPosted: Thu Sep 18, 2008 1:15 pm 
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Nice work Yus. I don't have a single clue about graphics but this is some nice work :)
Patience, Perseverance and Belief

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 Post subject: Re: My completed BMW z4
PostPosted: Thu Sep 18, 2008 8:52 pm 
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Very nice work, Yus!

How long does it take you to create those?
Image

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 Post subject: Re: My completed BMW z4
PostPosted: Fri Sep 19, 2008 11:27 am 
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glad u liked it rad and steve ..

i dont really do it on a single stretch steve .. so i couldnt tell for sure ..

lets say abot 3-4 days for each?
Great Ideas often recieve violent opposition from mediocre minds-
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 Post subject: Re: My completed BMW z4
PostPosted: Fri Sep 19, 2008 2:17 pm 
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There's something happening here.
What it is ain't exacltly clear.

There's battle lines being drawn
Nobody's right if everybody's wrong

Stop, children, what's that sound
Everybody look what's going down - Buffalo Springfield

The original artwork of the cigar smoking dragon was a 2D creation of Ben Henry.

The 3D reproduction presented as being produced by Yusuf was created by Cheong Ho Yi, a 26 yeard old graphics artist living in Maylaysia.

I found it rather strange that a Indian Hindi would assume a Chinese name and I had to learn more. Perhaps Yusuf is Cheong, I can't say at the moment but I expect to know more soon.

"Believe nothing that you hear
and only half of what you see
and you'll still get screwed more often
than you like." - Rommel (me not the dead one)


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 Post subject: Re: My completed BMW z4
PostPosted: Fri Sep 19, 2008 2:47 pm 
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Nice observation .. can u find the same for the mustang and bmw?
or again, did i mention or even "hint" anywhere that i made the dragon?

rommel rommel on the tree,
sipping wine drinking tea,
assuming how the world began,
and hence assumed what was yusufs plan, [-X
always stood for a chance where he,
thought the world was simple as his tree,
today he sits grumbling at me,
wishing that he was like me,
wondering where he went wrong,
for truth hurts more than a nuclear bomb. =D>
Great Ideas often recieve violent opposition from mediocre minds-
Albert Einstein


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 Post subject: Re: My completed BMW z4
PostPosted: Fri Sep 19, 2008 2:51 pm 
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The image you provide is rather different from the one Yusuf is displaying Rommel.

If that is the original image that he worked from, then =D> as the new image is a wonderful evolution of the original.

Afterall as human beings, have we not gotten to where we are by standing on the shoulders of giants?
Does an image need to be designed from scratch to be a work of art, or can it be an improved version of an aging piece?
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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 Post subject: Re: My completed BMW z4
PostPosted: Fri Sep 19, 2008 3:17 pm 
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The words are not for you. The words are for Yusuf. I hope you understand why I am ignoring your questions.
PeanutsRevenge wrote:
The image you provide is rather different from the one Yusuf is displaying Rommel.

If that is the original image that he worked from, then =D> as the new image is a wonderful evolution of the original.

Afterall as human beings, have we not gotten to where we are by standing on the shoulders of giants?
Does an image need to be designed from scratch to be a work of art, or can it be an improved version of an aging piece?
He knows precisely what I said and hopefully can read between the lines.
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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 Post subject: Re: My completed BMW z4
PostPosted: Fri Sep 19, 2008 3:32 pm 
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Your'e BUSTED! You sir are a FRAUD! Yes, you falsely implied that it was your work as evidenced by the fact that you stated :
yusuf wrote:
Nice observation .. can u find the same for the mustang and bmw?
or again, did i mention or even "hint" anywhere that i made the dragon?

rommel rommel on the tree,
sipping wine drinking tea,
assuming how the world began,
and hence assumed what was yusufs plan, [-X
always stood for a chance where he,
thought the world was simple as his tree,
today he sits grumbling at me,
wishing that he was like me,
wondering where he went wrong,
for truth hurts more than a nuclear bomb. =D>


yusuf wrote:
modelling 3d max
detailing zbrush


The dragon wasn't made using the software you use (3D Max).

From the REAL artist:

"I am very honored and grateful to have been given Ben's generous permission to recreate his 2D drawing in 3D.

Based model done by Maya, Zbrush for sculpt & texturing painting.Export texture map,normal map, cavity map and displacement map from zbrush then render with mental ray.

I separate different light passes so later can adjust when composite in Photoshop.Background & smoke was matte painting by Photoshop too."

Perhaps Yusuf will have the opportunity to speak with the REAL artist, soon. I hope so.
Nothing gives one person so much advantage over another as to remain
always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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