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Square Reflective Shield

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 Post subject: Square Reflective Shield
PostPosted: Sat Oct 01, 2011 4:07 am 
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Joined: Sat Dec 18, 2004 7:20 pm
Posts: 2015
Location: USA
Would be really usefull for crazy maps where you have to use them to hit people.
Beware the VOID

When in doubt on why your mod broke...
it's all Bobirov's fault.


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 Post subject: Re: Square Reflective Shield
PostPosted: Fri Nov 25, 2011 10:21 pm 
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Joined: Mon Aug 04, 2003 4:09 pm
Posts: 4771
Location: Scotland
Pretty sure this is already possible.


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 Post subject: Re: Square Reflective Shield
PostPosted: Sat Nov 26, 2011 4:16 am 
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Joined: Sat Dec 18, 2004 7:20 pm
Posts: 2015
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As of the current 43.2 trying to use ShieldSquareReflective doesn't work.
It gives a error that the tag doesn't exist.

If it does work I would love to know how, I've been trying to figure out how to have a flat shield
that would be used to bounce a projectile around a corner where you can't fire over a wall
Beware the VOID

When in doubt on why your mod broke...
it's all Bobirov's fault.


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 Post subject: Re: Square Reflective Shield
PostPosted: Sat Nov 26, 2011 4:21 am 
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Joined: Mon Jun 22, 2009 6:26 pm
Posts: 1591
Here you are mate, heres a code example from my kwa mod.

armor



Code:
  <accessory>
    <name>Barricade</name>
    <armslevel>1</armslevel>
    <description>Armored Barricade surrounds your tank</description>
    <icon>bcade.bmp</icon>
    <activationsound>ogg/armorup.ogg</activationsound>
    <bundlesize>1</bundlesize>
    <cost>10000</cost>
    <accessoryaction type='ShieldSquareReflective'>
      <laserproof>true</laserproof>
      <movementproof>false</movementproof>
      <deflectfactor>0.5</deflectfactor>
      <size>
        <a>2.5</a>
        <b>2.5</b>
        <c>3</c>
      </size>
      <color>
        <r>0.0</r>
        <g>0.0</g>
        <b>0.0</b>
      </color>
      <collisionsound>ogg/armorclank.ogg</collisionsound>
      <removepower>8</removepower>
      <penetration>0.7</penetration>
      <power>200</power>
    </accessoryaction>
  </accessory>
Image

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