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Questions and requests on ver.41 cvs

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 Post subject: Questions and requests on ver.41 cvs
PostPosted: Sun Jul 01, 2007 3:28 pm 
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1. Aiming Sight (and tank) disappear when you look from far distance. Ok ist a new feature about not drawing objects that become very small, but ability to see the Aiming Sight all the time is verry important for the gameplay.

(my personal technique (and maybe for other players too) to estimate distance is to take a side look, zoom out at maximum level, and then readjust angle and power, but then you cant see the Aiming Sight. Anyway distances may look diferent from very close, middle and far.)

For objects cullling can be made exceptions for tanks or add 2 extra parameters DrawDistanceFade DrawDistance for tanks only?


2. no players names on join network game window. i understant the game is still in development but any plans to include players names as it was?

3. I am getting verry poor performance wiht gl shaders. ive run some tests. is it still software issue or hardware?
Code:
                        gl_shaders      water        no_water
1280x960      14-15   fps       55           65-70   
1024x768      14-15   fps       65           65-70- up to 110


test system:
NF6600GT, P4 3Ghz /256kb cache (celeron) , 1Gb ram Cl2, latest nvidia drivers NVIDIA-Linux-x86-1.0-9639.
btw where i can get windows build?


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 Post subject: Re: Questions and requests on ver.41 cvs
PostPosted: Sun Jul 01, 2007 8:16 pm 
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naka wrote:
1. Aiming Sight (and tank) disappear when you look
from far distance. Ok ist a new feature about not drawing objects that
become very small, but ability to see the Aiming Sight all the time is verry
important for the gameplay.

(my personal technique (and maybe for other players too) to estimate
distance is to take a side look, zoom out at maximum level, and then
readjust angle and power, but then you cant see the Aiming Sight.
Anyway distances may look diferent from very close, middle and far.)

For objects cullling can be made exceptions for tanks or add 2 extra
parameters DrawDistanceFade DrawDistance for tanks only?
This is something that i half agree with Naka.
I've seen you in the swars beta serv, so i know the extent of your troubles.
The new way of culling objects that are in the distance is quite bothersome
if the map is more than the standard tiny size, it acts quite like a
Fog-of-War.
Players further than about range 150 are invisible on the main screen,
unless you have recently swung around and refreshed thier location...
then they shortly vanish again.

While this actually increases the realistic feel in the more exciting maps,
it may be a hair too small. Possibly increasing this cropping effect to a
larger radius would satisfy both sides. i would suggest that dev's play
a long game on a larger map to try it. I like the effect, but it could be
tuned.

naka wrote:
2. no players names on join network game window. i understant
the game is still in development but any plans to include players names as
it was?
this also is something i agree with. knowing if the server is full
of friends, bots, or those that are best avoided... is extremely
usefull when choosing where to play.

naka wrote:
3. I am getting verry poor performance wiht gl shaders. ive run
some tests. is it still software issue or hardware?
Depends on what type of build you scrounged up, it may be the
debug version that isn't as streamlined.. therefore .. a lot laggier.

naka wrote:
btw where i can get windows build?
Well i find it strange that you got a *Nix build.. but to get a
windows build, you'd either have to learn windows compilers,
or wait for a possible beta from Gavin.
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 Post subject: Re: Questions and requests on ver.41 cvs
PostPosted: Mon Jul 02, 2007 12:58 am 
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Thrax wrote:
naka wrote:
1. Aiming Sight (and tank) disappear when you look
from far distance. Ok ist a new feature about not drawing objects that
become very small, but ability to see the Aiming Sight all the time is verry
important for the gameplay.

(my personal technique (and maybe for other players too) to estimate
distance is to take a side look, zoom out at maximum level, and then
readjust angle and power, but then you cant see the Aiming Sight.
Anyway distances may look diferent from very close, middle and far.)

For objects cullling can be made exceptions for tanks or add 2 extra
parameters DrawDistanceFade DrawDistance for tanks only?
This is something that i half agree with Naka.
I've seen you in the swars beta serv, so i know the extent of your troubles.
The new way of culling objects that are in the distance is quite bothersome
if the map is more than the standard tiny size, it acts quite like a
Fog-of-War.
Players further than about range 150 are invisible on the main screen,
unless you have recently swung around and refreshed thier location...
then they shortly vanish again.

While this actually increases the realistic feel in the more exciting maps,
it may be a hair too small. Possibly increasing this cropping effect to a
larger radius would satisfy both sides. i would suggest that dev's play
a long game on a larger map to try it. I like the effect, but it could be
tuned.


Ok, I've put the sight back (and life etc) and made the objects visible for a longer distance.

Quote:
naka wrote:
2. no players names on join network game window. i understant
the game is still in development but any plans to include players names as
it was?
this also is something i agree with. knowing if the server is full
of friends, bots, or those that are best avoided... is extremely
usefull when choosing where to play.


You can get a list in the tooltip in the players column. Hidden I know.

Quote:
naka wrote:
3. I am getting verry poor performance wiht gl shaders. ive run
some tests. is it still software issue or hardware?
Depends on what type of build you scrounged up, it may be the
debug version that isn't as streamlined.. therefore .. a lot laggier.


Guess that depends on the hardware.

Quote:
naka wrote:
btw where i can get windows build?
Well i find it strange that you got a *Nix build.. but to get a
windows build, you'd either have to learn windows compilers,
or wait for a possible beta from Gavin.


The windows build is easier than the unix build see here:-
http://www.scorched3d.co.uk/wiki/index. ... indows_v41


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 Post subject:
PostPosted: Thu Jul 05, 2007 2:43 am 
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how do I download the cvs? I see many files in the cvs tree but, I don't know how to download it all at once.

Edit: Geez thanks for the help :x I STILL HAVE KNOW IDEA!
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 Post subject:
PostPosted: Thu Jul 05, 2007 1:27 pm 
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Brain Damage already gave you an answer.


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 Post subject:
PostPosted: Thu Jul 05, 2007 11:59 pm 
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I have wincvs, I just can't get the command line to work. It doesn't give me any of the files. can someone help?

Edit: it's building as I speak. now, do I have to build it each time, or is this the only time?
Join me in my quest to revive the mods! support the mods, and join more servers!

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 Post subject:
PostPosted: Fri Jul 06, 2007 4:55 am 
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doom wrote:
I have wincvs, I just can't get the command line to work. It doesn't give me any of the files. can someone help?

Edit: it's building as I speak. now, do I have to build it each time, or is this the only time?


You have to build the full thing once only. This may take about an hour. After you receive CVS updates, you will have to rebuild it but it only takes about 15-30 mins (depending on the update) to build because it reuses any unchanged objects from the last time you built it.
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 Post subject:
PostPosted: Fri Jul 06, 2007 5:02 am 
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It's missing a file called windows.h or something.
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 Post subject:
PostPosted: Sat Jul 07, 2007 4:56 am 
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help! :(
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 Post subject:
PostPosted: Sat Jul 07, 2007 6:33 am 
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doom wrote:
It's missing a file called windows.h or something.


A little more info would help.
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PostPosted: Sat Jul 07, 2007 8:04 am 
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doom wrote:
It's missing a file called windows.h or something.


Oh! I know what that means. It means you didn't do something right.
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PostPosted: Sat Jul 07, 2007 12:58 pm 
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windows.h is a part of the microsoft SDK; do again:
Step 3

and:

Step 4
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 Post subject:
PostPosted: Mon Jul 09, 2007 12:03 am 
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I built it successfully, but when I try to run it, it says,"This application has failed to start because SDL.dll was not found. Re-installing the application may fix this problem."
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 Post subject:
PostPosted: Mon Jul 09, 2007 12:26 am 
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You've missed this step.

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 Post subject:
PostPosted: Tue Jul 10, 2007 2:37 am 
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wrong. I DID do that step. I did all of the steps. and it won't work.
Join me in my quest to revive the mods! support the mods, and join more servers!

Death to all who oppose me.


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