Version 43.3 Beta3 Released

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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Tue Nov 22, 2011 4:30 pm 
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Its quite random, sometimes the round just hangs after other players have been wiped out. I have noticed this locally only very rarely. The only way to complete the round is by resign.

Dunno if that helps any.

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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Tue Nov 22, 2011 8:10 pm 
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ArmorWraith wrote:
Its quite random, sometimes the round just hangs after other players have been wiped out.
I have noticed this locally only very rarely. The only way to complete the round is by resign.

Dunno if that helps any.

Armor


Lives of players that aren't really there.
If players are granted a bonus life an instant after they die(residual blast triggering a prize),
the dead tank isn't revived, but the game still believes it has a life left and won't end that round.

It also tries to grant a round end prematurely.. If players have multiple lives left, but
the players kill each-other at the same moment.
It doesn't wait for the respawn, it declares the end.
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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Tue Nov 22, 2011 9:59 pm 
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Yeah I kinda figured that was it. I test with each player getting 5 lives. :)


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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Wed Nov 23, 2011 12:56 am 
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Thrax wrote:
Lives of players that aren't really there.
If players are granted a bonus life an instant after they die(residual blast triggering a prize),
the dead tank isn't revived, but the game still believes it has a life left and won't end that round.


That's it you wonderful person, just the info I needed. Fixed.


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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Wed Nov 23, 2011 1:12 am 
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gcamp wrote:
Thrax wrote:
Lives of players that aren't really there.
If players are granted a bonus life an instant after they die(residual blast triggering a prize),
the dead tank isn't revived, but the game still believes it has a life left and won't end that round.


That's it you wonderful person, just the info I needed. Fixed.


:o

OMG, a use for Thrax has been found.
Taken years and years for it to happen, but there we go.
Yes, I am a sarcastic bastage
hehehehe :D
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Wed Nov 23, 2011 3:07 am 
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PeanutsRevenge wrote:
gcamp wrote:
Thrax wrote:
Lives of players that aren't really there.
If players are granted a bonus life an instant after they die(residual blast triggering a prize),
the dead tank isn't revived, but the game still believes it has a life left and won't end that round.


That's it you wonderful person, just the info I needed. Fixed.


:o

OMG, a use for Thrax has been found.
Taken years and years for it to happen, but there we go.
Yes, I am a sarcastic bastage


hehehehe :D

What's even funnier, is that it's been happening ever since multi-lives were possible
from prizes, but it's always slipped my mind to mention it. We just usually used the
work-around for the moment.

So.. About that Deforming napalm ability :D
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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Wed Nov 23, 2011 5:13 am 
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Well for what it's worth, Lappy and I have been revisiting this. Two scenarios:

1 player, 1 ai, 1 spectator.
move 1: first shot needs to be taken. While readying the 2nd shot (i.e. time ticking down) spectator joins. The ai vanishes... but the round doesn't end.

Scenario 2

1 player, 2 ai's, 1 spectator
move 1 player 1 kills 1 ai
move 2 lining up aiming for ai 2, spectator joins, ai vanishes, round doesn't end.

In both case you are left to use all moves for that round.

Gavin, have you had the Eureka moment about this issue?

We tried a player JOINING with the same timing and it worked fine, the round ended, etc. so it seems related to spectating.

Timing is crucial, move 1 needs to be completed and move 2 needs to be started.
The impossible often has a kind of integrity which the merely improbable lacks.

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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Wed Nov 23, 2011 7:47 am 
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@ Thrax:

=D> Systematic analysis ... did you learn that at the front? :twisted:


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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Wed Nov 23, 2011 8:12 am 
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*just to add to hayt's scenario 1, the server was set to two ai's and 'remove bots after players 2'.

the ai vanishes as it should, but the round doesnt end. i think that's the crux of it.

it's sort of similar to that game reset on spectate thing , only the other way around. it's something to do with Min Players and remove bots after.


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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Wed Nov 23, 2011 8:39 am 
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LigH wrote:
@ Thrax:

=D> Systematic analysis ... did you learn that at the front? :twisted:



There's probably a lot of other little things i've seen while i play.. I remind myself to
note it down, then promptly forget it all 10 minutes after i close the game.

Programming for every tiny hiccup requires a crap-load of redundancy and re-checking
before and after.. Which slows things down and make's it bigger. Hard to write
both efficiency and redundancy at the same time. :D

For one poor overworked irishman tapping away in his basement during his free-time, this
is a damn good effort. If only we could invite more to try it.
-Speaking of which..
Gavin. Think we'd gain a few players if you sent out a Forum Mass-Mail to
invite everyone back for another try? And after you can flush your inbox of all
the invalid address the spam-bots have used over the years :D
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 Post subject: Re: Version 43.3 Beta3 Released
PostPosted: Sun Nov 27, 2011 5:16 pm 
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Quote:
Gavin, have you had the Eureka moment about this issue?


Thanks Thrax and Hayt, yes I think I've found the cause of this too (and fixed it). It was also caused by the lives mechanic. When spectators were joining they sometimes already had lives left and the round was waiting for them to be resurrected.


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