Version 43.3 Beta Released

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 Post subject: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 12:55 am 
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I've released a windows version of Scorched3D version 43.3 Beta. This is to allow mod develoepers to get to grips with some of the new features, and to test the fixes.

For the list of bugs fixed and features introduced see here:
http://www.scorched3d.co.uk/mantisbt/changelog_page.php

New accessory options have been updated here:
http://www.scorched3d.co.uk/wiki/index. ... ccessories

Download here:
https://sourceforge.net/projects/scorch ... e/download


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 1:37 am 
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Not fixed the game restart on AI rejoin?

Shame, that was one of the most annoying features of newbs for me.
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 1:56 am 
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I have more tanks if your interested gavin. :)

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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 3:10 am 
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Gavin I keep getting an error when I load my mod, the only fix last time I recieved a program assert error.. was I had to go through every single model and check to make sure its animation settings were correct.


Im pretty sure it must be one of my new tank models seeing as its the tank global size assert giving me the error message.


Browsing the new wiki updates (great job!!)


Armor


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 4:01 pm 
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ArmorWraith wrote:
Gavin I keep getting an error when I load my mod, the only fix last time I recieved a program assert error.. was I had to go through every single model and check to make sure its animation settings were correct.


Im pretty sure it must be one of my new tank models seeing as its the tank global size assert giving me the error message.


Browsing the new wiki updates (great job!!)


Armor


Drop me a zip of your models and I'll add some debug to the code so we can track it down easier.


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 4:03 pm 
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PeanutsRevenge wrote:
Not fixed the game restart on AI rejoin?

Shame, that was one of the most annoying features of newbs for me.


Been working on some fixes that require a lot of code changes 1st.
Are you talking about the same issue as this:
http://www.scorched3d.co.uk/mantisbt/view.php?id=135


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 4:17 pm 
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gcamp wrote:
PeanutsRevenge wrote:
Not fixed the game restart on AI rejoin?

Shame, that was one of the most annoying features of newbs for me.


Been working on some fixes that require a lot of code changes 1st.
Are you talking about the same issue as this:
http://www.scorched3d.co.uk/mantisbt/view.php?id=135


Yep, which is also
viewtopic.php?f=11&p=64221#p64221

So hopefully Thrax is right (little reason to doubt), just need a server admin to adjust it now.

How are things with you anyway Mr Camp, any chance of booking you for a few games some time, might encourage a few people back if nothing else :D
Chopper wrote:
You mean the one where i'm surrounded by all these little peanuts....they all have hatchets....they're chasing me...and then there's this BIG peanut....and he's all purple and green ...he's trying to grab me....AArrYYYHHHGGGGG... [-o<


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 4:33 pm 
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PeanutsRevenge wrote:
gcamp wrote:
PeanutsRevenge wrote:
Not fixed the game restart on AI rejoin?

Shame, that was one of the most annoying features of newbs for me.


Been working on some fixes that require a lot of code changes 1st.
Are you talking about the same issue as this:
http://www.scorched3d.co.uk/mantisbt/view.php?id=135


Yep, which is also
http://scorched3d.co.uk/phpBB3/viewtopi ... 221#p64221

So hopefully Thrax is right (little reason to doubt), just need a server admin to adjust it now.

How are things with you anyway Mr Camp, any chance of booking you for a few games some
time, might encourage a few people back if nothing else :D


Just popped in to see rules/settings list.

NumberOfMinPlayers = 4
RemoveBotsAtPlayers= 4

Game duing exactly as it is told.. not a bug.
Set RemoveBotsAtPlayers to 6 and it'll be cured.
Scorched3D Mod-Servers
Forum
Stats
Mods-Page


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 5:14 pm 
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Thrax wrote:
Game duing exactly as it is told.. not a bug.
Set RemoveBotsAtPlayers to 6 and it'll be cured.

suppose there are 6 players, no bots, 3 leave all at once. the match ends because we no longer have the minimum of 4? is that what's happening? if it is, i'd call it a bug.

best change ever: 1024x768 windowed as default. i can imagine what new players must have thought previously. 800x600, fullsccreen on their nice 25'' HD monitor.

could we have a 'best settings' button? max effects detail, minimum land error and a bit of AA?

is there some way to have Dialog/Font Sizes adjusted automatically to suit the resolution chosen? 'Medium' looks a bit ridiculous at 1920x1080. perhaps an in-game option? an interface scale slider could be nice. perhaps relabel Dialog/Font Sizes 'UI/HUD scale' or similar?


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 5:24 pm 
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Here we are, all my tanks. 10 mb or so. You can use them all if you want. Im not sure why their crashing the engine though, it just gives me that error. :(


http://uploading.com/files/6ad46fa9/tanks.zip/

attached xml file as well.

Armor


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 8:13 pm 
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Just noticed the player dialog pops up too often, I'll fix that.


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 9:16 pm 
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Gavin, is there anyway to make the groupname unique to each weapon?

Ex, I used the aimed over group mixed with weapon add target. I named the target (target_seek) and had aimed under missiles target that group.

When two players fire the same weapon by chance.. their missiles will go for each others group. Any way I can make each instance fired unique to each player/group?

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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 9:34 pm 
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ArmorWraith wrote:
Gavin, is there anyway to make the groupname unique to each weapon?

Ex, I used the aimed over group mixed with weapon add target. I named the target (target_seek) and had aimed under missiles target that group.

When two players fire the same weapon by chance.. their missiles will go for each others group. Any way I can make each instance fired unique to each player/group?

Armor


I did wonder about that, but I thought thats what you had in mind :)
No, there is no way at the moment. All groups are global.
Is this something you would like? ;)


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Mon Oct 10, 2011 10:13 pm 
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ArmorWraith wrote:
Here we are, all my tanks. 10 mb or so. You can use them all if you want. Im not sure why their crashing the engine though, it just gives me that error. :(


http://uploading.com/files/6ad46fa9/tanks.zip/

attached xml file as well.

Armor


Thanks, tried both and not seeing an error. That error basically means it cannot find a tank model that is appropriate for the team, tank type and ai settings. I'll release another beta soon but I may need the model and custom settings file.


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 Post subject: Re: Version 43.3 Beta Released
PostPosted: Tue Oct 11, 2011 1:37 am 
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gcamp wrote:
I did wonder about that, but I thought thats what you had in mind :)
No, there is no way at the moment. All groups are global.
Is this something you would like? ;)



that would be very handy. :) Yes

Been playing with the new tags, glorious! Ive never had more fun ahah.

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