It gives me great pleasure in announcing the release of Scorched3D version 43.2. This is a minor (in a major kind of way) feature/bugfix release. This release is NOT compatible with any previous versions of 43.
Main changes: - Some game options reinstated, turn counts, visible tanks while buying... - Players can join/leave games without having to quit out of the game - Players can join/leave spectator mode at any time - Deformable cavern roof
Code:
Fixed an issue with invalidly encoded characters throwing up a dialog box Added read-only view of the online chat Updated in-game versions for 43.2 release Fixed square looking scorch textures Fixed countdown sound continuing after shots played Finished UPnP support to automatically add port mappings when running server Gentoo Bug #339745 Added start of UPnP support Changed network dialog to remove key entry and enter key connecting - ready for lobby chat Removed lengthy description texts from the option entries Updated avatar license to align with actual agreement Fixed bug in team selector in player dialog Score dialog only shows others player's money when not buying Added delayed defence for shields to the new game engine Fixed similar colours in the colour selector dialog Fixed incorrect alpha value being used for some pine trees Fixed wall obscuring clouds Added height collision for projectiles for "air bursts" Implemented max turns on the new game engine Items can only be bought when the player is in the buying state Changed installed to support installation directories based on the product name Fixed tank/ai names not being recycled correctly when starting a new game Fixed group name ordering for targets Updated tank icons Fixed transparent tank icon for client window Fixed tank model store not clearing between games Updated installer to add s3l file extension Updated scorched3d icon Updated distribution for VC10 deployment Updated version for beta release Updated player icons in chat to have a better template. Boids camera angle Sticky rollers (on shields) Fixed tanks resigning again after a resign/death Residual player information updated as soon as player connects Fixed mac address fetching under DARWIN Fixed unix scripts to cope with Visual studio 10 files Moved round time from the OSD to the score dialog Add tool tip to the shot timer Fixed some tool tips not displaying for some UI elements Updated player dialog to have explicit spectator and cancel buttons Split combat messages into separate log window Different deform types for roof and ground Updated connection code to log unqiueid/suid when banned client connects Fixed some fixed point maths so it deals with very large numbers Fixed snprintf implementation so it deals with very large numbers Started work on deforming options (solid, file, deform) for landscape and cavern roof Fixed player/rules dialog not having a key binding when just connected to server Added an optional penalty for tanks becoming spectators when alive Players can now enter and leave spectator mode at any time Players can change their name/color/team/tank at any time Players are moved to spectator mode when they exceed the maximum number of missed moves Fixed tank color drop down not working on some graphics cards Fixed tank model not updating correctly under some conditions Updated AnimatedBackdropDialog to load land faster Client now closes connections when disconnectAllClients called Mod files cleaned up before new mod files are loaded More changes to allow reconnection More updates to remove singletons from the server code More updates to allow people to quit/restart games GLTextureReference More re-factoring of images to allow them to be loaded via ImageIDs Paths to models changed to be relative to the mod root Update image to reference count data to prevent copying (should also allow image resource management) Tanks position indicators are drawn during the buying phase Players get a larger skill change when killing lower skilled players Roof can now be deformed via explosions Cavern roof rendered using LOD and visibility quads Fixed assertion in network dialog Updated project to Visual studio version 10 Changed VC project to support multiple processor building Fixed tank circle indicator being misplaced when target reflections are on Fixed Tank color selector on radeon graphics cards Fixed Tank color drop down texture Added no channel sound and count down sound options to sound dialog Fixed server and client calculating auto balance differently. Money formatting changed so larger numbers are easier to read Added AI logging to enable AI debugging Camera mode is not reset between rounds when only AIs are playing Count down sound for shot timer Made text sound less obtrusive Followed shots now don't flicker when being followed Tank/shield health not shown in some of the camera views
The New version has some issues on my machine.. when I click play online, my server box is off the screen(unless in 800x600), adn the chat option in the menu is invisible, just shows a space marked with x. Kanga
-apoc needs particle texture -weaponspeed default super fast -deform holes rounder and better looking, but still show blocks? (DAM ATI!) -is the .s3d folder have BETA in its name still? -if you could send me the new tags, I can help work on the wiki for v43
Attachments:
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Last edited by ArmorWraith on Tue Nov 16, 2010 5:07 am, edited 4 times in total.
The New version has some issues on my machine.. when I click play online, my server box is off the screen(unless in 800x600), adn the chat option in the menu is invisible, just shows a space marked with x. Kanga
Hmm, tried various screen sizes and its on screen for me.
Hmm, tried various screen sizes and its on screen for me.
I have tried different settings, the only one that stays in the center of my screen is 800 x 600. All others I get to see the bottom border of, perhaps add a moving tab at the bottom as well, kind of like a pull down menu?
The .s3d beta folder was still in my documents, from when I had dl the beta
Joined: Sun Jan 02, 2005 4:50 pm Posts: 898 Location: Amelia Island,Florida
uummm...having a littleprob here patch didn't work....hung one a screen where there was some chat at the bottom.
Uninstalled all versions.....put my avatar and id back... can get to the servers but now its tellin me i need 50 kills?
HHaaaalLLPPPP!
edit:Never mind, having a senior moment which I corrected by the proper application of stoli brain lubricant. I'd put the ids.file in the wrong place......
Three old guys are out walking. First one says, 'Windy, isn't it?' Second one says, 'No, it's Thursday!' Third one says, 'So am I. Let's go get a beer.'
Joined: Sun Jan 02, 2005 4:50 pm Posts: 898 Location: Amelia Island,Florida
Dang I got Bunny's disease too...only I get to 1024x768 before I lose the server screen. I was running the beta at 1600x900 with the full screen box checked....also running the previous version that way. unticked it and same same only with borders.
windows 7
Three old guys are out walking. First one says, 'Windy, isn't it?' Second one says, 'No, it's Thursday!' Third one says, 'So am I. Let's go get a beer.'
Joined: Tue Mar 29, 2005 7:44 pm Posts: 521 Location: Colorado, USA
ok well if I recall correctly I think I run on Fast settings at 1200 x 800, but I'm also running a 7-8 years old if I recall right so I can't run the game at full power
BTW I just played a game in main against the bot and about half way through I just killed the AI and the game acted like I still had a target, but I had to resign to end the round not sure how that works
'I'm a Christian First and foremost, an American Second, and I hope & pray the two never oppose.' - Deitrich Bonhoeffer (modified)
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