Version 43.2 Released

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 Post subject: Version 43.2 Released
PostPosted: Mon Nov 15, 2010 11:31 pm 
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It gives me great pleasure in announcing the release of Scorched3D version 43.2. This is a minor (in a major kind of way) feature/bugfix release. This release is NOT compatible with any previous versions of 43.

Download here

Main changes:
- Some game options reinstated, turn counts, visible tanks while buying...
- Players can join/leave games without having to quit out of the game
- Players can join/leave spectator mode at any time
- Deformable cavern roof

Code:
Fixed an issue with invalidly encoded characters throwing up a dialog box
Added read-only view of the online chat
Updated in-game versions for 43.2 release
Fixed square looking scorch textures
Fixed countdown sound continuing after shots played
Finished UPnP support to automatically add port mappings when running server
Gentoo Bug #339745
Added start of UPnP support
Changed network dialog to remove key entry and enter key connecting - ready for lobby chat
Removed lengthy description texts from the option entries
Updated avatar license to align with actual agreement
Fixed bug in team selector in player dialog
Score dialog only shows others player's money when not buying
Added delayed defence for shields to the new game engine
Fixed similar colours in the colour selector dialog
Fixed incorrect alpha value being used for some pine trees
Fixed wall obscuring clouds
Added height collision for projectiles for "air bursts"
Implemented max turns on the new game engine
Items can only be bought when the player is in the buying state
Changed installed to support installation directories based on the product name
Fixed tank/ai names not being recycled correctly when starting a new game
Fixed group name ordering for targets
Updated tank icons
Fixed transparent tank icon for client window
Fixed tank model store not clearing between games
Updated installer to add s3l file extension
Updated scorched3d icon
Updated distribution for VC10 deployment
Updated version for beta release
Updated player icons in chat to have a better template.
Boids camera angle
Sticky rollers (on shields)
Fixed tanks resigning again after a resign/death
Residual player information updated as soon as player connects
Fixed mac address fetching under DARWIN
Fixed unix scripts to cope with Visual studio 10 files
Moved round time from the OSD to the score dialog
Add tool tip to the shot timer
Fixed some tool tips not displaying for some UI elements
Updated player dialog to have explicit spectator and cancel buttons
Split combat messages into separate log window
Different deform types for roof and ground
Updated connection code to log unqiueid/suid when banned client connects
Fixed some fixed point maths so it deals with very large numbers
Fixed snprintf implementation so it deals with very large numbers
Started work on deforming options (solid, file, deform) for landscape and cavern roof
Fixed player/rules dialog not having a key binding when just connected to server
Added an optional penalty for tanks becoming spectators when alive
Players can now enter and leave spectator mode at any time
Players can change their name/color/team/tank at any time
Players are moved to spectator mode when they exceed the maximum number of missed moves
Fixed tank color drop down not working on some graphics cards
Fixed tank model not updating correctly under some conditions
Updated AnimatedBackdropDialog to load land faster
Client now closes connections when disconnectAllClients called
Mod files cleaned up before new mod files are loaded
More changes to allow reconnection
More updates to remove singletons from the server code
More updates to allow people to quit/restart games
GLTextureReference
More re-factoring of images to allow them to be loaded via ImageIDs
Paths to models changed to be relative to the mod root
Update image to reference count data to prevent copying (should also allow image resource management)
Tanks position indicators are drawn during the buying phase
Players get a larger skill change when killing lower skilled players
Roof can now be deformed via explosions
Cavern roof rendered using LOD and visibility quads
Fixed assertion in network dialog
Updated project to Visual studio version 10
Changed VC project to support multiple processor building
Fixed tank circle indicator being misplaced when target reflections are on
Fixed Tank color selector on radeon graphics cards
Fixed Tank color drop down texture
Added no channel sound and count down sound options to sound dialog
Fixed server and client calculating auto balance differently.
Money formatting changed so larger numbers are easier to read
Added AI logging to enable AI debugging
Camera mode is not reset between rounds when only AIs are playing
Count down sound for shot timer
Made text sound less obtrusive
Followed shots now don't flicker when being followed
Tank/shield health not shown in some of the camera views


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 Post subject: Re: Version 43.2 Released
PostPosted: Tue Nov 16, 2010 4:15 am 
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The New version has some issues on my machine.. when I click play online, my server box is off the screen(unless in 800x600), adn the chat option in the menu is invisible, just shows a space marked with x.
:shock: Kanga

-apoc needs particle texture
-weaponspeed default super fast
-deform holes rounder and better looking, but still show blocks? (DAM ATI!)
-is the .s3d folder have BETA in its name still?
-if you could send me the new tags, I can help work on the wiki for v43 :D


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Last edited by ArmorWraith on Tue Nov 16, 2010 5:07 am, edited 4 times in total.
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 Post subject: Re: Version 43.2 Released
PostPosted: Tue Nov 16, 2010 4:23 am 
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My screens native size is 1600 x 900, never actually had it at that because menus would get cut off on old versions, but heres my screen :(


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 Post subject: Re: Version 43.2 Released
PostPosted: Tue Nov 16, 2010 5:27 am 
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Marvelous. I'll Rebuild again tonight and begin switching thing's over shortly.

Should satisfy a few of the grievances out there and allow the community
to move to the next stage together.
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 Post subject: Re: Version 43.2 Released
PostPosted: Tue Nov 16, 2010 6:54 am 
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Thanks thrax, I did happen to get into a server via the internet link though.

:)
Kanga
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 Post subject: Re: Version 43.2 Released
PostPosted: Tue Nov 16, 2010 11:22 am 
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Kangabunny wrote:
The New version has some issues on my machine.. when I click play online, my server box is off the screen(unless in 800x600), adn the chat option in the menu is invisible, just shows a space marked with x.
:shock: Kanga


Hmm, tried various screen sizes and its on screen for me.

Quote:
-weaponspeed default super fast


Doh, meant to make it slower not faster.

Quote:
-is the .s3d folder have BETA in its name still?


No. Shouldnt do.


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 Post subject: Re: Version 43.2 Released
PostPosted: Tue Nov 16, 2010 4:03 pm 
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gcamp wrote:
Hmm, tried various screen sizes and its on screen for me.


I have tried different settings, the only one that stays in the center of my screen is 800 x 600. All others I get to see the bottom border of, perhaps add a moving tab at the bottom as well, kind of like a pull down menu?

The .s3d beta folder was still in my documents, from when I had dl the beta

Thanks
Kanga
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 Post subject: Re: Version 43.2 Released
PostPosted: Tue Nov 16, 2010 4:39 pm 
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drat I was hoping to beat the bot in main server b4 you changed the servers over ti 43.2 :(
'I'm a Christian First and foremost, an American Second, and I hope & pray the two never oppose.' - Deitrich Bonhoeffer (modified)

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 Post subject: Re: Version 43.2 Released
PostPosted: Wed Nov 17, 2010 2:55 am 
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uummm...having a littleprob here
patch didn't work....hung one a screen where there was some chat at the bottom.

Uninstalled all versions.....put my avatar and id back...
can get to the servers but now its tellin me i need 50 kills?

HHaaaalLLPPPP!

edit:Never mind, having a senior moment which I corrected by the proper application of stoli brain lubricant. I'd put the ids.file in the wrong place...... #-o
Three old guys are out walking. First one says, 'Windy, isn't it?'
Second one says, 'No, it's Thursday!'
Third one says, 'So am I. Let's go get a beer.'
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 Post subject: Re: Version 43.2 Released
PostPosted: Wed Nov 17, 2010 3:19 am 
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Dang I got Bunny's disease too...only I get to 1024x768
before I lose the server screen.
I was running the beta at 1600x900 with the full screen box checked....also running the previous version that way.
unticked it and same same only with borders.

windows 7
Three old guys are out walking. First one says, 'Windy, isn't it?'
Second one says, 'No, it's Thursday!'
Third one says, 'So am I. Let's go get a beer.'
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 Post subject: Re: Version 43.2 Released
PostPosted: Wed Nov 17, 2010 3:24 am 
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yeh.. same here chop 1024 x 768 shows the server box here too.. (ick!, Grainy!!) but its better than playing at 800 x 600

windows7
Kanga
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Last edited by ArmorWraith on Wed Nov 17, 2010 5:32 am, edited 1 time in total.

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 Post subject: Re: Version 43.2 Released
PostPosted: Wed Nov 17, 2010 5:29 am 
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I run at 1200X800 and haven't noticed much, but wasn't looking
'I'm a Christian First and foremost, an American Second, and I hope & pray the two never oppose.' - Deitrich Bonhoeffer (modified)

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 Post subject: Re: Version 43.2 Released
PostPosted: Wed Nov 17, 2010 5:51 am 
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ok well if I recall correctly I think I run on Fast settings at 1200 x 800, but I'm also running a 7-8 years old if I recall right so I can't run the game at full power


BTW I just played a game in main against the bot and about half way through I just killed the AI and the game acted like I still had a target, but I had to resign to end the round
not sure how that works
'I'm a Christian First and foremost, an American Second, and I hope & pray the two never oppose.' - Deitrich Bonhoeffer (modified)

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 Post subject: Re: Version 43.2 Released
PostPosted: Wed Nov 17, 2010 6:04 pm 
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Kangabunny wrote:
yeh.. same here chop 1024 x 768 shows the server box here too.. (ick!, Grainy!!) but its better than playing at 800 x 600

windows7
Kanga


What size have you set the Dialog/font sizes too when you are seeing this issue?


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 Post subject: Re: Version 43.2 Released
PostPosted: Wed Nov 17, 2010 6:57 pm 
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I believe large. Ill double check tonight (dont have desktop access atm).

Ill fiddle with it to see if it helps. :)

KAnga
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