Version 43.2 beta released

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 Post subject: Version 43.2 beta released
PostPosted: Mon Aug 23, 2010 2:16 pm 
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I've released a beta version of 43.2 to let people see how development is progressing, and if that helps me to test it then that would also be agreable.

Main changes:
- Tank positions visible while buying
- Players can join/leave games without having to quit out of the game
- Players can join/leave spectator mode at any time
- Deformable cavern roof

Download Windows version here
Download Linux Version here

Note: the windows version can be installed along with the current version and will not clash if installed into a different directory.

Full change log (bug tracker change log here):
Code:
Updated tank icons
Fixed transparent tank icon for client window
Fixed tank model store not clearing between games
Updated installer to add s3l file extension
Updated scorched3d icon
Updated player icons in chat to have a better template.
Boids camera angle
Sticky rollers (on shields)
Fixed tanks resigning again after a resign/death
Residual player information updated as soon as player connects
Fixed mac address fetching under DARWIN
Fixed unix scripts to cope with Visual studio 10 files
Moved round time from the OSD to the score dialog
Add tool tip to the shot timer
Fixed some tool tips not displaying for some UI elements
Updated player dialog to have explicit spectator and cancel buttons
Split combat messages into separate log window
Different deform types for roof and ground
Updated connection code to log unqiueid/suid when banned client connects
Fixed some fixed point maths so it deals with very large numbers
Fixed snprintf implementation so it deals with very large numbers
Started work on deforming options (solid, file, deform) for landscape and cavern roof
Fixed player/rules dialog not having a key binding when just connected to server
Added an optional penalty for tanks becoming spectators when alive
Players can now enter and leave spectator mode at any time
Players can change their name/color/team/tank at any time
Players are moved to spectator mode when they exceed the maximum number of missed moves
Fixed tank color drop down not working on some graphics cards
Fixed tank model not updating correctly under some conditions
Updated AnimatedBackdropDialog to load land faster
Client now closes connections when disconnectAllClients called
Mod files cleaned up before new mod files are loaded
More changes to allow reconnection
More updates to remove singletons from the server code
More updates to allow people to quit/restart games
More re-factoring of images to allow them to be loaded via ImageIDs
Paths to models changed to be relative to the mod root
Update image to reference count data to prevent copying (should also allow image resource management)
Tanks position indicators are drawn during the buying phase
Players get a larger skill change when killing lower skilled players
Roof can now be deformed via explosions
Cavern roof rendered using LOD and visibility quads
Updated project to Visual studio version 10
Changed VC project to support multiple processor building
Fixed tank circle indicator being misplaced when target reflections are on
Fixed Tank color selector on radeon graphics cards
Fixed Tank color drop down texture
Added no channel sound and count down sound options to sound dialog
Fixed server and client calculating auto balance differently.
Money formatting changed so larger numbers are easier to read
Added AI logging to enable AI debugging
Camera mode is not reset between rounds when only AIs are playing
Count down sound for shot timer
Made text sound less obtrusive
Followed shots now don't flicker when being followed
Tank/shield health not shown in some of the camera views
Action camera won't follow ship shots
Old sight position is now correctly centred on the gun


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 Post subject: Re: Version 43.2 beta released
PostPosted: Mon Aug 23, 2010 2:21 pm 
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Great Work!
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 Post subject: Re: Version 43.2 beta released
PostPosted: Mon Aug 23, 2010 2:50 pm 
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Great Work!
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 Post subject: Re: Version 43.2 beta released
PostPosted: Mon Aug 23, 2010 6:59 pm 
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I really appreciate all of your hard work for the betterment of this great game!! Much appreciated :D
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"Lead;Follow;or get out of the way"
~Do Not Tread On Me;I may Tread Back~


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 Post subject: Re: Version 43.2 beta released
PostPosted: Mon Sep 27, 2010 7:50 pm 
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Nvm Failed to read the change log, my bad.
when will this release be final?
Do you need some more player testing, I can squeeze abit of time if you want?
KAnga
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 Post subject: Re: Version 43.2 beta released
PostPosted: Tue Sep 28, 2010 11:47 am 
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Almost finished, just adding a couple of more features before release.


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 Post subject: Re: Version 43.2 beta released
PostPosted: Tue Sep 28, 2010 3:04 pm 
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When you do release this next update, will it replace the beta, or v43.1?
I dont want to loose my mods again. :lol:

KAnga
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 Post subject: Re: Version 43.2 beta released
PostPosted: Tue Sep 28, 2010 9:17 pm 
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Looking forward to the next release-Looking back in time..... Can we have the new release with settings that were the most popular/those time periods need to be researched a bit to see what settings were the most popular (The points in time/time frames at which the Most players actually were playing the game)~

Then maybe with the new release;E_mail or send invites of some sort(Mass mail) to "all" players of old/new & Invite them back to Scorched3d to try out the newest version.

Maybe have Thrax do some Scorched3d advert on that end also=I know Thrax has some skills-LD has skills also.... Cough-Maybe LD & some of us could get together and make a " Ver. New Release Movie" (YouTube)/(Facebook)/(Twitter)-Base the Movie in a related Scorched3d.us.uk file or embed code & we could all D/L & promote it via embed or whatever.
*Just a few thoughts*
------------------------------
@ Kanga-.... ROFL before I even type this: "Give me your address" and I will come and show you how to use the -Save As- PC feature :lol: ~ :wink:
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 Post subject: Re: Version 43.2 beta released
PostPosted: Tue Sep 28, 2010 11:00 pm 
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Yes I know, I was excited last install and forgot. :lol:

Just good to know beforehand so I dont forget!
Kanga
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 Post subject: Re: Version 43.2 beta released
PostPosted: Wed Sep 29, 2010 2:32 am 
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Kangabunny wrote:
Yes I know, I was excited last install and forgot. :lol:

Just good to know beforehand so I dont forget!
Kanga


You should never lose your own mods, as you are smart enough to back them
up.. but yes, the new release will require a revision of mod-code slightly in
order to work in the update. It's commonly only the protocal version, and
minor updates in the map and weapon code.
Scorched3D Mod-Servers
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 Post subject: Re: Version 43.2 beta released
PostPosted: Wed Sep 29, 2010 2:41 am 
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Good, nothing too serious, I have all my mods backed up on a flash drive now, so were good.

Kanga
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 Post subject: Re: Version 43.2 beta released
PostPosted: Sun Nov 07, 2010 4:53 am 
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so how long b4 43.2 is released? If it's going to be soon I'd hate to dl all the mods for 43.1
'I'm a Christian First and foremost, an American Second, and I hope & pray the two never oppose.' - Deitrich Bonhoeffer (modified)

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 Post subject: Re: Version 43.2 beta released
PostPosted: Sun Nov 07, 2010 10:55 pm 
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Within the next couple of days.


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 Post subject: Re: Version 43.2 beta released
PostPosted: Mon Nov 08, 2010 5:50 am 
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WOW thanks for the info gcamp!
'I'm a Christian First and foremost, an American Second, and I hope & pray the two never oppose.' - Deitrich Bonhoeffer (modified)

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