It gives me great pleasure in announcing the release of Scorched3D version 43. This is a major new release.
The main emphasis for this release is to streamline and improve the playing experience. The upshot is that the game can play like a RTS in some of the game modes. In general the game play has been sped up with less waiting around.
Many thanks to the all the developers, other contributors, and server admins. A special thanks to some of the people that were helping out with version 43: Thrax, Deathstryker, Irishbandit , BOY.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
Please bear with us during this changeover period.
The change in the Engine is a bit of a leap for some folks, and will take a little getting used to. I suggested setting it as close to existing to make it less of a shock.
Also, apparently in the very last quick update before releasing it, Gavin tweaked the projectile trails somewhere and most of the bullets became slightly harder to track quickly. I will be re-opening the mod-servers little by little as i get thing's swapped, however each will contain some noticable quirks untill i can hammer them all out.
Also, i've already had one player become upset about the change of the Number-4 chase cam's new function; almost to the point of leaving the game (i hope i can salvage that, he was a long-time fan). Also, the Map-loading timer and the Buy-Timer are joined into ONE. The longer it take's to load the map, the Less time you have to Buy. This isn't a Flaw, it was intended as such. So if you can't seem to ever get a Buy-screen when you play.. it's likely because you're loading is taking to long.
Can we please get some feed-back of players responces so we can judge which issues are errors, and which are simply off- settings.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
Going to take some time to recalibrate several of the timed weapons to the new projectile speed, but should be workable. Also need to propperly size and texture all the previously ring-render blasts to manual ring explosions. Funky-sprays now also seem to travel 2x further due to the increased projectile speeds.
Did see and report 2 feature bugs already, never noticed them in beta since they were added after the group-test sessions. - New aiming sight is not aligned to actual firing point. This make's sniping difficult with both lasers and sniper projectiles.
- Auto-Defence is currently doing nothing when used propperly. Still must manually raise defences when game begins.
Thrax, can you please leave some of your servers running under 42 version of sc3d (scavenger, mcb, may be classic)? I appreciate Gavin's work very much but I do not like the new version at all... playing the game means having fun for me, I had no fun at all while playing v43. It is like some new crazy mod. Game became less strategic. Id like to say goodbye to all players who will still play this game and v43 as well. TY for the good games we played together.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
tlon wrote:
Thrax, can you please leave some of your servers running under 42 version of sc3d (scavenger, mcb, may be classic)? I appreciate Gavin's work very much but I do not like the new version at all... playing the game means having fun for me, I had no fun at all while playing v43. It is like some new crazy mod. Game became less strategic. Id like to say goodbye to all players who will still play this game and v43 as well. TY for the good games we played together.
wbr Tlon
Done.
However, We can still set up the V43 servers to be nearly exactly like they were before. We could even slow the projectiles back down for you if you would rather feel more relaxed in your action. This is what gavin expected, and allowed for in server setup cfg's.
There is no need to leave simply due to the Version. Tell me how you would like them to appear, and i'll see what i can do. I could even host a slowed-down version of the Default, for others of the core players who aren't comfortable with this change.
Joined: Mon Jun 08, 2009 6:36 pm Posts: 123 Location: Nevada usa
I've got the settings in V43 to where it runs OK on my comp in XP, but the no #4 camera angle and the shot cam being inop make me just a target. So for now I can't play the newer version. I also can't get it to compile on Mepis8 which is Debian stable based. I think there is a version mismatch in the C++ compiler, it errors out complaining about illegal commands.
Gifting is not working. Camera 4 is of no use now even though it is still turn based. You shoot and have to change camera's to see where shot goes. Mrs. absolutely hates the changes but she is adapting. I don't mind them just wish camera four was still of some use since the game is still turn based.
All in all I'm impressed and the game sped up quite a bit. Mrs. did not like it although she got 14 kills her second game in beginners I think she will adapt
I still think it is a big move away from what people felll in love with on scorched and will take some time to catch on. May lose a lot of the core group in doing so. Wouldn't hurt to have an old foggies mod to keep some of those veterans around.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
pastor of muppets wrote:
Took it for a test drive tonight.
Gifting is not working. Camera 4 is of no use now even though it is still turn based. You shoot and have to change camera's to see where shot goes. Mrs. absolutely hates the changes but she is adapting. I don't mind them just wish camera four was still of some use since the game is still turn based.
All in all I'm impressed and the game sped up quite a bit. Mrs. did not like it although she got 14 kills her second game in beginners I think she will adapt
I still think it is a big move away from what people felll in love with on scorched and will take some time to catch on. May lose a lot of the core group in doing so. Wouldn't hurt to have an old foggies mod to keep some of those veterans around.
Very impressive though.
Never thought people actually used that chase-cam much.. Most players usually watch the action from all angles to see what is also heading back at them. I only used it for a 1st-person view-point when sniping, and only untill I fired.
As I posted to Tlon. There is no need to make a Mod to go back in time.. It's as simple as a few server settings while still using the Default mod. If there is enough call for it, i'm pretty sure Gavin would open a server with the old basic TurnSimultaneous and WeaponSpeed down to 5000. That would make it almost exactly as you remembered. Or... I could do it first so you can get the feel of your old lives back.
Joined: Sat Nov 05, 2005 9:29 am Posts: 1969 Location: In a Rental.
Ok. While I know the game is a lot more than folks see, The 2 -main servers- are what most people seem to interpret as the Be-all and End-all of "Scorched3d"
So.. i just played there. And I can see why everyone is upset. There's timers where there doesn't need to be and other Timers that are way too short for most people to act upon.
I said this in my first post above, but i guess i have to repeat it.
The Map-Loading Time and the Buy Timers are now ONE. Anyone who isn't running a quad-core will get about 15 sec or less to BUY. I was commonly having only 3-5 seconds to buy anything. It must be at 90sec in order to be any use to the general public.
Someone also put the Round Timer on.. Less than 4 minutes per round?? It's not a race. Most players come to relax with thier friends, not to play Halo. If a stalemate occurs due to weakened tanks, we have the resign option.
Point Scoring is still set to make the surviver of a few rounds into the winner of the game, reguardless of kills.
Oh.. and i guess a minor note. I'll have to review your default textures again. Even when I set the missiles in other mods to use purely Default projectile trails, the flame and smoke appears completely different and almost invisible. I wasn't aware of any change in projectile trails untill after I built it the final time for serving.
No I'm cool with this version would just like to see camera four come back into play. I used it a lot. Believe it or not
Can someone tell me whats wrong/changed with the #4 camera and the shot camera?
Quote:
Someone also put the Round Timer on.. Less than 4 minutes per round?? It's not a race. Most players come to relax with thier friends, not to play Halo. If a stalemate occurs due to weakened tanks, we have the resign option.
Made it longer, feel free to tweek it further.
Quote:
Point Scoring is still set to make the surviver of a few rounds into the winner of the game, reguardless of kills.
It is? On the main server a round win = 1 kill. On the beginners you don't get anything for a round win.
Quote:
Oh.. and i guess a minor note. I'll have to review your default textures again. Even when I set the missiles in other mods to use purely Default projectile trails, the flame and smoke appears completely different and almost invisible. I wasn't aware of any change in projectile trails untill after I built it the final time for serving.
Hmm, neither was I. I'll check it out.
Thrax wrote:
Funky-sprays now also seem to travel 2x further due to the increased projectile speeds.
None of the projectile distances should have changed with the speed. It just does the same thing but faster.
Just to reiterate what thrax said, we can change version 43 to feel exactly like 42 just by altering some settings. Please don't run old versions. As for the bugs I'll get them fixed ASAP.
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum