i thought of a couple of ways you could get them to i think. one way could be to advance them along a path, aimed-weapon/translate-distance/weapon-delay style (maybe 100 distance total per move as an event, in 30 distance hops).
another could be to set them as animated models. you could have the ghost object move within a model enlarged with a few single verts or faces, maybe even have the animated model substituted with a static version once the ghost's finished moving. (you'd have to set the enlarged version as non-collisionable, and substitute it via an explosion delayed to destroy it at exactly the right moment).
An easier way would be to use the new spline movement type and just define their path as a set of points.
Joined: Wed Feb 16, 2005 1:26 am Posts: 1587 Location: Some Where On Earth I Think
gcamp wrote:
Laptops Daddy wrote:
Irishbandit wrote:
...what do you think?
very nice. do they move?
i thought of a couple of ways you could get them to i think. one way could be to advance them along a path, aimed-weapon/translate-distance/weapon-delay style (maybe 100 distance total per move as an event, in 30 distance hops).
another could be to set them as animated models. you could have the ghost object move within a model enlarged with a few single verts or faces, maybe even have the animated model substituted with a static version once the ghost's finished moving. (you'd have to set the enlarged version as non-collisionable, and substitute it via an explosion delayed to destroy it at exactly the right moment).
An easier way would be to use the new spline movement type and just define their path as a set of points.
Hmm looks like an ice storm here tomorrow i might just look into that... If i don't loose electricity.
"Always do right. This will gratify some people and astonish the rest." Mark Twain
An easier way would be to use the new spline movement type and just define their path as a set of points.
wow. you can do that? i guess the 41 envelope has been pushed further than i realised. it's not so fun if you're actually supposed to be able to do it.
Joined: Wed Aug 25, 2004 3:54 pm Posts: 539 Location: In a van down by the river.
k but wheres the poll to vote for wich map/maker we like ?
or is there a selected judge?
point him out please so i know who to brown nose.. ty.
I *would* join in and send the deathstar map but 2 people made it
so that cancels out that idea + all the files required would probably
be a lil much for something like this..
so @ any rate they are all looking luvly.. hard to choose..
I guess I like irish bandits map idea best so ile go with that one.
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