V41 Kick-Off Map Competition

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PostPosted: Mon Nov 26, 2007 4:57 am 
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Thank-you both.
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PostPosted: Mon Nov 26, 2007 5:02 am 
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You will have to thank a third. I like it.
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PostPosted: Mon Nov 26, 2007 5:18 am 
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I got an inspiration last night after some discussions with my son....

see http://scorched3d.co.uk/phpBB2/viewtopi ... 1861#41861 for a first glimpse. ;)
Too much work left to do to show too much. :P

cbx
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PostPosted: Mon Nov 26, 2007 4:01 pm 
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Hi Gavin:

The Wiki wouldn't accept an edit from me when I tried to add the note about the DNS issue that was left out of the firewall set up information. This is a good thing I think. The admins and moderators would surely be overwhelmed if the Wiki was open to anyone that wanted to cause problems. :shock:

I had hoped that someone would take the information that I posted in the forums and include it in the Wiki so that future server operators would have the information in a central location and not be forced to search out the forums for information. Forum information while generally good does not carry the same weight of the information contained in the Wiki and is often difficult to find using the search feature.

gcamp wrote:
Rommel wrote:
Ok, I've got a question:
Thrax wrote:
... The wiki isn't complete but dev's would likely know the answers. Only after we're asked, can we know what's missing from the Docs.
Could the developers PLEASE read over the Wiki and take the time to update the sections that need to be updated now? There, I think that should cover all the bases if the answer is yes.


Being pretty much the person the puts the functionality in (with a few exceptions) I guess I am to blame. When I get time I am also updaing the wiki. I am particularly bad for not documenting things, not my forte, sorry for that.

I would like to point out that it is a wiki though, so once people find out things and learn how to do them (not just devs) they can help out by adding this info to the wiki. Not trying to push off the responsibility, just a suggestion.


I must go destroy the world now. Krieg ohne Hass

Sincerely,

Generalfeldmarschall Erwin J. E. Rommel
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always cool and unruffled under all circumstances. - Thomas Jefferson

You can discover more about a person in an hour of play
than in a year of conversation. - Plato


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PostPosted: Sun Dec 02, 2007 8:46 pm 
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cbx550f wrote:
I got an inspiration last night after some discussions with my son....

see http://scorched3d.co.uk/phpBB2/viewtopi ... 1861#41861 for a first glimpse. ;)
Too much work left to do to show too much. :P

cbx


Got the initial layout done... needs more work, but check the above link for an updated screenie.

cbx
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Mon Dec 03, 2007 2:45 am 
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cbx550f wrote:

Got the initial layout done... needs more work, but check the above link for an updated screenie.

cbx


:shock: :shock: Very very good. :)
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PostPosted: Mon Dec 03, 2007 3:18 am 
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nice so far. and, like all the players in mods usually ask..
"Can we blow them up?" :D
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PostPosted: Mon Dec 03, 2007 4:07 am 
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Thrax wrote:
nice so far. and, like all the players in mods usually ask..
"Can we blow them up?" :D


Well, that's CLEARLY a must. ;)

I haven't quite decided what will happen then yet... maybe some rolling stones.... we'll see. :)
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

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PostPosted: Thu Dec 06, 2007 9:21 pm 
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nice work cbx. that first screenshot reminded me of the game black and white. bet the stones topple when u shoot them too : )

thrax,

i see your gallery mod but it won't let me in. how do i get 2 kills if it won't let me in? i downloaded merge (eventually), and got two kills (eventually), but - i guess i don't get them in merge.

please advise? i'd like to see it.


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PostPosted: Thu Dec 06, 2007 11:05 pm 
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Laptops Daddy wrote:
i see your gallery mod but it won't let me in.
how do i get 2 kills if it won't let me in? i downloaded merge (eventually),
and got two kills (eventually), but - i guess i don't get them in merge.

As you already discovered, once your id-key stopped resetting each time,
any mod-server is usable to collect the 2 kills needed to reach the Gallery.

You collected them easily enough by entering stoneage, scoring 2
one-shot insta-kills, and leaving to download the gallery.
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PostPosted: Fri Dec 07, 2007 12:00 am 
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yes. my bad. sorry. i had it set to read-only.

still – the 2 kill limit is silly unless you're trying to exclude the masses.

good work on getting it set-up.


Thrax wrote:
...collected them easily enough by entering stoneage, scoring 2
one-shot insta-kills...
you know it ; )


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PostPosted: Sun Dec 09, 2007 7:50 am 
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CBX inspired me to do some more work what do you think?
[edited new screencap]


Attachments:
new-pacman.jpg
new-pacman.jpg [ 41.71 KiB | Viewed 6607 times ]
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"Always do right. This will gratify some people and astonish the rest."
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PostPosted: Sun Dec 09, 2007 8:22 am 
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Irishbandit wrote:
CBX inspired me to do some more work what do you think?
[edited new screencap]


GAH!

I wasn't meaning to inspire!

;)

(Oh yeah, WOW that looks neat!)

Looking forward to trying it out, Irish. :)
To be honest, I don't fully understand that page, but it sounds like it provides the answers you need. - Deathstryker

She doesn't stimulate me mentally or physically... I need at least one of those - Anonymous

Who wrote this crap? - G. Camp


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PostPosted: Sun Dec 09, 2007 8:50 am 
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Irishbandit wrote:
...what do you think?

very nice. do they move?

i thought of a couple of ways you could get them to i think. one way could be to advance them along a path, aimed-weapon/translate-distance/weapon-delay style (maybe 100 distance total per move as an event, in 30 distance hops).

another could be to set them as animated models. you could have the ghost object move within a model enlarged with a few single verts or faces, maybe even have the animated model substituted with a static version once the ghost's finished moving. (you'd have to set the enlarged version as non-collisionable, and substitute it via an explosion delayed to destroy it at exactly the right moment).

hope you follow. very hard to explain. but this is more than bs – i used analogous methods here:

edit: link removed (xvid 14yrs+ ok?)

note the giant tank and the skywriting.


(not sure if those methods would be appropriate for main game – but that map's good enough to be in mod of its own. no doubt.)


Last edited by Laptops Daddy on Mon Jan 12, 2009 11:54 pm, edited 1 time in total.

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PostPosted: Sun Dec 09, 2007 9:42 am 
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Irishbandit wrote:
CBX inspired me to do some more work what do you think?
[edited new screencap]


i'll re-grab your archive and update the mod.

Also remember folks that map submissions can also be sent Directly
to me with the HTTP-Upload page.

http://advguild.myftp.org:8080/up-yours.html max-8mb
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