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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0000168 | Scorched3D | Client | public | 2012-05-08 01:03 | 2012-06-05 23:19 | |
| Reporter | Kangabunny | |||||
| Assigned To | gcamp | |||||
| Priority | normal | Severity | feature | Reproducibility | N/A | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | 43.4 | ||||
| Summary | 0000168: Projectile Function Upgrade | |||||
| Description | -<ignoreshield>true</ignoreshield> will ignore shield boundry and effects. EX) rollers or projectile will go right through a bouncy shield. Will ignore mags pull. Will go through solid. Does not affect shield in anyway, just ghosts thru them. -<nolandscapecollision>true</nolandscapecollision> (projectiles wont collide with the landscape. Similar to watercollisiontag but applies to the terrain. -<timecancel>3</timecancel> will cause projectiles to dud if they havent collided by this time,cancels their actions, explosions, and sounds. Its the vice versa of the timedud. -<notankcollision/> Projectiles and rollers will not collide with player tanks. This will fix some prominent issues players currently have with AWE mod. | |||||
| Tags | No tags attached. | |||||
| Attached Files | ||||||
Notes |
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(0000198) Kangabunny (reporter) 2012-05-10 23:01 |
Also a <nomodelcollision/> tag, avoids trees and building ect.. Kanga |
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(0000212) gcamp (administrator) 2012-06-05 23:19 |
Fixed/added in version 43.4. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2012-05-08 01:03 | Kangabunny | New Issue | |
| 2012-05-10 23:01 | Kangabunny | Note Added: 0000198 | |
| 2012-06-05 23:19 | gcamp | Note Added: 0000212 | |
| 2012-06-05 23:19 | gcamp | Status | new => resolved |
| 2012-06-05 23:19 | gcamp | Fixed in Version | => 43.4 |
| 2012-06-05 23:19 | gcamp | Resolution | open => fixed |
| 2012-06-05 23:19 | gcamp | Assigned To | => gcamp |
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