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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000166 | Scorched3D | Client | public | 2012-05-08 01:00 | 2012-05-08 01:00 |
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| Reporter | Kangabunny | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | | |
| Target Version | | Fixed in Version | | |
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| Summary | 0000166: Proximity Collision |
| Description | -<proximitycollision>10</proximitycollision> (will collide within the set distance from a target/groupname ^ when combined with the ability to target the "human" groupname will allow for air bursts on players tanks. When paired with target groupnames will allow for verious things EG: Flak Cannon for aircraft) Another Very powerful and useful feature. Fixes the problems found with heightcollision tag when landscape is uneven or target is in the air. (for projectiles and rollers)
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| Tags | No tags attached. |
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| Attached Files | |
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