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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000133||Scorched3D||General||public||2011-08-18 06:23||2011-08-23 04:55|
|Target Version||Fixed in Version|
|Summary||0000133: Spawn axis for projectiles|
|Description||Ability to choose in which axis the projectile model spawns in. Ex.. if I wanted the projectile to spawn facing towards space.|
<0,1,0> (this would be, (x,y,z) respectively..
Pointing upwards Diagonally right:
Is this idea feasible, I seen you added the spin axis and was wondering if you could also add a spawn axis. This would save some file size in pro, as currently I have to make multiple models to rotate them as they spawn. not to mention it gives more control over a projectiles spawn pattern. :)
(thinking of pairing this (if you can do it) with a range value to diagonally drop bombs randomly facing a couple directions from planes)
|Tags||No tags attached.|
<0,0,0> would be model default. Dont realy need a Z-axis, but be nice to have one just incase.
and backward you would supply a -1 instead.
|I guess what im trying to get here is model rotation in degrees. Ex) some plane dropped bombs could be snapped to 90 deg forward (horizontal liek this: >--->)|
|2011-08-18 06:23||Kangabunny||New Issue|
|2011-08-18 06:26||Kangabunny||Note Added: 0000161|
|2011-08-23 04:55||Kangabunny||Note Added: 0000162|
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