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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
| 0000133 | Scorched3D | General | public | 2011-08-18 07:23 | 2011-08-23 05:55 | ||||||
| Reporter | Kangabunny | ||||||||||
| Assigned To | |||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||
| Status | new | Resolution | open | ||||||||
| Platform | OS | OS Version | |||||||||
| Product Version | |||||||||||
| Target Version | Fixed in Version | ||||||||||
| Summary | 0000133: Spawn axis for projectiles | ||||||||||
| Description | Ability to choose in which axis the projectile model spawns in. Ex.. if I wanted the projectile to spawn facing towards space. Example layout: Pointing up: <0,1,0> (this would be, (x,y,z) respectively.. Pointing Down: <0,-1,0> Pointing right: <1,0,0> Pointing left: <-1,0,0> Pointing upwards Diagonally right: <1,0,0.5> Is this idea feasible, I seen you added the spin axis and was wondering if you could also add a spawn axis. This would save some file size in pro, as currently I have to make multiple models to rotate them as they spawn. not to mention it gives more control over a projectiles spawn pattern. :) (thinking of pairing this (if you can do it) with a range value to diagonally drop bombs randomly facing a couple directions from planes) Armor | ||||||||||
| Tags | No tags attached. | ||||||||||
| Attached Files | |||||||||||
Notes |
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(0000161) Kangabunny (reporter) 2011-08-18 07:26 |
<0,0,0> would be model default. Dont realy need a Z-axis, but be nice to have one just incase. ex facing foreward: <0,0,1> and backward you would supply a -1 instead. Armor |
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(0000162) Kangabunny (reporter) 2011-08-23 05:55 |
I guess what im trying to get here is model rotation in degrees. Ex) some plane dropped bombs could be snapped to 90 deg forward (horizontal liek this: >--->) |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-08-18 07:23 | Kangabunny | New Issue | |
| 2011-08-18 07:26 | Kangabunny | Note Added: 0000161 | |
| 2011-08-23 05:55 | Kangabunny | Note Added: 0000162 | |
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