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IDProjectCategoryView StatusDate SubmittedLast Update
0000133Scorched3DGeneralpublic2011-08-18 07:232011-08-23 05:55
ReporterKangabunny 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000133: Spawn axis for projectiles
DescriptionAbility to choose in which axis the projectile model spawns in. Ex.. if I wanted the projectile to spawn facing towards space.

Example layout:

Pointing up:
<0,1,0> (this would be, (x,y,z) respectively..

Pointing Down:
<0,-1,0>

Pointing right:
<1,0,0>

Pointing left:
<-1,0,0>

Pointing upwards Diagonally right:

<1,0,0.5>

Is this idea feasible, I seen you added the spin axis and was wondering if you could also add a spawn axis. This would save some file size in pro, as currently I have to make multiple models to rotate them as they spawn. not to mention it gives more control over a projectiles spawn pattern. :)

(thinking of pairing this (if you can do it) with a range value to diagonally drop bombs randomly facing a couple directions from planes)

Armor


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-  Notes
(0000161)
Kangabunny (reporter)
2011-08-18 07:26

<0,0,0> would be model default. Dont realy need a Z-axis, but be nice to have one just incase.

ex

facing foreward:
<0,0,1>

and backward you would supply a -1 instead.

Armor
(0000162)
Kangabunny (reporter)
2011-08-23 05:55

I guess what im trying to get here is model rotation in degrees. Ex) some plane dropped bombs could be snapped to 90 deg forward (horizontal liek this: >--->)

- Issue History
Date Modified Username Field Change
2011-08-18 07:23 Kangabunny New Issue
2011-08-18 07:26 Kangabunny Note Added: 0000161
2011-08-23 05:55 Kangabunny Note Added: 0000162


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