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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0000012 | Scorched3D | General | public | 2010-03-23 00:55 | 2011-12-03 22:05 | |
| Reporter | gcamp | |||||
| Assigned To | gcamp | |||||
| Priority | normal | Severity | feature | Reproducibility | have not tried | |
| Status | resolved | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | ||||||
| Target Version | Fixed in Version | 43.3 | ||||
| Summary | 0000012: Allow napalm to deform the landscape | |||||
| Description | Add extra functionality to the napalm weapon to allow it to deform the landscape e.g. like an acidic erosion | |||||
| Tags | No tags attached. | |||||
| Attached Files | ||||||
Notes |
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(0000150) Kangabunny (reporter) 2011-08-07 04:57 |
Giving another old idea a poking, would be useful for a couple things i have in mind. :D Armor |
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(0000186) gcamp (administrator) 2011-12-03 22:05 |
Added landscapeerosion tag to WeaponNapalm. If set and greater than zero, then the napalm will erode the landscape. The erosion depth is given by the landscapeerosion tag e.g. <landscapeerosion>0.2</landscapeerosion>. And the erosion speed is given by the hurt time. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2010-03-23 00:55 | gcamp | New Issue | |
| 2011-08-07 04:57 | Kangabunny | Note Added: 0000150 | |
| 2011-12-03 22:05 | gcamp | Note Added: 0000186 | |
| 2011-12-03 22:05 | gcamp | Status | new => resolved |
| 2011-12-03 22:05 | gcamp | Fixed in Version | => 43.3 |
| 2011-12-03 22:05 | gcamp | Resolution | open => fixed |
| 2011-12-03 22:05 | gcamp | Assigned To | => gcamp |
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