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IDProjectCategoryView StatusDate SubmittedLast Update
0000011Scorched3DGeneralpublic2010-03-23 00:522011-11-26 05:02
Reportergcamp 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000011: Client vote system
DescriptionClient voting system to change maps or kick tanks
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0000178)
Kangabunny (reporter)
2011-11-26 04:25

not so much kick tanks, but choose a small preset game type. This would be very useful if we could make xml files for it. Possible values for the dialog could be similar to tank typing- except it disables and enables accessories in the xml files. Also a server setting: Vote system 0n/off

EX. Popup when player joins)

Chose one of the following rule types (fancy drop box: ex MCB)

^Possible values for now could be (ffa,mcb)

Majority of votes would win, would be anonymous and would stop the ffa mcb squabble by enforcing preset weapons.

Democratic no?
(0000179)
Kangabunny (reporter)
2011-11-26 04:34

<gamemodes>

<gametype>MCB</gametype>

<enableaccessories>
<accessory>
<name>Baby Missile</name>
<startingnumber>30</startingnumber>
</accessory>

<accessory>
<name>Battery</name>
<startingnumber>10</startingnumber>
</accessory>

<accessory>
<name>Parachute</name>
<startingnumber>0</startingnumber>
</accessory>


<accessory>
<name>Fuel</name>
<startingnumber>20</startingnumber>
</accessory>
</enableaccessories>


<disabledaccessories>
<accessory>Funky Bomb</accessory>
<accessory>Nuke</accessory>
<!--would include all other accessories as well, but for the sake of time, I was to lazy to go and type them all out, in the actual running we would type out all of the accessories to disable-->
</disabledaccessories>


<!--Could even Include possible server options as well? Excluding things like mod type and such-->

<option>
<name>ShotTime</name>
<value>45</value>
</option>

</gamemodes>
(0000180)
Kangabunny (reporter)
2011-11-26 04:35

^ above is a rough example of how we could implement it into the game, have it read from a specified xml file in a folder called "gamemode".


Armor
(0000181)
Kangabunny (reporter)
2011-11-26 04:37

Could be cool to specify even game modes such as turnfree, turnnowait ect.. let the players choose the gametype before the game starts!

:D

Armor
(0000182)
Kangabunny (reporter)
2011-11-26 05:02

http://www.scorched3d.co.uk/phpBB3/viewtopic.php?f=11&t=6553 [^]

- Issue History
Date Modified Username Field Change
2010-03-23 00:52 gcamp New Issue
2011-11-26 04:25 Kangabunny Note Added: 0000178
2011-11-26 04:34 Kangabunny Note Added: 0000179
2011-11-26 04:35 Kangabunny Note Added: 0000180
2011-11-26 04:37 Kangabunny Note Added: 0000181
2011-11-26 05:02 Kangabunny Note Added: 0000182


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