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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
| 0000011 | Scorched3D | General | public | 2010-03-23 00:52 | 2011-11-26 05:02 | ||||||
| Reporter | gcamp | ||||||||||
| Assigned To | |||||||||||
| Priority | normal | Severity | feature | Reproducibility | have not tried | ||||||
| Status | new | Resolution | open | ||||||||
| Platform | OS | OS Version | |||||||||
| Product Version | |||||||||||
| Target Version | Fixed in Version | ||||||||||
| Summary | 0000011: Client vote system | ||||||||||
| Description | Client voting system to change maps or kick tanks | ||||||||||
| Tags | No tags attached. | ||||||||||
| Attached Files | |||||||||||
Notes |
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(0000178) Kangabunny (reporter) 2011-11-26 04:25 |
not so much kick tanks, but choose a small preset game type. This would be very useful if we could make xml files for it. Possible values for the dialog could be similar to tank typing- except it disables and enables accessories in the xml files. Also a server setting: Vote system 0n/off EX. Popup when player joins) Chose one of the following rule types (fancy drop box: ex MCB) ^Possible values for now could be (ffa,mcb) Majority of votes would win, would be anonymous and would stop the ffa mcb squabble by enforcing preset weapons. Democratic no? |
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(0000179) Kangabunny (reporter) 2011-11-26 04:34 |
<gamemodes> <gametype>MCB</gametype> <enableaccessories> <accessory> <name>Baby Missile</name> <startingnumber>30</startingnumber> </accessory> <accessory> <name>Battery</name> <startingnumber>10</startingnumber> </accessory> <accessory> <name>Parachute</name> <startingnumber>0</startingnumber> </accessory> <accessory> <name>Fuel</name> <startingnumber>20</startingnumber> </accessory> </enableaccessories> <disabledaccessories> <accessory>Funky Bomb</accessory> <accessory>Nuke</accessory> <!--would include all other accessories as well, but for the sake of time, I was to lazy to go and type them all out, in the actual running we would type out all of the accessories to disable--> </disabledaccessories> <!--Could even Include possible server options as well? Excluding things like mod type and such--> <option> <name>ShotTime</name> <value>45</value> </option> </gamemodes> |
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(0000180) Kangabunny (reporter) 2011-11-26 04:35 |
^ above is a rough example of how we could implement it into the game, have it read from a specified xml file in a folder called "gamemode". Armor |
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(0000181) Kangabunny (reporter) 2011-11-26 04:37 |
Could be cool to specify even game modes such as turnfree, turnnowait ect.. let the players choose the gametype before the game starts! :D Armor |
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(0000182) Kangabunny (reporter) 2011-11-26 05:02 |
http://www.scorched3d.co.uk/phpBB3/viewtopic.php?f=11&t=6553 [^] |
Issue History |
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| Date Modified | Username | Field | Change |
| 2010-03-23 00:52 | gcamp | New Issue | |
| 2011-11-26 04:25 | Kangabunny | Note Added: 0000178 | |
| 2011-11-26 04:34 | Kangabunny | Note Added: 0000179 | |
| 2011-11-26 04:35 | Kangabunny | Note Added: 0000180 | |
| 2011-11-26 04:37 | Kangabunny | Note Added: 0000181 | |
| 2011-11-26 05:02 | Kangabunny | Note Added: 0000182 | |
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