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IDProjectCategoryView StatusDate SubmittedLast Update
0000106Scorched3DGeneralpublic2011-06-23 10:132011-08-01 14:37
ReporterThrax 
Assigned Togcamp 
PrioritynormalSeveritytrivialReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindowsOS VersionXP
Product Version43.2a 
Target VersionFixed in Version 
Summary0000106: Stuck in Reverse.
DescriptionAll tanks Drive backwards. Facing Away from thier direction of travel.

Cosmetic, but looks rather silly with humanoid player models. :D
Steps To ReproduceZoom in on yourself, and Drive a medium distance.

TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0000098)
gcamp (administrator)
2011-06-26 00:00

I think the rotation of the model is correct, its the turret that is still at the angle the user has rotated it to. The "human" models I think are all modeled as turrets so it looks weird. Where as the tanks look ok.
(0000101)
Thrax (reporter)
2011-06-26 07:45

I'll look again with that in mind. It is relative as far as using battle-fuels and having it point the propper direction as it moves and fires. If it is already so, then i'll consider it solved.
(0000102)
Thrax (reporter)
2011-06-26 09:36

Ok.. Tested 80 turns of driving back and forth. 20 each in Op:scorched using a
human model, in Default using a tank model, and in Merge using the
Sonic Model, and a custom Dragon tank.

Only about 1/3 of the time does it remain pointing the turret/face the
way you were aiming.

Most times it Faces 180 of turret angle, Travels the course, and then returns
facing at the Aimed direction. Even when deliberately pointing Left when
triggering drive; It would often switch to pointing Right, move, then point
Left again.
  
Using Battle-Fuels which constantly updated the turret to the firing
angle, kept it pointing in the shot-aimed direction; no matter the
direction of travel.
(0000103)
gcamp (administrator)
2011-06-26 23:44

So to summary, it's definitely broken? :)
(0000107)
Thrax (reporter)
2011-06-27 02:59

Not at all... isn't a common irish tribute to face your rump to the enemy? :D

As i said.. cosmetic. but funny.

- Issue History
Date Modified Username Field Change
2011-06-23 10:13 Thrax New Issue
2011-06-26 00:00 gcamp Note Added: 0000098
2011-06-26 00:01 gcamp Assigned To => gcamp
2011-06-26 00:01 gcamp Status new => feedback
2011-06-26 07:45 Thrax Note Added: 0000101
2011-06-26 07:45 Thrax Status feedback => assigned
2011-06-26 09:36 Thrax Note Added: 0000102
2011-06-26 23:44 gcamp Note Added: 0000103
2011-06-27 02:59 Thrax Note Added: 0000107
2011-08-01 14:37 gcamp Status assigned => new


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