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Viewing 15 posts - 1 through 15 (of 28 total)
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  • in reply to: V37 open source custom weapons! #11095

    ymmotrojam
    Participant

    @[PDX]EboniteΒ² wrote:

    OK, how about Death’s Head that drops Rollers instead of impact warheads? Actually, I’d like one each of Baby Rollers, Baby Diggers, and Baby Missiles. :mrgreen: Thank you. πŸ˜‰

    Maybe even a death’s head that drops napalm…

    in reply to: Maybe im blind but how u move tanks??? #10985

    ymmotrojam
    Participant

    @deathstryker wrote:

    about clicking on fuel and it not turning on, that is a bug that happens with many of the menu items. I have found that if you click to the left of the drop down menus it will select the item you want, while clicking on the right side or middle will do nothing…

    I noticed that as well. After you figure it out though, it isn’t that much of a problem.

    the best thing that I find is to just double-check that it’s selected, because sometimes you can do something you don’t want to, like fire a weapon when you really want to use your fuel to move.

    in reply to: Maybe im blind but how u move tanks??? #10983

    ymmotrojam
    Participant

    about clicking on fuel and it not turning on, that is a bug that happens with many of the menu items. I have found that if you click to the left of the drop down menus it will select the item you want, while clicking on the right side or middle will do nothing…

    in reply to: Too much money for winners? #10967

    ymmotrojam
    Participant

    I agree with you, it’s basically impossible or extremely hard to win if you have lost the first round. of course this also depends on how much money is given to the winners by the server.

    in reply to: Language Translation #10832

    ymmotrojam
    Participant

    I see what you guys mean. The piece of software I was referring to was actually a plugin for Trillian Pro. I think the plugin was under a mb, if that makes things any better… alright I give up πŸ˜† … I know, it’s only scorched earth…

    in reply to: Language Translation #10828

    ymmotrojam
    Participant

    That’s just it, we don’t need to. I have seen, like I mentioned above, other software that uses Google’s translation powers to translate those languages. It wouldn’t be necessary for human translators to be involved.

    in reply to: New Fonts #10823

    ymmotrojam
    Participant

    I love the new fonts and colors and such! I do have one suggestion/question. In the new version, does one have to click on the top menu buttons (Camera, Player, Weapons, Windows) to get them to drop down? It seems that since those menus are used so often, it would be nice if it was only necessary to hover over them to get them to drop-down. Sort of like some menus that one sees on a website. I guess this could be an option.

    What does everyone else think? Want one less ‘click’ in scorched?

    in reply to: Cant get on the server #10814

    ymmotrojam
    Participant

    I’ve had this problem as well πŸ˜₯

    in reply to: Holographic Decoys #10669

    ymmotrojam
    Participant

    I think it would work if the decoy could fire its own shot that doesn’t have anything to do with yours. So it would have a real shot but would not be permitted to hit anyone. It would still hit the ground and explode, but it would miss all the time. Even if a shot from a normal person would have killed the tank, when the decoy fires it just blows out the ground below it.

    For example, I fire a death head at someone and they die. The decoy fires a death head and the person survives, which can happen by the way. All the explosion from the special decoy weapon would do is blow out the ground.

    So in summary, if all that didn’t make sense, a decoy’s weapons should only affect the ground, surface trees and other decoration, and water. It shouldn’t be able to affect the health of tanks

    Also, maybe it could join on the beginning of the round to look like a new player had come in, yet the amount of players in the game would not increase.

    in reply to: Misc Features #10655

    ymmotrojam
    Participant

    whatever the root of the problem is, the main way to fix it for most people is just the ability to type the power, angle in manually.

    in reply to: Auto-detect ip address incorrect #10735

    ymmotrojam
    Participant

    @gcamp wrote:

    You can hide if from the list.

    Don’t check the box “allow all other internet users to see this server” :).
    People can still connect so long as they know the ip address. But it won’t appear in the list.

    right, but it would be cool if I could still offer my server while just simply having my IP hidden from view.

    in reply to: Auto-detect ip address incorrect #10733

    ymmotrojam
    Participant

    I don’t know, maybe cause I’m paranoid…

    πŸ˜†

    The only other thing is that the server ip addresses are viewable by anyone that wants to play a internet game. There should be a feature that allows a server to display or hide the server ips from the list.

    in reply to: Auto-detect ip address incorrect #10731

    ymmotrojam
    Participant

    maybe the ip could be encrypted on the server side…

    comments…

    in reply to: Misc Features #10644

    ymmotrojam
    Participant

    I think my problem has to do with my slower computer lagging as far as the frame rates and when I hit the + or – keys for more or less power, it tends to jump farther than I want it to. Either way, if I could edit the number manually, that would be awesome and get rid of a lot of misses just because the power jumped farther than I wanted it to.

    in reply to: Misc Features #10642

    ymmotrojam
    Participant

    Maybe another feature could be the option of having volcanoes. If one blows up a colcano, it could be a mess… πŸ˜†

Viewing 15 posts - 1 through 15 (of 28 total)