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  • in reply to: to increase game exposure #59789

    The AI
    Participant

    Here’s a preview of what the article will look like with images and the video in place; thoughts?
    [attachment=0:1cuhdef7]scorched3darticle preview.JPG[/attachment:1cuhdef7]

    in reply to: to increase game exposure #59787

    The AI
    Participant

    Supposedly, the practice of not using serial commas in journalism stems from an attempt to save space in the narrow confines of a newspaper, and is much more common in the UK than America. I’ve heard the arguments both for and against, and tend to use the so-called ‘Oxford’ comma out of both habit and preference. In either case, I doubt the average internet-user would notice. I do agree, though, on the ‘mother of all games’ bit.

    For both the spelling differences and the capitalization of the word ‘internet’ I was going by pure dictionary reference. I was writing it both rather late and early, and I went with whatever the spell checker felt like saying. It’s a flip of a coin, honestly; I’ve used both British and American spellings in times past, so whichever we go with doesn’t really matter to me.

    I’ve actually had occasion to teach [what passes for] English a time or two, so I’m used to attacking and being attacked for niggly details; sorta fun, actually.

    in reply to: to increase game exposure #59785

    The AI
    Participant

    I’ve got a rough, basic news post put together. Quite rough and quite basic at this point, since I still need confirmation about whether to include Super-Shooter-Sunday and the iphone version. I’m also considering some more screens.

    Just noticed Gavin’s post this morning in the dev section; if we’re that close to the next version, do you want me to focus on that instead of v42.1? It would make for a stronger article (an actual release instead of “Oh… hi! we’ve been around for a while and just decided to start advertising a bit to increase popularity.”) and give me more to talk about. That, and I could lob that v43 beta footage that’s on youtube in there.

    As things stand, here’s my rough draft:

    Title: Scorched3D is on Moddb!

    Quick description: Your Favorite modernization of the classic Scorched Earth is now on Moddb, with news, updates, and screenshots galore.

    Body: First released in 2007, Scorched3D is a turn based online artillery game based on the classic, “mother of all games,” Scorched Earth. Developed by Gavin Camp and supported by a tight-knit community of players and modders, Scorched3d has thus far been one of the best kept secrets of the Internet.

    Until now. [roller pic]

    With last year’s release of version 42.1 and the upcoming v43 beta, Scorched3d is going loud, proud, and public, with all the news, updates, and features you can handle. We’ve got some big news coming up in the next few weeks, alongside mod spotlights, special events, developer interviews, and more.

    To tide you over until our next article, enjoy some screens highlighting a few of the features of Schorched3d.

    [Laser Pic]
    [Nuke Pic] [Death Head Pic]
    [More Pics?]

    So what’s next? Download the game and find out!

    [Download Link]

    [Gameplay Video]

    in reply to: Any requests? #60182

    The AI
    Participant


    Need I say more?

    in reply to: Scorched3D for iPhone demoed at GDC #60604

    The AI
    Participant

    Would you like mention of this in the current article I’m working on, or would you prefer I save it for the next?

    in reply to: to increase game exposure #59760

    The AI
    Participant

    Not seeing it one the page; are you sure you hit the right button?

    I’ve gotten a start on the article, and I’ve hit the point where some screens are needed. I’ve already staged a few (going to stick ’em in the gallery once I finish typing this) but if you’ve got anything specific you’d like to see/add, give me a shout or send me a link.

    Question: Is the Super-Shooter-Sunday thing going to be consistent? If it is, it could be a great addition to the article.

    in reply to: to increase game exposure #59781

    The AI
    Participant

    Alright, that’ll work good. Where in the forums would you like me to post? I might be able to get a start today – right after my photography run – and have something for us by the weekend, depending on how creative I get. If I have time, I’ll probably end up staging a few extra screenshots for the occasion, highlighting some of the weapons and such.

    Just as a thought for the future, what would you say to a scheduled ‘Dev-Team Deathmatch’ with a developers versus players setup, for a bit of publicity and a chance to answer some player questions about the upcoming versions? It would be after our first few articles, of course, to get the proper build-up, but I figured I should stick the idea out there.

    The dictionaries I use list proofreader as one word, but I’ve seen it hyphenated or split in some places. I personally prefer it as a single or hyphenated word, though, for the way it reads.

    in reply to: A sample of Scorched3D regulars #60653

    The AI
    Participant

    Twenty-one point-something widescreen, 1680×1050.

    Would you like some system specs, too? I can even include render time results from Chaoscope and Apophysis if you’d like.

    in reply to: Scorched3D gallery #60588

    The AI
    Participant

    The gallery is great, but it took me a moment to figure out where the button was for it. For any of those still trying to find it, it is right next to the tournaments button.

    I can totally feel a screenshot competition coming on.

    in reply to: to increase game exposure #59778

    The AI
    Participant

    When you set up the page for it, did you check the four boxes at the bottom of the page to allow the community to add articles, media, mods, and downloads? if those boxes are checked (they are by default, I think) then that end of things as been taken care of.

    What we’ll need to figure out now, though, is the process for the articles. would you prefer to contact me when you’d like an update, or let me time them myself? While working on them, would you like me to post article previews somewhere on the forum, or email the WIPs to you directly? As a general rule, I prefer to have at least two people – in addition to myself – proofread my writings, simply to catch technical and stylistic errors. Whether we go beyond that and lob the WIP articles into the public forum doesn’t really matter to me. For screenshots, I’ll most likely source them from the new gallery that you’ve added, but I may put in a request every once in a while for when I’m doing a mod spotlight, or similar.

    This is going to be fun.

    in reply to: Custom Banners #60069

    The AI
    Participant

    These banners look awesome; is there a chance I could borrow some of your skill in decorating our new Moddb page?

    in reply to: to increase game exposure #59776

    The AI
    Participant

    Its a matter of accessibility, really. The chance that the average Joe browsing Moddb will download and try Scorched goes up drastically when they can get their hands on it without having to leave Moddb. It could also be useful in case of a sudden server crash or website error; people can still download without having to jump through any hoops.

    On a different note, it might be a good idea to appoint a sort of ‘community manager’ to take care of the moddb updates. It would streamline the process, and it would mean that Gavin wouldn’t have to try and juggle PR work on top of everything else. I’d gladly volunteer; I spend plenty of time on that site anyways.

    in reply to: to increase game exposure #59774

    The AI
    Participant

    Looks good; once you get a news post up with some screens (at least three in the post itself in order to get onto the front page, along side the basic grammar requirements) people should be all over it. Moddb doesn’t get full games all that often, and that plays in your favor.

    Everyone here should head on over to the Scorched3d Moddb Page to load it up with comments and rating. Depending on the settings, you should also be able to add screenshots, too.

    Edit: Just noticed that the game itself isn’t there for download; might be a good idea to lob it on there.

    in reply to: to increase game exposure #59772

    The AI
    Participant

    A rather simple way to increase exposure would be some honestly dishonest advertising. Anybody who is anybody – from industry to indie – is on Moddb, and the amount of exposure you can get from a Moddb page is amazing and it takes minimal effort. We could pick up new players and modders by the bucket load.

    If my own project on there can pick up nearly four thousand hits and forty-one watchers with just two lazy news posts and some concept art, imagine how well S3D could do. If you timed your updates – current version with screenshots in week one, beta feature with screens in week two, mod spotlights, progress updates, etc – you could probably keep the project on the main page/rotator for a good portion of the month, just as Overgrowth has managed to.

    It’s worth a shot, isn’t it?

    in reply to: V43 settings ideas. #59933

    The AI
    Participant

    This might be a stupid question, but why isn’t the beta sever set to stock, rather than apoc? Not sure about the rest of you, but I still haven’t had a chance to play the stock beta online yet. It would probably be easier to balance the settings if we did.

Viewing 15 posts - 16 through 30 (of 271 total)