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Viewing 15 posts - 16 through 30 (of 50 total)
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  • in reply to: Sigh #22089

    sleestak
    Participant

    As I’ve already detailed, putting up barriers to entry does more harm than good. It’s a complete turnoff to a new player.

    As you may also recall, in addition to talking about trucing problems, I also provided solutions that were not accepted. None of my solutions involved cutting players out of the game. Anyhow, I’m done. We don’t see eye to eye. You like the game this way. I consider it completely offensive. So I’m leaving now. Your immediate problem is solved. Your long-term problem with players you have yet to realize.

    in reply to: Sigh #22087

    sleestak
    Participant

    I understand the reason for the kill limit. It won’t stop anyone who is serious about screwing with the game. It will however block a fair number of honest players trying to orient themselves to the game. It’s sort of like copy protection or digital rights management. It treats everyone as criminals by default.

    Sorry if I sound unhappy, but it’s because I am. I wasted time honing my skills to be a decent player, then discovered you were going to put up a wall around the game that basically ruins it for a lot of people. Not your precious inner circle or “established” players you see on the forums of course… just everyone else. I can’t invite friends into the game when I have to ask them to first make 50 kills, or I play alone with them for a long time first. Where’s the fun in that? You’re killing the fun.

    in reply to: Sigh #22085

    sleestak
    Participant

    One last thought… kiss goodbye the international players who can’t read English. (*gasp* Yes, not everyone in the world reads English.) After a little head scratching, they’ll figure out to upgrade, but then the server will still reject them.

    At the times I play — sometimes early morning or early afternoon, or after a 3 a.m. baby wake-up gets resolved, but I can’t get back to sleep — I mostly encounter non-English writing players. Sometimes they know English, but a lot of the time they do not.

    You’re just shooting yourself in the foot.

    in reply to: Sigh #22084

    sleestak
    Participant

    No, I didn’t back up anything before going to version 39. It wouldn’t have mattered because I reinstalled version 38 a few days earlier because the previous install started to go wanky. I saw no need to back up anything because I didn’t know the game would be instituting rules to hinder new players. Not to mention, players who don’t read the forums and follow the technical discussions wouldn’t know what to back-up anyhow. Dumb, dumb dumb.

    Sorry to repeat myself, but the fact that you see nothing wrong with putting up barriers to entry tells me this game is dead. Give it a year. Your player base is going to shrink as you lose veteran users for unrelated reasons. And I have no desire to play in a clique. I enter each game with a new username for a reason. Your infatuation with stats and blocking “new” users will be the game’s undoing. It’s unsportsmanlike. It’s disgusting.

    Thanks for the tip on bypassing the rule AT, but I have no desire to hand-hold friends in how to jump through hoops when I want to introduce them to the game. Scorched already has a steep learning curve. A 50 kill barrier is stupid and is instantly recognized as stupid by people outside of this little gaming world. My friends won’t bother.

    in reply to: Sigh #22080

    sleestak
    Participant

    Try turning off birds AND the bird sounds. They’re on different menus. I got through three consecutive rounds before the next crash.

    As for 50 kills, I had umpteen kills in the previous version, but I recently reinstalled when the water stopped displaying. The 50 kill clique will cause the population of Scorched players to dwindle over time (as seasoned players leave for whatever life reason, they won’t be replaced by new players in equal numbers). I’ll have to find a game that is interested in growing its player base.

    in reply to: Sigh #22078

    sleestak
    Participant

    Version 39 (bf) for Windows, full install. I removed all scorched references in my registry and reinstalled again, still with no luck. On the troubleshooting tab, I turned off everything. As soon as the next round begins, the game crashes and I’m back at my desktop.

    When connecting to the official server, I see:

    Attempting connection
    Trying “81.98.233.125:27280” ….
    Connected.
    You need to have at least 50 kills to play on this server.
    You only have 0 kills.
    Connection killed.
    Socket closed.
    Client socket has been closed.
    Disconnected

    in reply to: Version 39 Raves and Rants…. #22108

    sleestak
    Participant

    My copy also crashes when a new round starts, the full Windows install. I also cannot access the official servers because of a 50 kill rule. Willis said in the admin forum that he didn’t encounter that barrier. I posted a rant there. Basically I won’t be playing Scorched anymore.

    in reply to: Sigh #22076

    sleestak
    Participant

    Two of the three official servers have a 50 kill requirement prior to being allowed access to the server. I know I’m not alone because I encountered Soupfish and a couple other people trying to meet their kill requirement to get access to the one populated server.

    The 50 kill rule may have been designed to thwart kids, but it also thwarts adults who have lives. I don’t mean that to be derogatory, because I spent my teens and tweens playing games at all hours of the night. Now I have a baby. Scorched provides a brief break from reality when I hop on and play for less than an hour during my daughter’s afternoon nap, and a few hours here and there in the evening. So making me jump through hoops just to play is a deal killer. Well, that and the fact that I’ve disabled everything possible in the config screen and the game still crashes when a new round starts (the previous version worked fine). Oh well.

    On a side note… I think you need to take a step back and realize Scorched has a very small player base. If this were a popular FPS game with 400 servers, 100 occupied at any given time, then presenting barriers to entry on certain servers would make sense to maintain community. But with Scorched, the official servers are the ONLY servers with players 90% of the time I boot up to play. So I had a small taste of what newbies will experience after they install Scorched Earth… it’s now a game with an Internet option that has been hobbled because the one good server is off limits, restricted to a clique of hardcore gamers. That sucks. Period.

    in reply to: Sigh #22074

    sleestak
    Participant

    Oh well, 30 minutes wasted waiting for a player to show up so I can start tackling the arbitrary 50 kill rule. Oh wait, someone shows up. One round played and then the game crashes. Each time. Even without the crashes, an arbitrary rule that delays me from playing with real people isn’t any fun. The funny thing is, I noticed the paypal donation link this time when I downloaded 39 and was considering donating. Guess it’s time to look for a new game to play. It was fun while it lasted. See ya.

    in reply to: V 39 2 week tweek #21998

    sleestak
    Participant

    On Willis’ idea, I’d set an absolute cap at $50,000. Anything above that level earns 0 interest. Pro players will still grow income, but at a much slower and equitable rate, while novice players can still acquire some interest by doing nothing.

    in reply to: Environment Bombs #21884

    sleestak
    Participant

    Tidal waves are already on the wish list.

    in reply to: Deathtank, anyone? #21852

    sleestak
    Participant

    That’s a close re-write. I said something like, “OK for artillery combat games, but it’s the calling them ‘tanks’ thing that bothers me when they rarely move and some of the models aren’t even tanks.”

    If tanks are used because of the game’s namesake and tanks are an idea people relate to, fine. I’d just as soon call them “Badass Missile Batteries.”

    in reply to: Deathtank, anyone? #21850

    sleestak
    Participant

    Alright, but it’s calling them “tanks” that bugs me.

    in reply to: Deathtank, anyone? #21847

    sleestak
    Participant

    As for Apoc servers, per the vauge “security issues” talk on the forum, I’ve stuck to the official servers.

    in reply to: Deathtank, anyone? #21846

    sleestak
    Participant

    Moving tanks would require a great deal more strategy, and that’s why I play. I don’t care about fancy explosions. Free movement would be cool. Each turn would include movement and firing. First click your destination, and the game shows the path your tank will take. Then click a point on that path to signify the point at which your tank will fire. Then plot your shot from that point. You might increase the radius of baby missile explosions to make hits a little more likely though.

    It’s not impossible. Just yesterday I moved my tank to get a clean shot and my victim matched my move to make the shot impossible. This is a thinking game, not an arcade game.

Viewing 15 posts - 16 through 30 (of 50 total)