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I don’t always win you know…
I would if I knew C++.NET really, REALLY well, and physics, and how to implement a 3 dimensional runge-kutta method for approximating trajectories.
even then, it takes a supercomputer to figure out what power, angle, and rotation would result in a hit. (1000 * 90 * 360… * 100 steps per shot…. and this has to be done within a certain time limit. And the only way to do this QUICKLY is to have an analytical equation that has all the possible variables for the shot, wind, wind direction, gravity, rotation, elevation, power)
As you can see, the processing power necessary to always hit, always on the first try, is immense…
Now just try doing this wheneevr the aiming indication (when you press ‘a’) moves.. .. up to 40 times per second (frame rate.)
CLEARLY I am not able to cheat in the manner you all SEEM to WANT to believe that I am ‘cheating’ in. It’s impossible. PLAIN and SIMPLE.
(No, I don’t have a million-dollar supercomputer.)
Counting squares takes too damn long. Use 3D depth perception — it’s much faster. (Kinda like when someone is 6 feet away with a stick, and you’re like.. hey.. that looks like 12 inches… … .. hey… it IS 12 inches.)
Only the first time… =)
Direction? What “Direction”? I got MAD paint skills!! =P
Actually, I get people on all my servers…
raptor, merge, n’ apoc. Now I even have people on my ‘experimental’ server..
And I’ve decided to change the version number from 40.1e to e40d1 =)
Nothing lyes beyond what you can see.
Its just an empty void in space. Things fly off forever.
— No I’m semi serious.. I’ve done fun tests with 10,000 power and used the camera that follows a projectile… it just goes on and on and on.
You only get 30 seconds worth of viewing time….. =)
If the napalm action exceeds a certain time period (either because it’s flawed or something else..); it crashes the server;
The only gravitational attraction that causes significantly less problems is -2. 0 almost guarantees a crash (with 24 humans each firing some NAPALM!)
I’ll just wait until a server crashes or something else happens before the number changes from 40.1e to … 40.1d =P
But what exactly lies… ‘beyond the buoys’?
I personally have seen what lies beyond the buoys.. have you?
What could I name it that’s version-numbery-sounding and is less than 5 characters?
And do you realize that to change anything on a server that’s not in an .xml file requires shutting them *all* down for the duration of the compiling process?
Lol! That’s.. morbidly funny..
Yep. I have no idea whether or not it’s stable on other systems. . . which is why most of the source code changes are released upon request only.. because I don’t really know what I’m doing.. (well actually I do, I just don’t wanna mess up the architecture of the source code…)
I’m hosting it.
It’s not approved; I just merely changed a compiler constant to show that it’s running a different software version than others. Sorry for the confusion.
Oh and no, there *isn’t* any malicious code I put in. That’s just plain evil…
On the bright side, they allow me to develop better AI algorithms for the bots…. (Not exactly one of my top priorities though.. It’s RIGHT under playing scorched3d.)
I’ll host an experimental server just to see what happens when the free-market cap goes away.. =)
My name’s just offa’ Kirby’s Adventure.
It looks like one of these: