Forum Replies Created
nice job on the pink panther thats a keeper =)
keep up the good work
the problem is this..
ShockMod was made on windows wich report no errors at all.
Both myself, and bobirov unfortunately do not use or own unix.
give us time and please continue posting ALL of your errors
we do want to help you all resolve these issues, and your input
is very important in fixing them.
dont worry we will fix this problem
its a matter of the files being case sensitive wich windows xp has no problems with and I am guessing unix does but all the files are being lower cased now so that should resolve the problem
awww man that sucks
It almost makes you wish scorched was sold in the stores
my own oppinion:
I think its almost at that level of quality anyways
Id gladly pay 20 bucks or so for it now
and beleive me when I say:
I have a closet full of old crappy less fun games
I have made god only knows how many people rich on to prove it
but all I can say to your problem for now is to maybe download
small chunks here and there and eventually you will have 38
use a free fast download manager like leechget and your all set.
im a teXan and from where I come from putting down the us
is like asKing for a buT wooPin
I support our troops “reguardless of the mistakes of our retarded president” who: cant spell, cant read, and probably cares nothing
on our best interests.
fact is ever since the 911 act of unspeakable senceless waste of
innocent human lives” I have been looking forward to bombing
those cammel ninjas who did that
ask me if they are bombing the right people and I could’nt tell ya
but what I do know is.. that voting for anyone running for
office is a complete waste of time..
who decides who is president anyways? because its surely not us.
wheres all the great presidents like regan types and how is it they
cant make it to run for office?
truth be spoken im just babling and laughing at you for reading this
for so long.. If I was forced to vote for anyone I would def vote for
a jerrys kid .. heh atleast we would know we have better brains in office!!
hey I have an Ideah .. How about you keep your negative opinions
to yourself and intsted of placing your opinion on that matter as though
you are the only one in this world..
Insted how about showing a bit of “gratitude” and pointing out the all the great “HARD work” the developers have been making “of their own FREE and GIVING will” to bring us all joy and fun. =)
even the small things that people hardly notice should be appriciated.
after all its a —>free< --- game and you are at no loss
and there is always the option to uninstall it “wich I hope you do”.
you see I on the otherhand want to encourage the developers
and applaud anything they do. do you see where im going here?
complain= bad, depressing, Ungratefull
appriciate= happy,better for us in the end,happier developers= better gameplay results at the end.
(((claps))) ((fanTasTic joB guYs keeP up all the faNtaSTIC WoRK)) !!!
Is it so hard to uderstand what the word BETA means as though
thats the ending result of how its going to be released?
and people wonder why its so hard to get their hands on betas for scorched lol because of quick to complain people like—> bam bam
boooooO !! ***throws roCks “SToNE hiMMM”!! ***
just thought I would wine about the fact that some sounds
dont play when multiple explosions are going off.
not that big of a deal I guess.. but. it would be nice to hear
the explosions rather then just seeing say a sandhog explode
and not hearing it because player 2’s weapon exploded first.
also,.. in multiple explosions from one weapon “again” same problem
I recentlty made a combo weapon that releases variouse types
and you may get the chance to hear 2 but the others are muted out
and you just see the explosion taking place.
other then that I am still in love with all the new features.
oO 1 more thing I almost forgot to ask..
didnt some1 make a new controll over stopping the spin
in the projectiles in this latest cvs?
if so what is it because I see no examples anywhere
and also .. I see the trees have shade but now my deer,cactus,boulders
have no shade reflection from the sun
well this code worked:
it does’nt look right. so is there a way to add some sort of mask or something?
maybe I am just suffering from newb sindrome **shrug**
ok I have a bug to report..
I just updated the new cvs and everything works fine rain/ lightning
but I did find one error anytime I use any roller type weapons
I get this error below as soon as you choose a roller weapon and all the players hit the space bar after making their shot the entire game
stalls you can still wonder arround so its not a freeze
..its more of a endless stall and nothing happens .. the entire game waits forever
I waited 5 mins to see the next thing it would do and nothing
I finally got a current version CVS
and I have to say the Rain &Lightning effects just took scorched up a level and was done by what you would expect by a PRO
VERY niCE ** drools & ClaPs Retarded like ** yaaaaY!
great job people
Is it possible to load the current users tank in as a projectile?
example of what I am getting at:
Lets say a player uses a suicidal bomb the first explosion goes off
then ofcourse.. the players tank
then disapears and the texture explosion loads this all happens
in a matter of seconds.
but, after that initial explosion occurs then you see the secondary
weapon launch the users tank into the air “as a weapon illusion trick”
instead of using a weapons projectile model… using the current players
tank to load in
Then it would appear as though when the explosion went off
his tank did a flying leap into the air then exploded when his tank hit.
that I think would add a very nice funny factor especially if his tank
landed on someone else and then killed them as well.
I have noticed alot of players have been asking for a Torpedo type weapons lately
a description of what they mean:
a projectile that when hits the water stays at water level 0
and swims towards a direction until it runs into the landscape.
that got me thinking .. if you have controll over movement of a tank
on land when the player uses fuel & the wall markers bob in the water
with the wave movement also, ..should’nt it be possible to create a new model
pirimitive code that could allow “only weapons” or certain types of tanks
with an example code
thisway we could either have ship type tanks,subs or
weapons that could both float & move
then we could have depth charges and Torpedos and maybe some accessories
like a inflatable life preserver that has a motor on it. =)
also bob, that acidfire explosion texture problem i was having
before when some weapons went off it loaded that texture
for some reason
and I found the problem i accidentally placed a non existing
reference to the texture in the texturset.xml
like this acidfire00-7 and there was no 00-7 heh oOps
I think it was just acidfire00_1 – 004 **shrug**
Im such a neWb =PNovember 9, 2004 at 12:01 pm in reply to: Ideas for new weapons definitions for next release. #11435
that’s friggen amazing!
“NoW That’S a lightning bolt
you may even want to change the name to Lightning Strike
because it looks like that exactly
very nicely done in making those new primatives Gavin
AWSOME job Bob.
I hope you know I am stealing that wepon and puting it in
wv^ShoCkMod^v.1.0 …..that’s 4 sURe 😛
October 22, 2004 at 1:53 pm in reply to: Landscape MapGenerator Tool for use with Scorched 3D FOUND!! #13203
I was fooling arround with this Terrain Generator
a bit and I figured out how simplistic it is…
so I decided I would make a small Tutorial
for the simple minded scorched moderator folk =P
copy and paste this all to a notepad
on your desktop for l8r reference.
here is how to use/export/import a map
1) open the program and from the very top drop down menu under
“file” select (new) a small box will pop up asking how large the scale of the map you want it to generate. ” and ofcourse scorched only
supports 256 x 256″
so fill in the first top 2 boxes labeled X Triangles
and Y Triangles both 256 then the bottom box Labeled Triangle Size
is how many triangle grid boxes the map is going to generate and we Dont want too many so the most I would put in that box is 100
2) oK now choose ok and it will generate basically the grid size
Now then you should see a gridmap in the window and “Just like scorched”
Hold & use your right mouse button to competely get a 3d camera of the
entire map to zoom in or move left or right use the arrow keys
ok now we need to get the grid map lighting to look and feel 3d
so just make sure the following boxes are checked from the drop down menu at the top click VIEW and select WIREFRAME
then select view again and then hover mouse arrow over OUTLINE
and choose POINTS
note you can always choose a grid map or solid surface with color or greyscale for variouse uses =) I like using solid with color because it shows the map layers in different colors in a height scale.
then make sure LIGHTMAP is checked under VIEW
then under VIEW / LIGHTMAP OPTIONS make sure these boxes are checked: Directional, Smooth Shaded, Color scale,& Auto update lightmap.
OK we are ready to import a bmp map
click on the drop down menu labeled Terrain and choose Generate
a box will pop up next check the box labled heightmap .
then fill in the scale box with 10.00 and click
the tiny browse box labled ” … ” and import a map from
scorched landscapes directory then click generate button
it thinks for a second and then loads it in
Now look at the small boxes with small pictures hanging over the 3d
view window those are all your movement tools
fiddle arround with them by clicking and draging the surface arround
with your mouse to start off choose the one named mountain/valley
tool place your arrow anywhere on the map and left click and drag
in an upwards (or) downwards motion and I get the feeling by now
you are getting the hang of that
now to export your map choose from the dropdown menu labeled
FILE then EXPORT then choose HEIGHTMAP a popup window
will appear allowing you to choose the name and folder to export
ofcourse put it in scorched/landscapes
one final not: when it exports the bmp heightmap you NEED to go back
into the scorched/landscapes folder and right click on the map
you just made and choose edit then change the size attributes to
256x 256 ( for some unknown reason at this time it exports it 257 x 257
so anyways from the dropdown menu in paintbrush under IMAGE
then ATTRIBUTES make sure its 256×256 and save the changes
then it’s all a matter of making the script lines in your landscapes.xml
for your new map and a mask-pic for it
I learned it all just by tinkering with it for an hour or so but there are
actual tutorials on that guys website that you can use
I hope this helped some of you and I don’t get carpal tundral from writing this
Yes everyone should not only be looking forward to the release
of Scorched3d version 38 but more Importantly… Apoc 2.0
Ofcourse, Version 38 is going to be what everyone has been waiting for… and I never meant that apoc was more Important
I am just trying to get people to realize that the new apoc 2.0 is
going to be a great looking mod to 38 with great new features
after all… many changes have been made since 37.2 & Apoc 1
So I anticipate the release of both 38 & apoc 2.0 will make alot of people
happy…. ” If & when that ever happens”
((Hint Hint)) Please hurrY!!
and with that in mind …that with all the people working to help in the
background Scorched 3D & Apoc 2.0 Is going to be worth waiting for
Thanks to Gavin.Bobirov,& everyone who helped ((combined))
relentless Hard Work & their ability to keep everyone
in mind with their oppinions/ideahs ..IT’S GOING TO ROCK!!
Hense … Version 38 is not the only thing people are waiting for
In lamens terms of what I was trying to say:
…. We want to play with the New Weapons & bloW up sOme buildings
with theM DaMMiT! HURRY UP!!!! 😈
nice,really nice,if you need any help ask me,and i seing some polys that can be saved from the buildings,and maybe you could add streest
Well It’s good of you to offer help..
I was actually drawn in by luck chance in seeing
Bobirov online & was lucky enough to have
been asked to do a projectile for him..
after that it was 2 weeks of self modivation and ideahs
but, I am not the one to ask in these matters
I mearly helped. 🙂
Bobirov is the one you should talk to because
he is the one who does all the hard work.
he Codes & places anything he likes in it.
I have seen some of your weapons and projectiles and have to say
they are good, but Again’ I am not the one making the decisions
But he is always looking for great ideahs and I’m sure he would’nt
turn away from others contributing to making apoc 2.0
So if you want to contribute my suggestion is to you or anyone!…
you have to catch him online on the Apoc Newb server
and ask him
(or) post some great ideahs in his post and follow up daily in it.
(or) send him some of your work and wait for a response =)
Remember though he has final say and has the right to decide
what he chooses to be in apoc. so dont be disapointed if he does’nt
like everything you send his way.
He knows what he is looking for when he sees it
(in simple terms)
and a few of my weapons & Ideahs got the could shoulder
but that was to be expected because Im a nut job =) lol
Something to ponder on…
Just think.. if everyone chipped in
and helped a little in their own way with contributions
just IMAGINE if you will what scorched would be like?
Any way we will be able to select using the buildings seperately from the Mod? The reason I ask is because I like keeping my Scorched 3D original and I don’t use the Apoc Mod too much but I like the buildings idea.
…OR do the buildings have to be physically placed on a map?
yes you can as Bobirov Mentioned But, I also agree with what bob
said The Apoc 2.0 “When Released” Will be worth making an
exception I think Deathstryker … Simply Because the Buildings
Map Project is only a taste of what Bobirov is cooking up
I had the privalage to help in other little areas in it and from what I
saw & heard while doing this I had the feeling that Apoc 2.0 Is going to become a legend !
You may very well see me on apoc server 99% of the time and that says alot considering it took me VERY hard work & a VERY long time
to crawl up the ladder to rank 17 on gavins server
But I would throw that all away in a heartbeat to get the chance
to Napalm a Trailor Park or some deer 😈
also the new weapons & their projectiles will draw people
Yes everyone should not only be looking forward to the release
of Scorched3d version 38 but more Importantly… Apoc 2.0
It’s going to be worth calling into work sick for a few days
and I anticipate the Apoc Server being VERY PACKED.
So to miss out on that would just be foolish