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  • in reply to: When will the Iran war begin? VOTE NOW. #57875


    the correct answer is when either of these two things happen

    1) Israel preemptive strikes (attacks Iran)
    this may very well happen because:

    Iran is very close to creating/manufacturing nuclear weapons and has already indicated
    how they will use them.Quote Iran: ‘If we ever go to war, Iran will blow Israel off the map’.

    2) Iran, North Korea, Tunis, China join hands to start world war 3.

    -north korea will attack south korea
    -china & japan will fight over islands they both claim to own
    -Iran will get stOMPED trying to cross over into Israel by the U.S.
    in the process will gain a convenient door into china. =)
    -Tunis will get their asses invaded by the Brits if they try anything.
    -Mother Russia being an Opportunist will idly stand by watching everything taking place
    looking for a better tactical opportunity in their own interests.. Alaska or China…hmm

    I hope they make the right choices again..

    when & If this happens the U.N. will Disperse Allied Forces & the trouble makers will not live very long or enough time to regret their mistakes.

    After Coalition Forces roll over them stomping anything in their paths it will all be over in a matter of a couple months I’d say.

    Oh Yeah, Almost Forgot -Canada will attack Mexico and enforce Border Patrols preventing
    drug cartels who smuggle cheap Canadian beer from getting across into the U.S. – Joke

    It’s ok cbx & thrax you can laugh ..that was funny & you know it.

    in reply to: Scorcher Games Links Post #27164


    Battlefield Play4Free

    is a first-person shooter video game developed by EA Digital Illusions CE and Easy Studios and published by EA. Based on the Battlefield series, the game features a modern warfare battlefield setting. Play4Free is built on a modified version of Battlefield 2’s game engine,[6] with improvements such as high resolution artwork and post-processing effects. The game is also less demanding on computer specifications, similar to Battlefield Heroes.[7]

    As the game’s title suggests, the game is available to players for free online, under Electronic Arts’ “Play 4 Free” model. Play4Free uses a similar micro-transaction store system to what is used in Battlefield Heroes. Battlefield Play4Free was announced on November 5, 2010. The game’s open beta testing phase began on April 4th.[7][8] Closed beta codes originally started being distributed via email on November 30th, 2010. The game was released on April 4, 2011. The download for the game includes a browser plugin and a 1300 MB software download.

    The game has a leveling system, in-game shop, and gameplay customization which is similar to to that of Battlefield Heroes.[9] The game currently supports up to 32-player online battles. Players are chosen to play as soldiers from either Russia or the United States.[7]

    Customization features at the start of registration include skin, hair color, hairstyle, and facial hair features.

    Website Link

    Download Link

    Video Trailer

    in reply to: Scorcher Games Links Post #27163


    Arma 2 Free

    ARMA 2 is a tactical shooter focused primarily on infantry combat, however it also features significant vehicular and aerial combat elements. The player is able to command AI squad members which adds a real-time strategy element to the game. This is further enhanced by introduction of the high command system, which allows the player to command multiple squads using the map.

    In June 2011 Bohemia Interactive released a free to play version of ARMA 2 , featuring full multiplayer compatibility with the retail version of ARMA 2.[10] However the singleplayer campaign has been omitted and players will not be able to use high-resolution textures, mods or play with Operation Arrowhead or DLC content. Essentially it serves as a “Lite” version of the game.

    ARMA2 FREE Website

    Download Link

    Arma 2 Combined Ops Multiplayer Footage Video Preview

    in reply to: My first Mod #41211


    congrats πŸ™‚

    in reply to: Making Model with Blender yet exporting it… #63563


    also try the very handy tool 3d object converter
    there are over like 200 formats to convert with it.

    in reply to: C++ #63217


    Hey guys feel free to join in the Ogre Game Engine Test for begginers –
    School Session I am currently fiddling around with (just for the sake of learning.)

    Link to Topic thread:

    in reply to: Admin Command List #14661


    @peanutsrevenge wrote:

    Tried many times, failed 100% of the time.

    Not often I score 100% in anything, but that, I always do!

    It’s quite alright..I wasn’t being serious and I highly doubt it will ever be
    added anyways, but you helped us think of a good scenario when considering
    this funny feature as example A.

    if anything at least we both had a good laugh πŸ˜†

    in reply to: Admin Command List #14659


    in reply to: Pause and think about the poor folks #63539


    I had a scare yesterday in Dallas ..jumped in the car & hauled ass
    South because it was heading east from fort worth towards Dallas.

    the last thing you want to do is listen to the idiotic news people & stay inside
    your house to wait in a closet/hallway or a bathtub for death so do that as a
    last resort only.

    If a monster hits your house directly the roof/walls may cave in on you
    then you are basically shredded like a blender from the tornado’s wind debris.

    So it’s my belief that either from little or no warning time, or listening to
    these “idiots on the news” is probably the result of many of these deaths
    by being told to take shelter in your house *not a good idea* so If you don’t
    have a storm shelter or a basement find out what direction it’s coming from
    and hit the freeway.

    I think the reason the news weather anchors tell you to do that is because
    they are instructed to, so to keep traffic jams & weather related accidents
    on the freeways to a minimum.. however I would rather risk it like storm
    chasers do.. visually watching the skyline and racing in the *other* direction.

    apparently the cooling of the ocean or some crap is causing all these
    tornado’s to be active the way they are.

    in reply to: Admin Command List #14662


    what ever happened to my old admin lightning strike + kick idea?

    in reply to: Custom Banners #60099


    here you go guys :mrgreen:

    in reply to: Classic Mod (BlackRose Classic) #35962


    @thrax wrote:

    Did you still think the wav’s needed gain leveling?

    I wouldn’t worry about it unless people start to complain,
    leveling sounds so some are not so loud would be some work
    so If you do that then I would use a multi converter tool like super2007
    or something so you can set multiple sounds in a tree all to a specific setting
    saving you some time from going threw every individual sound file & formats.

    in reply to: Classic Mod (BlackRose Classic) #35966


    about your dump error with classic

    my copy of classic is working fine so if it wasn’t an old screwy image format
    then it has to be changes in script.. a hardware driver issue, a bad sound,
    or a bad model you are using that I do not have in my copy.

    to narrow it down and solve it would be tedious but effective..

    I will post a link to my copy of classic here so you can beyond compare it
    then <!–disable your changes (or) easier- add each new change to my copy
    activate each change you make and test in stages without jumping too far
    ahead which sometimes causes confusion.

    also if it helps I posted a bug tracking FileMon Tool in the developers
    section that may actualy help narrow things down once you set the filters right.

    also make sure you have both mods in globalmods rename mine to classica
    and delete all your .scorched classic mod files in the user folder
    then set your server to log.txt

    last thing I can suggest is to break down & get yourself a modern pc
    slap in tiny win7 & a new nvidea geforce 9400GT gcard for 60 bucks
    over at with next day shipping for free πŸ˜›

    My copy of BlackRose Classic A:

    in reply to: hey Players… #60760


    may be an old post but still applies

    the numbers of over all players now compared to previous years
    is downright sad so I have returned to add 1 more to the count

    hopefully if you guys are nice and try to help noobs when you see one
    verses scare them off by diggering them into submission

    perhaps by being kind by giving them longer lives we can gather more
    players to play with.

    you can test this theory by practicing on me..
    I am rusty and getting veryfrustrated even tho I normally shouldn’t

    so if you let me kill you I would be obliged to play with you longer πŸ˜€

    see you soon LOL

    in reply to: Don’t let it be true – TAKE ACTION #58695


    well I cant speak for others but I can speak for myself

    when your speaking about the original coders to mods that are no longer
    being developed in, yes there is some truth to what you say however
    Don’t forget to factor in sometimes we re surface & return out of nowhere
    and continue where we left off.

    other times we are lucky to have dedicated people like thrax who are
    well entrusted with taking it upon themselves to incorporate the
    necessary changes in trying to keep the mod alive.

    even after 3 years that have past I smiled when I refreshed the server list
    and saw that he made sure that all the time & efforts that we both worked
    hard together on wasn’t simply abandoned & forgotten about.

    There is another matter that discourages concept *worth consideration*
    A lot of mods have been made & forgotten about and all that time it took
    learning in/making them is pretty much useless if no one ends up playing them
    rendering the moders time & efforts pointless.

    So the reason you don’t see A lot of mods or hobby moders is not only
    because the moders all vanished.. It’s more likely rather pointless for
    the would be moders to develope something no one really ever plays
    or pays any attention to except rare occasional lan partys, or curious noobs.

    -The learning to mod process-

    *Anyone* can learn how to mod if there was a proper step by step manual
    tutorials explaining every tag aspect etc, sadly there isn’t because it would
    require endless amounts of work to create and maintain every updated change.

    so in most cases you just have to be relentless in seeking help
    *however you can*..copy/steal other mod code examples & play with it.

    I remember how I first got started by playing on robs apoc server and
    falling in love with the shockwave weapon.. hense where my name was born.

    bobirov must have felt sorry for my slow learning ability and took me under
    his wing for a short time until I got the basics, in return I gave him models
    whatever he wanted in return for his time tho it wasn’t required.
    note: I must have really annoyed him lol

    next along comes thrax and so we helped him to some extent until he was
    soon cleverly out coding even our own creative abilities, so now thrax is
    helping ArmorWraith = the cycle continues πŸ˜€

    as for the others I suspect they will return at some point..
    ..we all drift seeking to expand our horizons then eventually return to
    the place that started it all even if it’s only for a short time.

Viewing 15 posts - 1 through 15 (of 464 total)