I’ll give it another shot then. one of the things that tricked me out, was that funnel looking thing when you are aiming. I could never tell if it was in the right direction since at some camera angles it disappears.
Im happy i got a response quick. I appreciate your time.
I don’t know how you could make it simpler in the three dimensions you guys made it to be…
I found the game really difficult in the following areas:
camera angles – half the time I couldn’t get a good position where I could see where my tank was relative to the opponents. I know there were pre-set camera angles, but it just never got to a comfortable position.
aiming – it takes too much time to figure out how to aim in 3-dimensional space. There are a lot more ways to miss than in a 2d version. it requires more skill than trial and error could ever achieve.
The only way I can think of it being simpler (in 3d) is if you can make a 3d terrain (like you already have) and allow your tank to target other computers in a linear fashion. Take out one of the dimensions with targeting. Catch my drift?