Forum Replies Created

Viewing 15 posts - 16 through 30 (of 145 total)
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  • in reply to: Weapon trade #23973

    R@p7oR
    Participant

    i think this is good idea but also we can have more things that encorage coop in teams like healer weapons or massive shield that cover more that one tank

    in reply to: mods problems #23703

    R@p7oR
    Participant

    @boy wrote:

    to get the current shockmod go to the server list and join the “Shockmod V4.0 Off. Server”

    for raptormod go to panther`s server

    in reply to: Mario Model Pack #23421

    R@p7oR
    Participant

    looks away
    runs whit jdog idea!!!!!!!!!!!!!!!

    in reply to: Mario Model Pack #23419

    R@p7oR
    Participant

    oh good ty ,thoug i have to make my own bob-omb but the other two will be sure added somehow,ty!

    in reply to: Modelling for Scorched3d with Milkshape3d #9831

    R@p7oR
    Participant

    no only animated voids for now,and scorch can handle all models,is just some of users video cards cant handle high poly models

    in reply to: Modelling for Scorched3d with Milkshape3d #9829

    R@p7oR
    Participant

    well thats a hight quantity,search for parts that never will be see and delete them,simplify parts,for scorch3d i think whit a value of less that 3ktriangles will be fine,you have to think if all 24 players are having same model how the poly count will go sky high

    in reply to: Raptormod v 3.2 Release #19208

    R@p7oR
    Participant

    oh good you guys fix it,still dont know why you only get the problem boy :S

    in reply to: New tank models – post & get here #23026

    R@p7oR
    Participant

    :Sadface:

    anyway the topic that should be sticked shold be panther one since he take the job of put all the extra code in the tank.xml thingy

    in reply to: Raptormod v 3.2 Release #19203

    R@p7oR
    Participant

    mmm its weird you have that only whit ligthing gun since they all have same effect,may you take a screen or write what the error says?

    in reply to: Raptormod v 3.2 Release #19199

    R@p7oR
    Participant

    thank you for say the bug.

    About the mario the flying coopas are there,just look closer,and bob-ombs indeed they explode,it cause a explosion whit the size of a baby nuke

    in reply to: Jdog’s Mod #15629

    R@p7oR
    Participant

    glad we can help you whit your mod(damm now i have more competition)

    in reply to: Screenshots #22586

    R@p7oR
    Participant

    and from all that pics the winner is……..NONE

    (looks like gavin decided make his own pictures afterall)

    in reply to: Weapon idea. GBU-43/B #22883

    R@p7oR
    Participant

    mmmm maybe the orange skin whit a little change in my nuke model would fit

    in reply to: Cbx is back! Woo hoo! #22946

    R@p7oR
    Participant

    there is a fine line bettew lame and greatness…or not

    in reply to: Jdog’s Mod #15627

    R@p7oR
    Participant

    so what was the problem?

Viewing 15 posts - 16 through 30 (of 145 total)