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  • in reply to: Blender Export Script for Scorched3d models! #12461

    realaxis
    Participant

    Answers to the questions… Yes, make a material with an image texture. Ann… it only exports what you have selected. I think scorched deals with scaling the model down… not certian though.

    in reply to: Blender Export Script for Scorched3d models! #12459

    realaxis
    Participant

    I did check the normals manually. Everything looked fine in blender. It isn’t a hastle to just recalc them inside. I’m guessing it isn’t your script that has the issue. Perhaps I’ll take an in-depth look through it and see how much python I remember.

    in reply to: Blender Export Script for Scorched3d models! #12456

    realaxis
    Participant

    I did run into one issue I forgot to mention. In Windows, when I “recalc normals outside”, the normals are actually facing the wrong way in the game. If I flip them to face inward, it seems to work fine. Not sure if I missed something in the directions, but thought I should mention it.

    in reply to: Blender Export Script for Scorched3d models! #12454

    realaxis
    Participant

    Alright, I tried it with Python 2.3 and it exported just fine. Windows losers… I mean, users (yup, i’m one of them, sometimes): DON’T USE PYTHON 2.4! IT DOESN’T WORK! 😯

    I’ll include a couple tanks I made.

    in reply to: Blender Export Script for Scorched3d models! #12453

    realaxis
    Participant

    I’m still having a problem in windows. I think I’ll try a different version of Python. I’ve seen similar posts in other places for other things. The message I get in the blender console is:

    File ““, line 35, in ?
    File “C:PYTHON24LIBos.py”, line 133
    from os.path import (curdir, pardir, sep, pathsep, defpath, extsep, altsep,

    SyntaxError: invalid syntax

    in reply to: Blender Export Script for Scorched3d models! #12451

    realaxis
    Participant

    Rock on… I haven’t had time to test the script yet, but thanks for the reply. I haven’t had much time to worry about it, so no worries ’bout the late reply. The programmer in me told me to change it to mod_meshtools, but I thought to myself “self, that won’t work.” Guess I should have gone with that instinct!

    in reply to: Blender Export Script for Scorched3d models! #12449

    realaxis
    Participant

    Well, I’ve been searching… haven’t found anything. I tried in Linux as well, but the only thing that happened differently was my cat’s tail caught on fire and my wife threatened to leave me… Well… ok… so the last two things didn’t happen…
    I tried simply commenting out mod_flags. A similar issue was resolved that way… but I get a different error when I do that, so, I don’t know. Guess I’ll keep doin’ it the tedious way. Model in blender, export to an OBJ, import into milkshape, tweak, blah blah blah… 😥

    in reply to: Blender Export Script for Scorched3d models! #12446

    realaxis
    Participant

    Alirght, so the blender console is telling me there is no “mod_flags” module. I looked in the directory… and sure enough… that one doesn’t seem to exist. Any suggestions? Or does someone happen to have a copy of mod_flags.py I could borrow?

    in reply to: Blender Export Script for Scorched3d models! #12445

    realaxis
    Participant

    I am getting various errors when I try to run the export script. I seem to get different errors with different versions of Python. I’m running Win XP (unfortunately) with Py 2.4 (tried 2.2 as well) using blender 2.35. I suppose I could try it in Linux… but I was wondering what versions of Py and Blender you are running.

    Perhaps it’s my model. Would anyone have .blend file I could test the script with?

Viewing 9 posts - 1 through 9 (of 9 total)