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Answers to the questions… Yes, make a material with an image texture. Ann… it only exports what you have selected. I think scorched deals with scaling the model down… not certian though.
I did check the normals manually. Everything looked fine in blender. It isn’t a hastle to just recalc them inside. I’m guessing it isn’t your script that has the issue. Perhaps I’ll take an in-depth look through it and see how much python I remember.
I did run into one issue I forgot to mention. In Windows, when I “recalc normals outside”, the normals are actually facing the wrong way in the game. If I flip them to face inward, it seems to work fine. Not sure if I missed something in the directions, but thought I should mention it.
Alright, I tried it with Python 2.3 and it exported just fine. Windows losers… I mean, users (yup, i’m one of them, sometimes): DON’T USE PYTHON 2.4! IT DOESN’T WORK! 😯
I’ll include a couple tanks I made.
I’m still having a problem in windows. I think I’ll try a different version of Python. I’ve seen similar posts in other places for other things. The message I get in the blender console is:
“, line 35, in ?
File “C:PYTHON24LIBos.py”, line 133
from os.path import (curdir, pardir, sep, pathsep, defpath, extsep, altsep,
SyntaxError: invalid syntax
Rock on… I haven’t had time to test the script yet, but thanks for the reply. I haven’t had much time to worry about it, so no worries ’bout the late reply. The programmer in me told me to change it to mod_meshtools, but I thought to myself “self, that won’t work.” Guess I should have gone with that instinct!
Well, I’ve been searching… haven’t found anything. I tried in Linux as well, but the only thing that happened differently was my cat’s tail caught on fire and my wife threatened to leave me… Well… ok… so the last two things didn’t happen…
I tried simply commenting out mod_flags. A similar issue was resolved that way… but I get a different error when I do that, so, I don’t know. Guess I’ll keep doin’ it the tedious way. Model in blender, export to an OBJ, import into milkshape, tweak, blah blah blah… 😥
Alirght, so the blender console is telling me there is no “mod_flags” module. I looked in the directory… and sure enough… that one doesn’t seem to exist. Any suggestions? Or does someone happen to have a copy of mod_flags.py I could borrow?
I am getting various errors when I try to run the export script. I seem to get different errors with different versions of Python. I’m running Win XP (unfortunately) with Py 2.4 (tried 2.2 as well) using blender 2.35. I suppose I could try it in Linux… but I was wondering what versions of Py and Blender you are running.
Perhaps it’s my model. Would anyone have .blend file I could test the script with?