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Viewing 11 posts - 1 through 11 (of 11 total)
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  • in reply to: Mod Update #62101

    R0Boscorcher
    Participant

    Thanks Kanga! I’ll try to make my own models of grass for my map, but may I also use yours models?

    in reply to: Mod Update #62098

    R0Boscorcher
    Participant

    Thank you guys for your help! I’ll wait for the new version or will try to cut the big models in few parts. Thanks for your help Kanga. It would be great if you tell me the technology of adding beautiful grass on the map! 🙂

    in reply to: Creating trees #61180

    R0Boscorcher
    Participant

    Thanks for your advice. Kanga. I checked my .xml files for my map, but did not find needed tags. I will send you my .xml files, so if you will have the time, view it. 🙂

    Many thanks for your help!

    in reply to: Creating trees #61177

    R0Boscorcher
    Participant

    Thanks for the answer Kangabunny
    I found my placement file, named placehouse.xml:





    180
    90
    18



    My house
    dataaccessoriesbuildingsmy housemyhouse.txt
    0.3
    180
    false
    Nuke
    100



    But there was not nothing said about trees. This is my map:
    [attachment=0:2j2q7epj]ScreenShot-1.jpg[/attachment:2j2q7epj]

    in reply to: Creating trees #61175

    R0Boscorcher
    Participant

    Hello!
    I need some help with trees. I made my map but trees are locating randomly on it. How I can switch off this? I don’t want trees on my map.
    Thanks! and sorry for my English and offtop. 😳

    in reply to: Translating Scorched 3D on russian | AVAILABLE V1.2 #55735

    R0Boscorcher
    Participant

    tlon
    Of course there are many words, that are not translated. It’s because of the file “lang_undefined.resource”. I have not any more words for translating.

    (sorry for my terrible english 😆 )

    in reply to: Translating Scorched 3D on russian | AVAILABLE V1.2 #55748

    R0Boscorcher
    Participant

    I have finished a new version of the russification — 1.2
    [attachment=0:2bb2zoys]Russification_Scorched3D_v_1.2.zip[/attachment:2bb2zoys]

    in reply to: Scorched3D Version 43beta Released #59287

    R0Boscorcher
    Participant

    Obliterated,

    It means you’ve reached your power limit for whatever visual settings you
    chose. Reset them to the minimum, and test again little by little. Depending
    on the card, or on-board vid processor, Some visual effects may not be
    supported.

    Thanks for your help. I will check this. Interesting because version 42 runs good at the same settings… #-o

    in reply to: Scorched3D Version 43beta Released #59285

    R0Boscorcher
    Participant

    … By the way loading of te level stops at the point “Creating Breakers 1“.

    in reply to: Scorched3D Version 43beta Released #59282

    R0Boscorcher
    Participant

    My issue report.
    I can not connect to the official Beta server. The loading of the level stops. I waited 10 minutes but without result. But I can connect to the no official beta servers.

    (sorry for the terrible english)

    in reply to: Scorched3D Version 43beta Released #59281

    R0Boscorcher
    Participant

    naka

    They must automatically extend to fit the text.

    (its me but another profile)
    [-X This is the problem of russification, to move text in another row we have to put “/n”. I have already fixed it now.

Viewing 11 posts - 1 through 11 (of 11 total)