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  • in reply to: The focus for Version 37 #10053

    Polaris
    Participant

    Yes!

    User stats is exactly what this game needed, also it will be nice to be able to check how much ass i have been kicking 😛 Anyway what stats will the game be recording?

    Too bad hacker wannabe`s are always on the loose to ruin the fun of everyone by artificially changing the results. 🙁

    in reply to: More (hopefully new) Ideas #9904

    Polaris
    Participant

    Again not quite sure if this is the right thread, but it`s about suggestions for the next version or the TODO list.

    So here i go:

    Isn`t the DH splitting into too many sub munitions? It looks to me that those are more than the original nine, and it seems like too much. It isn`t very important but, it looks so cheesy when you fire such a weapon 😛 not that nine warheads would be any less cheesier, but at least it would look a bit more “cleaner”. If they are indeed more than nine, and you happen to decide to change it to nine, i would suggest arranging them in an octogonal shape when splitting, each vertex being a warhead plus one more in the center of the polygon to add the ninth warhead. (such a long paragraph for such a useless suggestion…….*gasp*)

    Then there is the landscape with the red water (lava if you will). My only concern about this landscape is that, all the land that is elevated more than the minimun gets that almost black color, and it`s imposible to make corrections in the shots, because you simply can`t see where the last shot made landed, add to that cliffs and the wind, and it`s almost imposible to make a baby missile shot, and hit purposly.

    And since we are in the coloring issue, why not make the tanks the color of their markers, those are flashy colors, so no matter how dark or steep the landscape is, you can tell where the opposing tanks are(and yours). Currently the markers aren`t of much help when all the area around the tank is dark.

    Well, that was mostly bitching 😉 , maybe next time i`ll have something constructive to say 😛

    in reply to: Baby Missles #9812

    Polaris
    Participant

    First, hello this is my first post in the board and only recently i was able to try the game because up to now i couldn`t get a hold of a decent comp 🙁 But that is in the past!!! 🙂 and now i can play this awesome game!!! Some people say it`s too complicated and that the original 2-D game is better, i guess they are missing on a great game 😉

    This has little to do with the thread topic, but it has to do with baby missiles, so i though it was best to post here than making a whole new topic for this.

    Anyway onto the post. I think a kill from a baby missile should give you something like $6000-7000. I say this because a kill from a digger or a sandhog, currently gets the same cash as a baby missile, only that it is much easier to kill with those 2 weapons than with the missile. Some may say that it is ok because you are actually spending cash to buy the diggers and the sandhog, and the baby missile is free plus it hits underwater. But still i think the accuracy needed to kill with a sandhog is much less than with a baby missile, and it should show.

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