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Viewing 11 posts - 1,906 through 1,916 (of 1,916 total)
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  • in reply to: Keep getting disconnected please help! #45734

    PeanutsRevenge
    Participant

    I believe your thinking about software filters kowal, but he means hardware filters (phone line in one end, net and telephone out the other), You need these on every phone socket with a phone connected.

    It definately sounds like a dodgey line, shrinking the TCP window size will improve things (its the amount of data sent before an acknowledgement transmission is required, the higher the faster, the lower the more stable, although as yet i do not know where to find it in linux (let alone SuSe, but I’ll look on my mandriva in a min)

    It MAY also be possible for you to prioritise S3D packets in your software firewall, so that other things wait for scorched instead of the other way around.

    The log you created MAY help, depends on how much detail it contains.

    I’ll help all I can, but Im still only ‘studying’ (as in I got 3/4 way through course before runnning outta cash 2 years ago :'( ) to be a network engineer.

    in reply to: issue with peoples avatars kicking players out #45797

    PeanutsRevenge
    Participant

    Indeed it does, however I am pretty new to linux, so learning as I go.

    in reply to: issue with peoples avatars kicking players out #45795

    PeanutsRevenge
    Participant

    So, how can I sort it, just been kicked again cos Sadistic joined (crashed my x session :@) and couldnt join main other day as DeathBal was in.

    in reply to: issue with peoples avatars kicking players out #45793

    PeanutsRevenge
    Participant

    Error message:

    The Scorched3d process terminated unexpectedly.
    PNG : Invalid PNG format.
    width 32, hei 32, rowbytes 128, bitd 8, colt 6, channels 4

    People in room:
    Jinx
    VeganCarnivor
    Vitos
    Ash
    MC Hamster
    CaptDirt
    MytEmE

    I have played fine with
    Vegan
    Vit
    Ash
    Hamster
    & Myt
    many a time before, All are using Windows according to recent players

    in reply to: Trying to build scorched 41 from source: ALSA problems. #45753

    PeanutsRevenge
    Participant

    freealut was the issue for me with that error.
    urpmi libfreealut0-devel

    should resolve (for mandriva anyway)

    in reply to: uhhhhh…???? #45618

    PeanutsRevenge
    Participant

    Side note

    ATM do not upgrade to vista with your setup, nvidia having serious issues with SLI and vista and DX 10 not worth it atm.
    I know nothing to do with scorched, but just incase…….

    in reply to: Graphical Problems #45625

    PeanutsRevenge
    Participant

    What is the regularity of the blinking, is it every second, sporadic, 3 seconds…

    Also, is the image crystal clear, then black, then crystel, or fading in a out?

    Can you see if the movement of the water/missles/gameplay smooth while you have an image, or is it a static image, then black, static, black?

    in reply to: Keep getting disconnected please help! #45728

    PeanutsRevenge
    Participant

    To ping the Scorched server:

    Click Start then run
    type cmd
    hit enter

    type:
    Ping 83.170.97.214
    enter

    I see little wrong with the results you have already posted, but the lag in net browser raises a few thoughts.
    Would seem like your router is struggling on occasion, but I cant see you use your net enough to make it fall over (many MANY connections to different locations) unless you are doing a fair bit of peer – peer file transfers (will run outta memory).

    the ping replies is strange though, as your router shouldnt be replying to ANY pings at all, so I think you need to look at your security settings anyway and turn off ICMP request reply!

    If you have a seperate modem to your router, try taking the router out of the equation and run a direct connection from PC-MODEM-ISP.

    in reply to: naplam.cpp error on make #45779

    PeanutsRevenge
    Participant

    Trouble is gavin, I am using the same lib’s, same distro (well almost, im on one, he on powerpack) and I didnt get the error, even sent him my napalm.cpp file (even tho lines 74-77 were identical to both of us)

    Its very weird that we the same, but he gets the error.

    Massive thanks to Brain damage BTW for helping us both through our compiles, showed immense pacience.

    in reply to: How do I access the settings page with rpm install? #45769

    PeanutsRevenge
    Participant

    Yes, heres all the codes im getting, including when launching the client (which does launch)
    [chris@localhost home]$ scorched3d
    Fatal Error: Mismatch between the program and library build versions detected.
    The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers, compatible with 2.6),
    and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx contai ners,compatible with 2.4,compatible with 2.6).
    Aborted
    [chris@localhost home]$ scorched3dc
    open /dev/[sound/]dsp: Device or resource busy
    Could not open SDL library: libSDL.so: cannot open shared object file: No such file or directory
    Could not open ESoundD library: libesd.so: cannot open shared object file: No such file or directory
    Could not open aRts library: libartsc.so: cannot open shared object file: No such file or directory
    Segmentation fault
    [chris@localhost home]$

    I have been trying to compile the source code, but getting error about not finding the opengl library (and not been able to resolve it)

    in reply to: How do I access the settings page with rpm install? #45767

    PeanutsRevenge
    Participant

    I thought it was something simple like that, so I tried it last night and just tried again now, but nothing is happening with them, only scorched3dc works, the others do nothing!

Viewing 11 posts - 1,906 through 1,916 (of 1,916 total)