Forum Replies Created
Yea, you turned on water
But either way, your still dead…. as usual 😛
Those that have the dual-core, 1-bazillion gigahurtz machines are done
in a moment, and the rest of us take 45-60 and longer to load the next map.
It’s not that we’re timing out, it’s that we’re just not done yet..
Then dont eat for a year, or go out and put in 8 hours overtime a day and get a Quadl core and 4TB of RAM and 15,000rpm SCSI hard drive 😛
Turning off water completely makes such a difference tho, I have a Dual core a 2GB but bad graphics so struggle with water during play, but the load time is much reduced.
All in tho, its a fantastic game and well executed given development resources, so big thumbs up to those that are doing there best for very little!
The MTU is the largest SIZE of packet that can be transmitted, but the window size is the maximum NUMBER of packets that can be sent before an acknowledgement is required.
If you think with an unstable line, packets go missing, but the sending machine will not know that until no acknowledgement is recieved, therefore having to send the whole lot again (which takes time) so therefore it can reach the timeout limit before it gets all the required packets to the server.
If I remember when I get home later, I’ll check those line ratings too.
I believe your thinking about software filters kowal, but he means hardware filters (phone line in one end, net and telephone out the other), You need these on every phone socket with a phone connected.
It definately sounds like a dodgey line, shrinking the TCP window size will improve things (its the amount of data sent before an acknowledgement transmission is required, the higher the faster, the lower the more stable, although as yet i do not know where to find it in linux (let alone SuSe, but I’ll look on my mandriva in a min)
It MAY also be possible for you to prioritise S3D packets in your software firewall, so that other things wait for scorched instead of the other way around.
The log you created MAY help, depends on how much detail it contains.
I’ll help all I can, but Im still only ‘studying’ (as in I got 3/4 way through course before runnning outta cash 2 years ago :'( ) to be a network engineer.
Indeed it does, however I am pretty new to linux, so learning as I go.
So, how can I sort it, just been kicked again cos Sadistic joined (crashed my x session :@) and couldnt join main other day as DeathBal was in.
The Scorched3d process terminated unexpectedly.
PNG : Invalid PNG format.
width 32, hei 32, rowbytes 128, bitd 8, colt 6, channels 4
People in room:
I have played fine with
many a time before, All are using Windows according to recent playersOctober 22, 2007 at 3:00 am in reply to: Trying to build scorched 41 from source: ALSA problems. #45753
freealut was the issue for me with that error.
should resolve (for mandriva anyway)
ATM do not upgrade to vista with your setup, nvidia having serious issues with SLI and vista and DX 10 not worth it atm.
I know nothing to do with scorched, but just incase…….
What is the regularity of the blinking, is it every second, sporadic, 3 seconds…
Also, is the image crystal clear, then black, then crystel, or fading in a out?
Can you see if the movement of the water/missles/gameplay smooth while you have an image, or is it a static image, then black, static, black?
To ping the Scorched server:
Click Start then run
I see little wrong with the results you have already posted, but the lag in net browser raises a few thoughts.
Would seem like your router is struggling on occasion, but I cant see you use your net enough to make it fall over (many MANY connections to different locations) unless you are doing a fair bit of peer – peer file transfers (will run outta memory).
the ping replies is strange though, as your router shouldnt be replying to ANY pings at all, so I think you need to look at your security settings anyway and turn off ICMP request reply!
If you have a seperate modem to your router, try taking the router out of the equation and run a direct connection from PC-MODEM-ISP.
Trouble is gavin, I am using the same lib’s, same distro (well almost, im on one, he on powerpack) and I didnt get the error, even sent him my napalm.cpp file (even tho lines 74-77 were identical to both of us)
Its very weird that we the same, but he gets the error.
Massive thanks to Brain damage BTW for helping us both through our compiles, showed immense pacience.October 21, 2007 at 3:50 pm in reply to: How do I access the settings page with rpm install? #45769
Yes, heres all the codes im getting, including when launching the client (which does launch)
[chris@localhost home]$ scorched3d
Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers, compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx contai ners,compatible with 2.4,compatible with 2.6).
[chris@localhost home]$ scorched3dc
open /dev/[sound/]dsp: Device or resource busy
Could not open SDL library: libSDL.so: cannot open shared object file: No such file or directory
Could not open ESoundD library: libesd.so: cannot open shared object file: No such file or directory
Could not open aRts library: libartsc.so: cannot open shared object file: No such file or directory
I have been trying to compile the source code, but getting error about not finding the opengl library (and not been able to resolve it)October 21, 2007 at 2:31 pm in reply to: How do I access the settings page with rpm install? #45767
I thought it was something simple like that, so I tried it last night and just tried again now, but nothing is happening with them, only scorched3dc works, the others do nothing!