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I didn’t change my mind about what I said, I just figured I’m not helping the cause.
R.I.P. Scorched3D community. I just don’t know what else to say.
I don’t even remember why. I guess the game just changed too much. But this was a few years ago after a new version of the game, not due to a rogue admin or something. Ever since then, I just haven’t been able to catch up and have as much fun playing the game as I used to. Economy is too tight, weapons too random. Then people I enjoyed playing with started leaving, and so have I — pretty much.
Edit: Actually, now that I’m using my brain to make the connection, I realize that all the reasons why I’m playing less were already much better enumerated by xtc in a little essay that was posted a month or so ago.
That sounds great. I’d suggest something like Trac or Redmine with SVN integration and a project activity feed. Personally I find Redmine much easier to use, but last I checked it had non-existent internationalization support, e.g., it would choke on non-ASCII characters in people’s names. Example of Redmine: Nexuiz tracker.
Open source. Look it up in a dictionary, Kanga.
Sorry, could not resist. 😛 But I do think you absolutely do not understand any of the concepts that I’m clinging to, so I agree this discussion between us is going nowhere.
Paradox. Look it up in a dictionary, Hyde.
alas, i must agree with Thrax, the developer forums must be kept closed for many reasons
To summarize, it must remain closed so that development of the game stays separate from the game’s community. When the game’s development being separate from its community is the ultimate problem and the reason for the existence of this thread, and to which you personally agree as being a problem. I hope you can see the paradox in this: problem X can be solved by Y, but we can’t do Y because we must preserve X, which is the problem.
I’ve been involved in a fair share of open source game-related projects, and have contributed to some of them. None of them have developers kept at a distance from the community. In fact, in some of them it’s hard to even draw a line between who is a “developer” and who is a “non-developer”, because almost everyone participates in brainstorming and contributes something, be it code or assets or testing. The more open the development process is, the more people will want to learn the skills to become involved in it. So even if you’re a douche and firmly believe that your own community is too stupid to contribute, an open development process is beneficial, as it fosters the intelligence of the community. Think about it.
Thrax, my point is simple: there is a recognized lack of transparency, here’s a little thing you could do to reduce it. For proof that it is “recognized”, look no further than xtc’s wall of text. Making that forum public would help shrink the gap between developers and everyone else, where “everyone else” includes not only players and people who couldn’t program to save their lives, but also seasoned contributors like myself and potential/new contributors. (By “seasoned contributor” I mean I have submitted patches every now and then, but I have absolutely no desire of becoming an S3D developer. I have my own projects to look after.)
If you think that all non-developers will only serve as “interruption” to the real devs, make the forum read-only for everyone except that group. (I assume phpBB allows that.) If anything, seeing some development activity on the forum will serve as a reminder that this game is not dead.
But if that is indeed what you think, you have a problem and its analyzed in painful detail in xtc’s essay.
3. Keep things open.
I remember this being a problem for me when I first tried to submit patches. It seemed like there was this layer of secrecy and discretion surrounding the development of the game, with no clues on how a new contributor should proceed. I heard tales of a private developer forum which sounded like what I was looking for, but which I couldn’t even read to get an idea of the development process. (Hell, at the time there weren’t even commit messages for commits in the public CVS repo, but thankfully that’s changed since some time after the switch to SVN.)
So coming from a random guy who has all but ceased being actively involved in this game in every way: if that developer forum still exists, making it public (even if read-only) would be a small step in the right direction.
Just letting you know that at the moment the “bot server” is configured for team games; intentionally or not, this means that S3D 42.1 will crash for most people when joining the server because that tank selection bug that was there 6 months ago is still there today.
MIcrosoft won’t touch anything licensed under GPL with a ten foot pole. The viral-by-design property of GPL and its proven enforceability in court are like black plague to them.
Team captains could start submitting match scores to the tournament site. There have been at least three matches today (two scheduled), only one has had scores submitted.
Looks fine to me. Check your fonts, etc.
Edit: actually, scratch that. The main stats page (http://www.scorched3d.co.uk/stats/), player page, and maybe player name pages look okay, but e.g. the “rankings” and “extended rankings” pages are broken.
I think we already topped all your petty insults by the greatest insult of them all: letting you losers win. Beat that.
I tracked down the cause for team selection crashes, here’s a patch that should fix it.