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  • in reply to: Water rendering and Linux #11175

    Murdock
    Participant

    @gcamp wrote:

    No worries, I can add a flat (non-moving) and non-reflective water as an option for the next release.

    It looks like 17.2 didn’t add new check boxes for water rendering debugging :-
    If you can add it in next version I (and many other matrox users) would be grateful.
    To figure out the problem try to disable direct rendering, software rendering has the same problem in my machine ( chmod 000 /dev/dri)

    in reply to: Water rendering and Linux #11173

    Murdock
    Participant

    Correct for me. (Matrox marvel g400)
    I would higlight that this is only a linux problem. In windows it rocks with all options enabled

    in reply to: Warning! #11242

    Murdock
    Participant

    You’re right I said a stupid thing.
    What methods could be used then to avoid cheating?
    Close-source components? Dynamically downloaded protocols?

    A nice topic, but maybe there isn’t a reliable solution for this.

    Any expert contribute? This question is tricking my mind

    in reply to: Warning! #11240

    Murdock
    Participant

    You’re not cheating, Howling. You’re a champion! You’re so strong that is easy to be suspicious, but don’t take care.

    Maybe it should be nice to add some anti-cheating protection, in open source game (like this) someone could modify the program to cheat when playing in multiplayer. (think to a big red X where exactly the missle is going to fall)
    So when releasing a scorched3d you should include a list of allowed crc checksums of the executable. If someone modify the source code, the server won’t allow the client to connect.
    What do you think?

    in reply to: Water rendering and Linux #11168

    Murdock
    Participant

    Now that I solved rainbowed squares i think I can try with water.
    What about adding more options to switch on and off water effects?

    Water is useful when playing (and terribly good looking). Maybe it should work fine also with a flat untransparent texture…
    Is it difficult to add to next release?

    Thanks a lot

    Marco

    in reply to: strange landscape textures :( #10632

    Murdock
    Participant

    Solved!

    Had to turn off TexSubImaging

    It seemed to me i already tried without them unseccesfully, but I was wrong.

    No TexSubImaging = No rainbowed squares 😉

    Maybe this should be useful in a Knowledge Base
    [/b]

    in reply to: Version 37.1 incompatible with version 37! #11214

    Murdock
    Participant

    Nonono! The guy was me! 😉
    You’re getting this error because you are trying to connect to a 37.1 server with a 37.0 client.

    I did the same mistake because i installed 2 versions on my pc…
    Try to update, the problem goes away

    in reply to: strange landscape textures :( #10631

    Murdock
    Participant

    Yes all details to minimum and no GL extension brings to the same result!

    in reply to: strange landscape textures :( #10629

    Murdock
    Participant

    Yes, a g400. By the way, the first level has something like a rainbow square on the island (look at the first picture of the first post)
    I also noticed that on every shot a couple of those strange rainbowed squares appear in the first match. (adding to the existing ones)

    (Sorry for not logging in but i use several pc and i forget in which i logged in permanently)

    in reply to: Water rendering and Linux #11165

    Murdock
    Participant

    The last message was mine 😳

Viewing 10 posts - 1 through 10 (of 10 total)