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Viewing 15 posts - 16 through 30 (of 204 total)
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  • in reply to: Apoc woes in cvs #19550

    M. O.
    Participant

    just updated the cvs and reinstalled.

    in reply to: Apoc woes in cvs #19546

    M. O.
    Participant

    I understood that I guess I mean’t to say
    “data/landscapes/masks/” folder.

    Either way there is no .bmp called start-halt-angle1.bmp

    in reply to: Apoc woes in cvs #19544

    M. O.
    Participant

    same thing but I fixed it. but now missing the “start-halt-angle1.bmp” and there is no folder “scorchedDev/data/landscapes/masks/”

    in reply to: cvs version tryout in Linux #18233

    M. O.
    Participant

    YW. Looking and sounging better all the time. Great job to everyone. keeping eye out for the final release. 😀

    in reply to: cvs version tryout in Linux #18231

    M. O.
    Participant

    Found the prob. Missing automake. Going fine now.

    in reply to: cvs version tryout in Linux #18227

    M. O.
    Participant

    that can’t be it here it is with 2.4.2

    in reply to: cvs version tryout in Linux #18225

    M. O.
    Participant

    been lurking a bit here and there and gave the cvs version a try but will not compile. grabbed it last nite. attaching all the output from it.

    Mandriva-2005 ie latest Mandrake.

    in reply to: New scorched3d icon #16750

    M. O.
    Participant

    It’s been a while but here is the answer I just recieved

    > From: left out by me
    > Date: 2005/04/27 Wed PM 03:56:23 EDT
    > To: scorchhq@cox.net
    > Subject: Re: Icon use
    >
    > I understand he is a busy man and thank you for your assistance.
    >
    >>
    I already have an answer. The following was what he had to say.

    I assume he means the scan of the tank. He can feel free to use it
    under the
    Creative Commons Attribution-NonCommercial-ShareAlike License. You can
    get full
    details of the license here: http://creativecommons.org

    Wendell

    in reply to: Ye ole borg cube #17103

    M. O.
    Participant

    @deathstryker wrote:

    That’s a shame you can’t get the skins to work. IT looks like a very simple model to make. Post the tga’s/bmps here and I’ll see what I can do. Looks like about 5 minutes of work.

    Probably would help if I knew how to use it. I can get it to render the cube but it’s just grey no skin.🙁

    The only problem I see is since it doesn’t have a gun it may be hard to aim for people who use the gun as a reference point in the game.

    maybe put a small bump line on top from center to 1 corner not sure though. What ever you think needs to be done for that should be fine maybe a small turret.

    in reply to: New scorched3d icon #16749

    M. O.
    Participant

    For the benifit of all I emailed ScorchHQ@cox.net reguarding the use and modification of the above icon. so stay tuned for an answer hohpefully.

    in reply to: New scorched3d icon #16746

    M. O.
    Participant

    you can use this 1 for your launcher

    in reply to: moderaters & administraters #17059

    M. O.
    Participant

    a moderator has the power to oversee a certain part of th forum with limited permissilns. An administrator has control of all aspects of forum & site.

    in reply to: Help seting up online sever #17036

    M. O.
    Participant

    see pic

    in reply to: AHHH! The Light! #17025

    M. O.
    Participant

    yep Mr. Camp hit the wring button I think

    in reply to: Locking up #16872

    M. O.
    Participant

    First of all this really belongs in the General section.

    second system specs (ie Vid card proc mem and all pertinent info)will help alot more than I start the game then it freezes in 15 seconds and have to hit the reset button to fix it.

Viewing 15 posts - 16 through 30 (of 204 total)