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Viewing 15 posts - 121 through 135 (of 142 total)
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  • in reply to: Avatars #51953

    Loke
    Participant

    @bazzz wrote:

    Those are nice breasts, and i hardly find them inapropriate but i guess thats subjective . If you like to start a discussion about profane avatars, someone could see nudity in your own avatar, or get offended by depicting large people in a ridiculous way or something.
    Vitos has a weedleaf- clearly a drug reference
    PR has a maniacal peanut with an axe- pretty violent dont you think
    Paris has the Eiffel tower- there are a lot of people who are sensitive to anything French
    derrick has a gallow-….

    I dont mean to ridicule anything but please dont assume its BS. i can see how you want to protect your children from nudity ,but you may go overboard if you want to censor stuff, i know its a popular thing to do these days but people often want to do it without thinking much about it.

    I dont think nudity by itself is harmful to anyone.But i would like to have a good discussion about how others think about the subject.

    Very good points some people get even upset seeing a woman without a burka, personally I dont find the avatar offending, but thats only my opinion as a player. Its an act of balance, there are slippery slopes on both sides.

    Loke;)

    in reply to: Keep an eye on this player! #50774

    Loke
    Participant

    Hi Jock

    Yup he was an annoying ***** as you put it so well;), havent seen him do that before.

    Loke

    in reply to: Happy Birthday Gavin!! #50343

    Loke
    Participant

    Happy B-day;)

    in reply to: Why are people deliberately avoiding mods? #49879

    Loke
    Participant

    Dunno – I really love scorched, mods are fun or some of them are. I prefer a balanced game and most mods are more experimental than they are balanced. Using all features, changing all the time you never know what its all about – fighting the resident AI – or modmakers – always one step behind – one leaves them to the masters of their own universe and the temptation to try again is very little indeed.

    Loke

    in reply to: List Please #44920

    Loke
    Participant

    @laptops Daddy wrote:

    ps:
    the chat feature is what makes the game. why play online otherwise?

    Intelligent opposition springs into mind.

    Loke

    in reply to: Happy Birthday JiNxY #44114

    Loke
    Participant

    Happy B-day Jinx – Heres a frog for you;)

    Loke

    in reply to: Scorched hangs/grafics failure when using alt-tab #43887

    Loke
    Participant

    Im using IBM update, so I dont know if its a MS or ATI driver. Ill try to install “the other” and see if it helps.

    Thx for the advice;)

    Loke

    in reply to: Scorched hangs/grafics failure when using alt-tab #43885

    Loke
    Participant

    xp pro – forgot that and the drivers, service packs and patches are are up to date.

    in reply to: *New admins has been added to the admins crew!* #43787

    Loke
    Participant

    Hi

    Proud to be on the team and thanks for the nice welcome.

    Loke;)

    in reply to: Ranking Idea #43514

    Loke
    Participant

    Hi Pizza

    @Guardian Angel wrote:

    @deathbal wrote:

    At first I didn’t understand this, but now I do. Someone could sit there, get 100 kills with 900 shots using baby missiles. Does that make him better than 100/100 with funkies? No it doesn’t.

    Exactly.

    But again, you are taking into consideration extreme cases.

    Extreme cases just make pronounced what is wrong.

    You will find problems with all stats when only considering them isolated. Extreme cases are – ahem – extreme, Newtons laws work fine in all everyday situations but fail miserably when you look at a black hole, but that does not make his laws rubbish which should be discarded right away.

    Loke

    in reply to: Ranking Idea #43512

    Loke
    Participant

    Hi db

    The killing three

    ………Weapon……….Kills……Killratio…AL……Cost……..Shots
    1…….Funky Bomb….25060…%53.9……3…….$12,000…46522
    2…….Baby Missile….23011…%11.1…..10…….$0……….206573
    3…….Baby Roller…..20104…%34.2……8…….$5,000…..58783

    Any changes to AL would have the biggest impact here.

    The “thousand” killers

    ………Weapon……….Kills……Killratio…AL……Cost……..Shots
    4…….Missile…………9990…..%21.2…..9…….$1,875…..47236
    5…….Death’s Head..7433……%88.5….2…….$20,000….8403
    6…….Baby Nuke……4436……%28.1….6…….$6,000…..15775
    7…….MIRV…………..3704……%37.5….6…….$10,000….9874
    8…….Digger…………3643……%11.1….7…….$2,500……32949
    9…….Sandhog………3554……%42.5….5…….$20,000…..8373
    10…..Roller…………..2749……%35.4….8…….$6,000……7767
    11…..Baby Sandhog..2705…..%25.4….8…….$14,000…..10638
    12…..Leap Frog……..2155……%51.5….7…….$10,000…..4183
    13…..Nuke……………1414……%31.6….4…….$10,000….4472
    14…..Heavy Roller….1106……%41.9….8…….$7,500……2643
    15…..Heavy Sandhog.1070…..%51.0….3…….$25,000….2098
    16…..Napalm…………1008…..%16.8…..5…….$10,000….6003
    17…..Spread MIRV….1007…..%16.7…..6…….$10,000….6020

    Proposed changes to AL

    @deathbal wrote:

    Frogs They are currently 7. In my opinion they should be equal to or slightly lower than a nuke. A 5 or 6. Not as big of an explosion, but they can kill on one shot despite mags or light shield. [

    Frogs
    This is a strange weapon, more than half of all kills (1125 out of 2155) are made by only 8 players (Froggers;), thus the relative high killratio may be misleading. Primarily a direct shot weapon which rarely multikills, but if aimed right takes out light mags and small shields, heavy mags and shields possibles, easy to use at short distances if the victim sits on a steep slope. The price makes it a weapon which is only bought when needed;) To kill a shielded player two hits are required(?). In my opinion the AL should be at least one step above the nuke as the nuke is far more versatile.

    This is just an example, any modification of the armslevel should take into account the following: price(market price), killratio, seeker capabilities, versatility, frequency of use, effect against shields – maybe even more.

    Diggers and frogs are both AL 7, this is a joke.

    Hot Napalm vs Funkies

    1…….Funky Bomb….25060…%53.9……3…….$12,000…46522
    19…..Hot Napalm……681……%38.8……3…….$20,000….1756

    Same AL, same base price a piece, can take out bouncy bubbles (and BBQ the chicken inside), but there the similarity ends. HN has no seeker funktion, so aiming this weapon requires almost bbm accuracy for one shot one kill on a shielded player or a preparation shot to “mature” the target. For every 100 funkie kills there are barely 3 HN kills, so AL 5 seems to be justified.

    More later

    Loke

    in reply to: Ranking Idea #43511

    Loke
    Participant

    Here it is:

    skill + (gamewins*5) + (winratio *(skill-1000)) + (killratio * (skill-1000))

    Thanks BD

    in reply to: Ranking Idea #43509

    Loke
    Participant

    It would be useful to know how the current skill is calculated.

    in reply to: Ranking Idea #43507

    Loke
    Participant

    @Guardian Angel wrote:

    Hi Loke,

    Furthermore its just a “rough n dirty” approximation of how armslevel could identify the skillful player

    It could not and it does not. The calculations you made show perfectly, it is really far from skill.

    Look at my posts in its entity, average armslevel alone only shows what “size” of weapons are used, nothing more. One kill with a bbm is more “skilled” than two with a DH – agree?;)

    Try to imagine a combination of average armslevel and shoots pr kill, does that do some justice.

    @Guardian Angel wrote:

    Only if you mean shoots per kill applied to certain armslevel, giving less points for same value of kill ratio with higher armslevel, that is what I said, then yes, otherwise no.

    If an average player uses predominantly small weapons then he needs about 3 maybe more shoots to make a kill, while when using funkies/DHs it drops down to 1.x shots pr kill(or even less). If a certain amount of kills are reached one can say if this player uses many shoots to kill with bbms or fewer using the WMDs.

    Yet another factor is who player X kills or is killed by, does he meet capable opposition or are noobs his favorite prey

    @Guardian Angel wrote:

    Not a factor at all.

    Why not?

    @Guardian Angel wrote:

    As earlier you tried to measure ‘means’ now there are ‘circuimstances’, these are things that can influence upon skill – if you shoot only funkies and play only with noobs for a long period of time your skill highly probably will go down – but they are not current moment skill and have nothing with it, because all what is possible or probable exists in the imaginary future, not present day reality.

    The better your opponent(s) is(are) the lesser become your chances of surviving a round, getting a kill, winning a round or even the game. While when on the opposite, one on one with a noob may result in 10 kills+10 round wins+1 game win. There are stats on who player playerX kills, therefore its possible to calculate “the average rank of his/her victims”. When using #of kills, kill ratio, round/game wins etc, to calculate or show skill, would it not be fair to include how the kills where made and who the victims where?

    I try to base a possible? measure on skill on existing stats because its the simplest method, I don’t know if the result will be any good at all. The single stats don’t say very much on their own or may even be misleading as your critique of them shows. By lumping them together in some kind of formula one could arrive at a measure of skill or a big pile of rubbish. 😆

    I agree that a personified kill ratio for specific weapons would be useful, but it doesn’t exist.

    Keep it simple at first complexity always manages to sneak in somehow:;)

    in reply to: Using my nicknames #43672

    Loke
    Participant

    Pizza please list all aliases you want to protect against misuse.

Viewing 15 posts - 121 through 135 (of 142 total)