Also a ‘direct hit’ chord would be good – like if your shot is different enough from your previous shot in terms of angle, power and elevation and it wipes out a tank. That means that if you hit a tank through successive refinement of your aim, you don’t get the music..
And finally, how about a UT style “Multi-kill” and “Monster Kill” announcement to help improve the value-for-money that you get from Deaths-Heads & MIRVs 😀
Just tried out version 38 last night, with the buildings, and I’ve a suggestion…
While they do look nice, I think it might look better if they could be clumped together in groups a bit more – so that it looks a bit more like towns & villages than a random scattering of buildings. Roads and stuff would be good too, of course.