Forum Replies Created

Viewing 15 posts - 31 through 45 (of 69 total)
  • Author
    Posts
  • in reply to: S3D crashed randomly (Solved) #48806

    kowal
    Participant

    @pam
    the crashes still there when i removed load “dri”.
    althought i kinda surprised that i still have 3d accell after removing that line 🙂
    i wouldn’t even have 3d if i don’t have that line with ati’s older driver (< 8.43 i think). even compiz-fusion working without problems 😀
    i’m going to talk about this with the opensuse compiz-fusion guys.

    @parasti
    i’ve ticked the “No Progress Backdrop”, unticked all the options in the compability settings, turned on water, and run the game.
    and the game didn’t crashed, even when i tried triggering the “no sound” segmentation fault.

    i’m going to play s3d with this settings for 1-2 days. if the game doesn’t crash, i’ll put the [solved] tag.

    finally some hopes 😀 😀

    thanks.

    in reply to: S3D crashed randomly (Solved) #48804

    kowal
    Participant

    @parasti wrote:

    You missed the part in the article about fixing this. But it doesn’t matter, getting a debugger back trace either way is fine.

    the ulimit part?
    the ulimit already sets to unlimited by default.
    @parasti wrote:

    I can tell you this much. The memory access violation seems to occur somewhere in the 3D driver. It happens when calling glReadPixels to capture the backdrop. Note that this is indicated by both back traces. I think there is an option to turn the backdrop stuff off. If the game keeps crashing after doing this, try to get a new back trace with the problem and post it.

    the “No Progress Backdrop”?
    ok, i’m going to turn it on. i’ll post what happens.

    thanks.

    in reply to: S3D crashed randomly (Solved) #48803

    kowal
    Participant

    i finally got the coredump.

    $scorched3dc -allowexceptions
    Segmentation fault (core dumped)
    $gdb scorched3dc core.17029
    GNU gdb 6.6.50.20070726-cvs
    Copyright (C) 2007 Free Software Foundation, Inc.
    GDB is free software, covered by the GNU General Public License, and you are
    welcome to change it and/or distribute copies of it under certain conditions.
    Type "show copying" to see the conditions.
    There is absolutely no warranty for GDB. Type "show warranty" for details.
    This GDB was configured as "i586-suse-linux"...
    Using host libthread_db library "/lib/libthread_db.so.1".

    warning: Can't read pathname for load map: Input/output error.
    Reading symbols from /usr/lib/libfftw3f.so.3...done.
    Loaded symbols for /usr/lib/libfftw3f.so.3
    Reading symbols from /usr/lib/libopenal.so.0...done.
    Loaded symbols for /usr/lib/libopenal.so.0
    Reading symbols from /usr/lib/libalut.so.0...done.
    Loaded symbols for /usr/lib/libalut.so.0
    Reading symbols from /usr/lib/libfreetype.so.6...done.
    Loaded symbols for /usr/lib/libfreetype.so.6
    Reading symbols from /lib/libz.so.1...done.
    Loaded symbols for /lib/libz.so.1
    Reading symbols from /usr/lib/xorg/libGL.so.1...done.
    Loaded symbols for /usr/lib/xorg/libGL.so.1
    Reading symbols from /usr/lib/libGLU.so.1...done.
    Loaded symbols for /usr/lib/libGLU.so.1
    Reading symbols from /lib/libpthread.so.0...done.
    Loaded symbols for /lib/libpthread.so.0
    Reading symbols from /usr/lib/libogg.so.0...done.
    Loaded symbols for /usr/lib/libogg.so.0
    Reading symbols from /usr/lib/libvorbis.so.0...done.
    Loaded symbols for /usr/lib/libvorbis.so.0
    Reading symbols from /usr/lib/libvorbisfile.so.3...done.
    Loaded symbols for /usr/lib/libvorbisfile.so.3
    Reading symbols from /usr/lib/libSDL-1.2.so.0...done.
    Loaded symbols for /usr/lib/libSDL-1.2.so.0
    Reading symbols from /usr/lib/libSDL_net-1.2.so.0...done.
    Loaded symbols for /usr/lib/libSDL_net-1.2.so.0
    Reading symbols from /usr/lib/libpng12.so.0...done.
    Loaded symbols for /usr/lib/libpng12.so.0
    Reading symbols from /usr/lib/libjpeg.so.62...done.
    Loaded symbols for /usr/lib/libjpeg.so.62
    Reading symbols from /usr/lib/libstdc++.so.6...done.
    Loaded symbols for /usr/lib/libstdc++.so.6
    Reading symbols from /lib/libm.so.6...done.
    Loaded symbols for /lib/libm.so.6
    Reading symbols from /lib/libgcc_s.so.1...done.
    Loaded symbols for /lib/libgcc_s.so.1
    Reading symbols from /lib/libc.so.6...done.
    Loaded symbols for /lib/libc.so.6
    Reading symbols from /usr/lib/libasound.so.2...done.
    Loaded symbols for /usr/lib/libasound.so.2
    Reading symbols from /lib/libdl.so.2...done.
    Loaded symbols for /lib/libdl.so.2
    Reading symbols from /usr/lib/libXext.so.6...done.
    Loaded symbols for /usr/lib/libXext.so.6
    Reading symbols from /lib/ld-linux.so.2...done.
    Loaded symbols for /lib/ld-linux.so.2
    Reading symbols from /usr/lib/libaa.so.1...done.
    Loaded symbols for /usr/lib/libaa.so.1
    Reading symbols from /usr/lib/libX11.so.6...done.
    Loaded symbols for /usr/lib/libX11.so.6
    Reading symbols from /usr/lib/libXau.so.6...done.
    Loaded symbols for /usr/lib/libXau.so.6
    Reading symbols from /lib/libncurses.so.5...done.
    Loaded symbols for /lib/libncurses.so.5
    Reading symbols from /usr/lib/libgpm.so.1...done.
    Loaded symbols for /usr/lib/libgpm.so.1
    Reading symbols from /usr/lib/libxcb-xlib.so.0...done.
    Loaded symbols for /usr/lib/libxcb-xlib.so.0
    Reading symbols from /usr/lib/libxcb.so.1...done.
    Loaded symbols for /usr/lib/libxcb.so.1
    Reading symbols from /usr/lib/libXrender.so.1...done.
    Loaded symbols for /usr/lib/libXrender.so.1
    Reading symbols from /usr/lib/libXrandr.so.2...done.
    Loaded symbols for /usr/lib/libXrandr.so.2
    Reading symbols from /usr/lib/libXcursor.so.1...done.
    Loaded symbols for /usr/lib/libXcursor.so.1
    Reading symbols from /usr/lib/libXfixes.so.3...done.
    Loaded symbols for /usr/lib/libXfixes.so.3
    Reading symbols from /usr/lib/dri/fglrx_dri.so...done.
    Loaded symbols for /usr/lib/dri/fglrx_dri.so
    Reading symbols from /lib/librt.so.1...done.
    Loaded symbols for /lib/librt.so.1
    Reading symbols from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so...done.
    Loaded symbols for /usr/lib/alsa-lib/libasound_module_rate_speexrate.so
    Core was generated by `scorched3dc -allowexceptions'.
    Program terminated with signal 11, Segmentation fault.
    #0 0xb6bd9cf3 in gllMB::spanCopyTrivial_RGBA8_RBG8 () from /usr/lib/dri/fglrx_dri.so
    (gdb) where
    #0 0xb6bd9cf3 in gllMB::spanCopyTrivial_RGBA8_RBG8 () from /usr/lib/dri/fglrx_dri.so
    #1 0xb6be6951 in gllMB::FormatConvert::convertImageRead () from /usr/lib/dri/fglrx_dri.so
    #2 0xb6c3cb6b in gllMB::SurfaceRead::Copy3DUsingRemoteBuffer () from /usr/lib/dri/fglrx_dri.so
    #3 0xb6c3dec7 in gllMB::SurfaceRead::readPixels () from /usr/lib/dri/fglrx_dri.so
    #4 0xb6c3e2ea in cxmbReadPixels () from /usr/lib/dri/fglrx_dri.so
    #5 0xb6729a27 in epcxReadPixels () from /usr/lib/dri/fglrx_dri.so
    #6 0xb6a29623 in gllEP::ep_tls_ReadPixels () from /usr/lib/dri/fglrx_dri.so
    #7 0x08239f01 in BackdropDialog::capture (this=0xbd062b0) at ../dialogs/BackdropDialog.cpp:192
    #8 0x080fe03a in GameState::draw (this=0xb949f78) at ../engine/GameState.cpp:404
    #9 0x081012bb in MainLoop::draw (this=0xba79ac0) at ../engine/MainLoop.cpp:115
    #10 0x081a788d in ClientMain::clientMain () at ../client/ClientMain.cpp:413
    #11 0x0805e7cd in main (argc=Cannot access memory at address 0xa7f9caa0
    ) at ./main.cpp:103
    #12 0xb7999fe0 in __libc_start_main () from /lib/libc.so.6
    #13 0x0804e641 in _start ()
    (gdb)
    in reply to: S3D crashed randomly (Solved) #48801

    kowal
    Participant

    @parasti

    Can you post a debugger back trace? Check out the Coredump wiki article for instructions.

    running the game with

    scorched3dc -allowexceptions

    only showed “segmentation fault” at the konsole when the game crashed.
    running

    gdb scorched3dc core

    it complaints about cannot find the core file.

    @pam
    the random crashes didn’t happen when i run the game through gdb, even after i turned on all options under compability settings and turned on water.

    so i tried triggering the “no sound” segmentation fault, below are the outputs:


    $gdb scorched3dc
    GNU gdb 6.6.50.20070726-cvs
    Copyright (C) 2007 Free Software Foundation, Inc.
    GDB is free software, covered by the GNU General Public License, and you are
    welcome to change it and/or distribute copies of it under certain conditions.
    Type "show copying" to see the conditions.
    There is absolutely no warranty for GDB. Type "show warranty" for details.
    This GDB was configured as "i586-suse-linux"...
    Using host libthread_db library "/lib/libthread_db.so.1".
    (gdb) r
    Starting program: /usr/bin/scorched3dc
    [Thread debugging using libthread_db enabled]
    [New Thread 0xb77506d0 (LWP 4706)]
    [New Thread 0xac6e2b90 (LWP 4729)]
    [New Thread 0xabee1b90 (LWP 4730)]
    [New Thread 0xab6abb90 (LWP 4731)]
    [New Thread 0xaaeaab90 (LWP 4732)]
    [New Thread 0xaa6a9b90 (LWP 4733)]
    [Thread 0xab6abb90 (LWP 4731) exited]
    [Thread 0xaaeaab90 (LWP 4732) exited]
    [Thread 0xaa6a9b90 (LWP 4733) exited]
    [Thread 0xabee1b90 (LWP 4730) exited]

    Program received signal SIGSEGV, Segmentation fault.
    [Switching to Thread 0xb77506d0 (LWP 4706)]
    0xb6c0acf3 in gllMB::spanCopyTrivial_RGBA8_RBG8 () from /usr/lib/dri/fglrx_dri.so
    (gdb) bt
    #0 0xb6c0acf3 in gllMB::spanCopyTrivial_RGBA8_RBG8 () from /usr/lib/dri/fglrx_dri.so
    #1 0xb6c17951 in gllMB::FormatConvert::convertImageRead () from /usr/lib/dri/fglrx_dri.so
    #2 0xb6c6db6b in gllMB::SurfaceRead::Copy3DUsingRemoteBuffer () from /usr/lib/dri/fglrx_dri.so
    #3 0xb6c6eec7 in gllMB::SurfaceRead::readPixels () from /usr/lib/dri/fglrx_dri.so
    #4 0xb6c6f2ea in cxmbReadPixels () from /usr/lib/dri/fglrx_dri.so
    #5 0xb675aa27 in epcxReadPixels () from /usr/lib/dri/fglrx_dri.so
    #6 0xb6a5a623 in gllEP::ep_tls_ReadPixels () from /usr/lib/dri/fglrx_dri.so
    #7 0x0822c3ff in BackdropDialog::capture ()
    #8 0x0819fe78 in ClientMain::startClient ()
    #9 0x0823ed15 in NetworkSelectDialog::buttonDown ()
    #10 0x081a6823 in GLWButton::mouseUp ()
    #11 0x081bfa20 in GLWPanel::mouseUp ()
    #12 0x081d7236 in GLWWindow::mouseUp ()
    #13 0x081da610 in GLWWindowManager::mouseUp ()
    #14 0x080fa619 in GameState::mouseUpDown ()
    #15 0x080fa668 in GameState::mouseUp ()
    #16 0x082180b0 in Mouse::mouseUp ()
    #17 0x082182b6 in Mouse::processMouseEvent ()
    #18 0x0819f2e6 in ClientMain::clientEventLoop ()
    #19 0x0819fd36 in ClientMain::clientMain ()
    #20 0x0805df60 in main ()
    #21 0xb79cafe0 in __libc_start_main () from /lib/libc.so.6
    #22 0x0804e651 in _start ()
    (gdb)

    i don’t thing it usefull thought.

    looks like i didn’t build the debuginfo package corrently.

    edited:
    umm i didn’t see –debug option in the configure script. 😕

    never mind

    update:
    build the correct debuginfo package. here’s the updated one (no sound segfault triggered)

    $gdb scorched3dc
    GNU gdb 6.6.50.20070726-cvs
    Copyright (C) 2007 Free Software Foundation, Inc.
    GDB is free software, covered by the GNU General Public License, and you are
    welcome to change it and/or distribute copies of it under certain conditions.
    Type “show copying” to see the conditions.
    There is absolutely no warranty for GDB. Type “show warranty” for details.
    This GDB was configured as “i586-suse-linux”…
    Using host libthread_db library “/lib/libthread_db.so.1”.
    (gdb) run
    Starting program: /usr/bin/scorched3dc
    [Thread debugging using libthread_db enabled]
    [New Thread 0xb77156d0 (LWP 4255)]
    [New Thread 0xac6a7b90 (LWP 4260)]
    [New Thread 0xabea6b90 (LWP 4261)]
    [New Thread 0xab6a5b90 (LWP 4262)]
    [New Thread 0xaaea4b90 (LWP 4263)]
    [New Thread 0xaa6a3b90 (LWP 4264)]
    [Thread 0xab6a5b90 (LWP 4262) exited]
    [Thread 0xaaea4b90 (LWP 4263) exited]
    [Thread 0xaa6a3b90 (LWP 4264) exited]
    [Thread 0xabea6b90 (LWP 4261) exited]

    Program received signal SIGSEGV, Segmentation fault.
    [Switching to Thread 0xb77156d0 (LWP 4255)]
    0xb6bcfcf3 in gllMB::spanCopyTrivial_RGBA8_RBG8 () from /usr/lib/dri/fglrx_dri.so
    (gdb) where
    #0 0xb6bcfcf3 in gllMB::spanCopyTrivial_RGBA8_RBG8 () from /usr/lib/dri/fglrx_dri.so
    #1 0xb6bdc951 in gllMB::FormatConvert::convertImageRead () from /usr/lib/dri/fglrx_dri.so
    #2 0xb6c32b6b in gllMB::SurfaceRead::Copy3DUsingRemoteBuffer () from /usr/lib/dri/fglrx_dri.so
    #3 0xb6c33ec7 in gllMB::SurfaceRead::readPixels () from /usr/lib/dri/fglrx_dri.so
    #4 0xb6c342ea in cxmbReadPixels () from /usr/lib/dri/fglrx_dri.so
    #5 0xb671fa27 in epcxReadPixels () from /usr/lib/dri/fglrx_dri.so
    #6 0xb6a1f623 in gllEP::ep_tls_ReadPixels () from /usr/lib/dri/fglrx_dri.so
    #7 0x08239f01 in BackdropDialog::capture (this=0xbc6e948) at ../dialogs/BackdropDialog.cpp:192
    #8 0x081a7a00 in ClientMain::startClient () at ../client/ClientMain.cpp:297
    #9 0x0824d0a8 in NetworkSelectDialog::buttonDown (this=0xbb0e910, id=254)
    at ../dialogs/NetworkSelectDialog.cpp:487
    #10 0x081c89e6 in GLWPanel::mouseUp (this=0xbb0e910, button=1, x=605, y=17.5, skipRest=@0xbf9fe75b)
    at ../GLW/GLWPanel.cpp:255
    #11 0x081e4c1b in GLWWindowManager::mouseUp (this=0xba85858, state=1, button=GameState::MouseButtonLeft,
    x=831, y=133, skipRest=@0xbf9fe75b) at ../GLW/GLWWindowManager.cpp:448
    #12 0x080fe16c in GameState::mouseUpDown (this=0xb880988, button=GameState::MouseButtonLeft, down=false,
    x=831, y=133) at ../engine/GameState.cpp:281
    #13 0x080fe21e in GameState::mouseUp (this=0xb880988, button=GameState::MouseButtonLeft, x=831, y=133)
    at ../engine/GameState.cpp:214
    #14 0x08224d61 in Mouse::mouseUp (this=0xbd71108, event=@0x83266e0) at ../graph/Mouse.cpp:104
    #15 0x081a6f4e in ClientMain::clientEventLoop (frameTime=0.0299999993) at ../client/ClientMain.cpp:324
    #16 0x081a7808 in ClientMain::clientMain () at ../client/ClientMain.cpp:408
    #17 0x0805e7cd in main (argc=Cannot access memory at address 0xa9a04aa0
    ) at ./main.cpp:103
    #18 0xb798ffe0 in __libc_start_main () from /lib/libc.so.6
    —Type to continue, or q to quit—
    #19 0x0804e641 in _start ()
    (gdb)bt
    #0 0xb6bcfcf3 in gllMB::spanCopyTrivial_RGBA8_RBG8 () from /usr/lib/dri/fglrx_dri.so
    #1 0xb6bdc951 in gllMB::FormatConvert::convertImageRead () from /usr/lib/dri/fglrx_dri.so
    #2 0xb6c32b6b in gllMB::SurfaceRead::Copy3DUsingRemoteBuffer () from /usr/lib/dri/fglrx_dri.so
    #3 0xb6c33ec7 in gllMB::SurfaceRead::readPixels () from /usr/lib/dri/fglrx_dri.so
    #4 0xb6c342ea in cxmbReadPixels () from /usr/lib/dri/fglrx_dri.so
    #5 0xb671fa27 in epcxReadPixels () from /usr/lib/dri/fglrx_dri.so
    #6 0xb6a1f623 in gllEP::ep_tls_ReadPixels () from /usr/lib/dri/fglrx_dri.so
    #7 0x08239f01 in BackdropDialog::capture (this=0xbc6e948) at ../dialogs/BackdropDialog.cpp:192
    #8 0x081a7a00 in ClientMain::startClient () at ../client/ClientMain.cpp:297
    #9 0x0824d0a8 in NetworkSelectDialog::buttonDown (this=0xbb0e910, id=254)
    at ../dialogs/NetworkSelectDialog.cpp:487
    #10 0x081c89e6 in GLWPanel::mouseUp (this=0xbb0e910, button=1, x=605, y=17.5, skipRest=@0xbf9fe75b)
    at ../GLW/GLWPanel.cpp:255
    #11 0x081e4c1b in GLWWindowManager::mouseUp (this=0xba85858, state=1, button=GameState::MouseButtonLeft,
    x=831, y=133, skipRest=@0xbf9fe75b) at ../GLW/GLWWindowManager.cpp:448
    #12 0x080fe16c in GameState::mouseUpDown (this=0xb880988, button=GameState::MouseButtonLeft, down=false,
    x=831, y=133) at ../engine/GameState.cpp:281
    #13 0x080fe21e in GameState::mouseUp (this=0xb880988, button=GameState::MouseButtonLeft, x=831, y=133)
    at ../engine/GameState.cpp:214
    #14 0x08224d61 in Mouse::mouseUp (this=0xbd71108, event=@0x83266e0) at ../graph/Mouse.cpp:104
    #15 0x081a6f4e in ClientMain::clientEventLoop (frameTime=0.0299999993) at ../client/ClientMain.cpp:324
    #16 0x081a7808 in ClientMain::clientMain () at ../client/ClientMain.cpp:408
    #17 0x0805e7cd in main (argc=Cannot access memory at address 0xa9a04aa0
    ) at ./main.cpp:103
    #18 0xb798ffe0 in __libc_start_main () from /lib/libc.so.6
    —Type to continue, or q to quit—
    #19 0x0804e641 in _start ()
    (gdb)

    in reply to: S3D crashed randomly (Solved) #48798

    kowal
    Participant

    thanks pam, i’ve followed your suggestion. now i’m testing it. gonna post back when i have results.

    update #1:
    nope, still got the crashes.
    i’ll try playing with no sound now. i hope this works.

    update #2:
    nope, no sound didn’t help. but i can play a bit longer with no sound selected.

    in reply to: S3D crashed randomly (Solved) #48796

    kowal
    Participant

    turning off all the goodies didn’t help. i still have the crashes.

    oh well i’m going to wait for the next release then.

    cya and thanks.

    in reply to: S3D crashed randomly (Solved) #48794

    kowal
    Participant

    ok after i selected all the options on the compability settings, the segmentation fault which happens if i select no sound seems to be fixed.

    after i turned off water, no random crash (yet).

    but when i played with gulas (just before i make this post), i suddenly disconnected with a box came out sait lost packet (that UDP thingy). but my konsole said segmentation fault.

    now i’m confuse… 😕 😕 😕

    this is my current settings:

    i can almost hear peanuts laughing & say “sucks to be you”. bah.

    and this is my xorg.conf

    # /.../
    # SaX generated X11 config file
    # Created on: 2007-10-26T23:45:40+0700.
    #
    # Version: 8.1
    # Contact: Marcus Schaefer , 2005
    # Contact: SaX-User list
    #
    # Automatically generated by [ISaX] (8.1)
    # PLEASE DO NOT EDIT THIS FILE!
    #

    Section "Files"
    InputDevices "/dev/gpmdata"
    InputDevices "/dev/input/mice"
    FontPath "/usr/share/fonts/misc:unscaled"
    FontPath "/usr/share/fonts/75dpi:unscaled"
    FontPath "/usr/share/fonts/100dpi:unscaled"
    FontPath "/usr/share/fonts/Type1"
    FontPath "/usr/share/fonts/URW"
    FontPath "/usr/share/fonts/Speedo"
    FontPath "/usr/share/fonts/cyrillic"
    FontPath "/usr/share/fonts/truetype"
    FontPath "/usr/share/fonts/uni:unscaled"
    FontPath "/usr/share/fonts/misc/sgi:unscaled"
    FontPath "/opt/kde3/share/fonts"
    FontPath "/usr/local/share/fonts"
    EndSection

    Section "ServerFlags"
    Option "AllowMouseOpenFail" "on"
    Option "IgnoreABI" "on"
    Option "AIGLX" "true"
    EndSection

    Section "Module"
    Load "dbe"
    Load "type1"
    Load "freetype"
    Load "extmod"
    Load "glx"
    Load "v4l"
    Load "dri"
    EndSection

    Section "InputDevice"
    Driver "kbd"
    Identifier "Keyboard[0]"
    Option "Protocol" "Standard"
    Option "XkbLayout" "us"
    Option "XkbModel" "microsoftpro"
    Option "XkbRules" "xfree86"
    EndSection


    Section "InputDevice"
    Driver "mouse"
    Identifier "Mouse[1]"
    Option "Buttons" "5"
    Option "Device" "/dev/input/mice"
    Option "Name" "ImPS/2 Logitech Wheel Mouse"
    Option "Protocol" "explorerps/2"
    Option "Vendor" "Sysp"
    Option "ZAxisMapping" "4 5"
    EndSection


    Section "Monitor"
    DisplaySize 386 290
    HorizSync 30-96
    Identifier "Monitor[0]"
    ModelName "M991"
    Option "DPMS"
    VendorName "DELL"
    VertRefresh 50-160
    UseModes "Modes[0]"
    EndSection


    Section "Modes"
    Identifier "Modes[0]"
    # Modeline "1024x768" 94 1024 1072 1168 1376 768 769 772 808 -hsync -vsync
    EndSection


    Section "Screen"
    DefaultDepth 24
    SubSection "Display"
    Depth 15
    Modes "1024x768" "800x600"
    EndSubSection
    SubSection "Display"
    Depth 16
    Modes "1024x768" "800x600"
    EndSubSection
    SubSection "Display"
    Depth 24
    Modes "1024x768" "800x600"
    EndSubSection
    SubSection "Display"
    Depth 8
    Modes "1024x768" "800x600"
    EndSubSection
    Device "Device[0]"
    Identifier "Screen[0]"
    Monitor "Monitor[0]"
    EndSection


    Section "Device"
    BoardName "RV350 AS"
    BusID "2:0:0"
    Driver "fglrx"
    Identifier "Device[0]"
    Option "Capabilities" "0x00000000"
    Option "ScreenOverlap" "0"
    Option "mtrr" "off"
    Option "ForceGenericCPU" "no"
    Option "GammaCorrectionI" "0x00000000"
    Option "no_accel" "no"
    Option "UseFastTLS" "0"
    Option "BlockSignalsOnLock" "on"
    Option "GammaCorrectionII" "0x00000000"
    Option "no_dri" "no"
    Option "VideoOverlay" "on"
    Option "PseudoColorVisuals" "off"
    Option "StereoSyncEnable" "1"
    Option "UseInternalAGPGART" "no"
    Option "DesktopSetup" "Horizontal"
    Option "ForceMonitors" "auto,crt1"
    Option "Mode2" "1024x768,1024x600,800x600,768x576,640x480"
    Option "OpenGLOverlay" "off"
    Option "Stereo" "off"
    Option "CenterMode" "off"
    Option "XAANoOffscreenPixmaps" "true"
    Option "Textured2D" "true"
    Option "TexturedXrender" "true"
    Option "FSAAEnable" "off"
    Option "FSAAScale" "0"

    VendorName "ATI"
    EndSection



    Section "ServerLayout"
    Identifier "Layout[all]"
    InputDevice "Keyboard[0]" "CoreKeyboard"
    InputDevice "Mouse[1]" "CorePointer"
    Option "Clone" "off"
    Option "Xinerama" "off"
    Screen "Screen[0]"
    EndSection


    Section "DRI"
    Group "video"
    Mode 0660
    EndSection

    Section "Extensions"
    Option "DAMAGE" "true"
    Option "Composite" "true"
    EndSection

    in reply to: S3D crashed randomly (Solved) #48793

    kowal
    Participant

    @laptops Daddy wrote:

    Have you tried running fullscreen in desktop resolution?

    no, haven’t tried that. i’ve always play in windowed mode. so when you kill me in the 1st move i can move s3d window to another screen and do something else. 😉
    @laptops Daddy wrote:

    Can you run glxgears, fgl_glxgears without problems?

    yep, no problems there. been playing with other 3d games too (true combat elite, spring, freespace 2, and other quake 3 based games) without problems. this crashing thing only happens with scorched3d.
    @laptops Daddy wrote:

    Would it help to post xorg.conf?

    umm dunno, gonna post that when i’m home.
    @laptops Daddy wrote:

    I’m no linux expert you know (‘specially with the pretty versions : ), didn’t read your output, but in case it helps…

    What version or xorg does Suse 10.3 use? (is that what you said you were in?). And what ATI driver release?

    xorg 7.2
    ati catalyst 7.12 (8.443.1), btw IIRC the last time i play this game i was using ati 8.40.

    btw, peanuts also using suse 10.3, but he had nvidia card. man i wish bought an nvidia back then 😥

    oh btw, last nigh i’ve tried ticking all the options on the compability settings (kinda frustated in this part 🙂 ). tried playing with the no sound setting, and boom it works, no segmentation fault. but i haven’t done much test, too sleepy. gonna do some more testing this night.

    in reply to: S3D crashed randomly (Solved) #48791

    kowal
    Participant

    running s3d with this command:

    $scorched3dc -allowexceptions

    after a while it crashes mid game with this error

    $scorched3dc -allowexceptions
    Segmentation fault
    in reply to: S3D crashed randomly (Solved) #48790

    kowal
    Participant

    nope, still crashed mid game 😥

    i already turned off everything. don’t know what else to do.
    i guess i have to wait for the next ati-driver release

    in reply to: S3D crashed randomly (Solved) #48789

    kowal
    Participant

    @naka
    turned off the water. the random crash seems to not happened anymore, but who knows 🙂 i give it two days. i’ll report back with the result then.

    but the segmentation fault still there when i ticked the no sound option.

    btw, kinda sucks playing with no water 😆

    @vitos
    yeah..
    when i found this game was kinda hoping this game wouldn’t need a super duper computer just to enjoy a 3d game. was kinda true before this 41 version. 🙂 but no complaint here 🙂
    and btw, ati cards suck on linux. don’t buy them 👿

    in reply to: S3D crashed randomly (Solved) #48787

    kowal
    Participant

    wow, already turned off almost everything. i’ll try that. thanks.

    anyway these are my settings.

    in reply to: Trucing is getting out of line!!! #47075

    kowal
    Participant

    well, i’m not going to defend my self. just going to tell something.

    1. i’m not the one who make/suggest that rule. i’m just following it. most people posted on this thread probably know that when i’m in a game if someone asked me a truce 99,9% i said OK. even if i already had a good aim at that player and running out of time, i said ok then tried to find another target. the rest of 0,1% i said no because i already pressed the fire key.
    so someone asked me to join his group, i said ok. then after i joined then he tell me about that rules.

    2. if you don’t like me/want me to play this game anymore. then i leave. just don’t need to PM me with some worlds that hurts my feeling.

    3. i’ll continue packaging this game in opensuse build service. until i find someone else to maintain that package.

    thanks, and sorry if i ever hurts someone’s feeling when i played this game. goodbye.

    in reply to: Scorched3D version 41.1 source code now available as 64bit #46360

    kowal
    Participant

    is this source tar bal (http://prdownloads.sourceforge.net/scorched3d/Scorched3D-41.1-src.tar.gz?download) contains this 64bit update?

    in reply to: Problem with shaders on OpenSuSE #46748

    kowal
    Participant

    something in the xorg.conf maybe?

    dunno, don’t have nvidia card (wish i had). the last nvidia card i use was Riva TNT2 :p

    i just tried turning on the GL shader, GL shadow thing on my desktop with ATI card. s3d works, and somehow it feels faster than when i turn them off 😯

Viewing 15 posts - 31 through 45 (of 69 total)