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Viewing 15 posts - 16 through 30 (of 58 total)
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  • in reply to: Resigning not fair! #50188

    Jurily
    Participant

    @bigbear wrote:

    @laptops Daddy wrote:

    rather than punishment, maybe a full kill point should be awarded to the attacking player. isn’t that usually how resigning works? you accept you were gonna die anyway, and award your opponent the kill.

    The name resign might not be ideal for the current implementation. By whatever name you call it it needs no further restrictions though. You are talking about the dictionary entry for resigning, not the scorched implementation by that name.

    He does have a point. Or we could call the implementation something else. How about “Run in fear”?

    in reply to: Delayed Defense #50003

    Jurily
    Participant

    @xtc wrote:

    I vote against any polls on subject.

    Maybe we should make a poll about making a poll, then 😛

    in reply to: Why are people deliberately avoiding mods? #49860

    Jurily
    Participant

    Alright, I tried Stone Age. Wasn’t exactly a challenge though… But I can see what fun it would be against better players.

    in reply to: Show us your desktop #49782

    Jurily
    Participant

    @laptops Daddy wrote:

    I have a bad habit of storing crap on my desktop. Rough count, 120ish icons and files on this one. And my laptop is 10 times worse. In fact, every computer I use is much the same, and I’m too embarrassed to show you.

    It’s much like Jurily’s, but bigger and slightly less pretty.

    Really must tidy my desktop.

    That’s not clutter, that’s only what I use regularly… well, most of it at least 🙂

    My KDE desktop has icons disabled, though.

    in reply to: Getting kicked all the time #49570

    Jurily
    Participant

    Here it is:

    Sat Feb 09 02:18:20 2008 – [combat] : [p:PeanutsRevenge] killed [p:Jurily] with a [w:Napalm]
    Sat Feb 09 02:18:22 2008 – [general][xtc] : ty
    Sat Feb 09 02:18:23 2008 – [general][Jurily] : gs
    Sat Feb 09 02:18:26 2008 – [general][PeanutsRevenge] : thnx
    Sat Feb 09 02:18:30 2008 – [combat] : [p:Tanksnipe] resigned from round
    Sat Feb 09 02:18:30 2008 – Finished playing Shots 21.28 seconds
    Sat Feb 09 02:19:30 2008 – Finished playing Shots 21.14 seconds
    Sat Feb 09 02:20:15 2008 – SDLNet_TCP_Recv_Wrapper: WSA Error code 10054
    Sat Feb 09 02:20:16 2008 – NetServerTCP2Destination 2: Recv returned an error -1
    Sat Feb 09 02:20:16 2008 – TCP2 Destination 2 net stats:
    Sat Feb 09 02:20:16 2008 – 1950 messages sent, 1210 messages recieved
    Sat Feb 09 02:20:16 2008 – 182795 bytes in, 79999 bytes out
    Sat Feb 09 02:20:16 2008 – Disconnected User
    Sat Feb 09 02:20:16 2008 – NetServerTCP2: shutdown

    in reply to: Players Pet Forum #49705

    Jurily
    Participant

    Princess Mázli.

    in reply to: Why are people deliberately avoiding mods? #49844

    Jurily
    Participant

    Missing options:

    1. I don’t feel I’m good enough for that yet
    2. I tend to go where people are actually playing. Getting beat up by a bot with a weapon I’m not familiar with is just irritating.
    3. Stats.

    in reply to: My impressions #49767

    Jurily
    Participant

    @xtc wrote:

    You talk about the rich as if they have walked into the game with extra cash, to get lots of cash you must first suffer from having no weapons or defense.

    That is a subject we used to discuss until holes in our keyboards…
    The point is that potential advantage which winner of first two round gets – in many cases with luck, just got a good placement, mutual kill/neutralizing of opponents – can give him economic benefit for all remaining rounds. Often huge benefit comparing to others playing since first round, not even mentioning those who joined later! Buying shields fuel teleports and heavy stuff while others still have to save money to the limit if they want to catch him up.

    Easy. Get rid of the interest and make everything a bit cheaper. (Yes, me again with my stupid ideas that exactly half the players will love, while the other half would hate :P)

    in reply to: Show us your desktop #49772

    Jurily
    Participant

    Here ya go.

    in reply to: Ranking Idea #43521

    Jurily
    Participant

    Make everyone call their shot (maybe something like the “a” key) and measure the distance between that and the actual shot. Mix in some kills/hour stat and it’s perfect 😛

    You could also add in some bonuses for wind, distance, walls etc.

    in reply to: Getting kicked all the time #49569

    Jurily
    Participant

    @gcamp wrote:

    I’ve made a patch to the scorched 3d windows client.
    Could you please download it and give the same console output, thanks.

    http://prdownloads.sourceforge.net/scorched3d/scorchedc-41.3-comstest.zip?download

    Thank you, I will be using this from now on.

    in reply to: Spousal Truce #49656

    Jurily
    Participant

    @deathbal wrote:

    My target priority is…..

    1. The easiest kill! Just like any predator.

    Threat plays a role of course. But a small one. I couldn’t care less about rank, leader, or proximity. Whoever I can kill the quickest is my target.

    Amen. Especially if I’m likely to die in the first shot (i.e. almost always).

    in reply to: Spousal Truce #49646

    Jurily
    Participant

    @peanutsrevenge wrote:

    yea, but you need the kills.

    I said “I’d shoot her first”, not “I’d shoot her first whenever she’s in trucing range” 🙂

    in reply to: a few requests #49662

    Jurily
    Participant

    @gf1024 wrote:

    -being able to modify shield strength against certain weapons, so you could make shields which are immune to nukes but can be blown down by a single baby missile

    Great idea, man. Bubbles were starting to get boring anyway 🙂

    in reply to: Spousal Truce #49643

    Jurily
    Participant

    truce? HAH! If my gf came here, I’d shoot her first 😛
    I know she’d do the same.

    P.S. the most pointless was the argument about the percentages 🙂

Viewing 15 posts - 16 through 30 (of 58 total)