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We did have some people who could code, CBX for one, and they seem to have gotten a life other then coding. 😯
Who is this cbx person posting here?
Was wondering that myself. 😉
And jdog hope you get that computer soon.
I hope so too but may take longer since my area was one of the areas hit by the hurracane.
Luckly we didn’t get hit ourself.(don’t mind my spelling)
If he doesn’t post then hope you see this he had a space in one of the texture names.[/quote]
far as I can remember, I have gotten that error when using, notnsure which one or if it could be both, using upper case letters in one of the model’s part name or when putting a space in the one of the the model’s part name.
not sure if I’m making sence here.
I’ve found no settings other then turning the GL shaders off to have the fog be showed like it was in the “old way” it was. 🙁
Other then that, I can’t do much of anything right now other then just work on other maps till Gavin can find the right fix (no rush Gavin, I can make some evil maps without it. 🙂 )
Must have missed that. Now I just need to get a working computer…(if it isn’t on thing its another)
On a side note, I’m trying to figure out the best way to deal with a flat terrain without putting too many item on it. (which so far is my idea. books, cans, crumbled paper, ect…) your tank is about the size of a RC or maybe a little smaller on this map. (its just how big the items are compared to your tank)
I’m offline, except when I can borrow a computer, right now as something shorted out on my computer and I’m waiting on a replacement. Thank god I had the money to get one.
(and its a little better than the one I was using before, Whoot)
Wow, I’m slacking…. more of hooked on another game right now, but still working on my mod.
Having some problems with targets, there is a tag to use for targets not to fall when shot, right? (can’t have them falling when shot)
I also have way to many things to model or find a model of, such as.
Keyboard (like the one I’m using to type this out)
trash can (small office type)
Plus some other things to finish actually finish the landscapes I’ve started.
When shaders are used the OpenGL fog is switched off and the shader calculates the fog instead.
Currently you are correct the shader fog does not match up with the OpenGL fog. This was reported a few months ago, I can’t remember by who.
*Waves Hand* It was me. Post here
Dang OpenGL messing up my cavern. Any chance of this being “hammered” out?
I could lend you a hammer if you need one. 😉
*guys*wanna be tossed though the hoop?
my god, the number of things that could have gone wrong there……
Did someone put something in the water?
talk about an old post, I saw a Sondra and though she was back again
The never ending subject is back!
Did I miss something?
Wow thats some nice shots there.
Hmmmmmm, I vote not to vote.
PLAY MORE MODS!