Forum Replies Created
PR: That’s kinda a bummer. I miss this game and playing with everyone. I can’t believe it’s been 4+ years since I played regularly (2004-2008). Should I even download the latest build and try it? What’s new in the game?
I did notice that the number of builds has slowed down drastically. When I first started playing in summer 2004, v37 just replaced v36; then v38 came out soon after that with a LOT of new features (and bugs!); then v39, v40, v41, until the last version I still have on my PC, v42.1. But now 4 years later, the build’s only up to v43.x. So I guess even Gavin and any other developer(s) have moved on too?
I reread old posts (2004-2008) last night & remembered some awesome features some of us suggested–like flowing rivers/streams/waterfalls that could be diverted and cause tank damage/flooding/relocation. Anything like that?
Thanks for the roll call, PR. I’m interested to see how many old-timers from 2004-2008 still drop by.
Do people actually still play this game and read this board?
Howdy y’all. Can I get a roll call please?
Whoa! I pop in here & didn’t expect to see an old cbx’er! howdy!
God bless your little girl — although her weight is good percentile for having surgery & IVs, no?
First visit to forums in a long time but saw this right away & hope your family is coping with the loss while also remembering good times. God bless you folks.
but the possiblity is there. On several occasions I have been losing by 2 points in games.
A 2-point differential is the lowest most likely difference :
100 points (1 win) vs. 98 points (2 kills + 2 assists)
A one-point differential requires quite a few assists :
100 points (1 win) vs. 99 points (11 assists)
81 points (9 assists) vs. 80 points (2 kills)
All other 1-point differences are based on these two differences adjusted by additional wins/kills/assists.
Personally, I think that a 4:1 kill-assist ratio is OK but a 40/9 ratio may deprecate the value of assists. I don’t know that I agree that assigning 9 points to assists as a supposed means to make games closer in score outweighs further reducing the effectiveness of an assist.
assists can define a game and are important. What we wanted was to allow the score not to be only multiples of 10, we wanted to approach to a more tight scoring system that could left apart players up to 1 point of lead.
The concept of adjusting the assist score so that scores might be differ by only a single point would make for very competitive games.
Unfortunately, adjusting the point value for assists to 9 points will not substantially contribute to games being separated by a single point very often. It can happen, but it will NOT occur frequently, as several of you hoped it would.
More often than not, close player score differences will be +/- 4 points or +/- 9/10 points — very rarely +/- 1 point.
Where is that boy lately.. What else could be so important that s3d takes a back-seat that long?
College? Growing up? A girlfriend?!?
@pastor of muppets wrote:
In the middle of a game now using the new points system and it is a VERY close game. That might have something to do with the fact tha all in here are pretty good but it’s round 8 and any of the top 7 out of 9 could win this one.
I won!!!!!!!! It seems to work well for now must play another game for research purposes.
Yeah well, I don’t know if THAT last game was representative of a typically unbalanced game. As you pointed out, there were a number of veteran players playing KTL & not allowing any one player to get a tremendous round-win lead/advantage.
Win = 100 pts & Kill = 40 pts is a valid configuration so yes it’s possible to do a 1:2.5 ratio.
i think the optimal round/kill ratio is somewere between 3 and 2.5
3.3 is too much and if it is below 2 (2.5) it will eliminate some tacktical aspects of the game.
I asked for 2.5 before.
but if we choose some numbers they must be round to 100,150,50,40,5 for easy calculations in the mind.
I have no idea what must be the optimal kill/assist ratio? how much assists must be equal to 1 kill? 4 or 5?
I’d personally be OK with a 100/40/10 wins/kills/assists ratio.
Wins = 150 pts
Kills = 50 pts
Assists = 10 pts
Although with this point distribution, the scores are nicer multiples of 50s & 100s more often; the ratio of round-wins-to-kills hasn’t changed much :
Current = 150 points round win / 50 points kill = 3:1
Previous = 100 points round win / 30 points kill = 3.33:1
A 10% decrease in the ratio — not THAT different.
PoM suggested a 2.5:1 ratio which is a slightly more significant ratio difference (25%). I’d like a trial run with a 2.5:1 ratio since a 2:1 ratio cheapens round wins too much but a 2.5:1 ratio should stimulate new competition.
Can we do that? As PoM suggested either 75 points for a round win & 30 points for a kill (previous) or 125 points for a round win & 50 points for a kill (current)?
…its already possible to get video from just about any angle anyway… …im not sure what the point of it would be.
@laptops Daddy wrote:
boids move and fly around. talking about a boidseye view. a view from the boids perspective. the main point of it for me would be for videos, but it might also be cool as an alternative spectator view.
Unfortunately, … I haven’t had time to play … now that I’m supposed to be overseeing three other developers in re-designing µC/TCP-IP V2.
I miss playing & posting with you guys. I can’t believe it’s been five months since I’ve even posted anything. Maybe someday work will allow me to play S3D again — & maybe an updated version won’t infrequently crash my video drivers.
BTW, Georgine is due with our first child in early Sept. Yeah I’ll have tons of time to play games by end of summer. 🙄