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  • in reply to: Version 44 Released #66194

    HerrVlkr
    Participant

    Sorry, just saw the post about not having a Mac platform to build on. I’ve got a developer co-worker that runs Mac at home. What does it take to do a build on Mac? Maybe I can talk to him to see if he would be willing to do a build…

    in reply to: Version 44 Released #66193

    HerrVlkr
    Participant

    Any news on when MacOS will be built for version 44? Anybody I need to poke? 🙂

    I’ve got a LAN party coming up and having the MacOS version would be fantastic to get a few more of the Mac folks at my work place involved…

    in reply to: DMX Lighting and Scorched3D #66251

    HerrVlkr
    Participant

    Here is a video I took showing my DMX lighting project for Scorched3D.

    Sorry for the poor production quality… 😀

    in reply to: DMX Lighting and Scorched3D #66250

    HerrVlkr
    Participant

    I have a prototype put together to use message scrapping on the server to trigger DMX lighting. I will have to try to take a video or something to show you what it looks like…

    in reply to: DMX Lighting and Scorched3D #66248

    HerrVlkr
    Participant

    I’ll take a look at message scrapping the server logs.

    I do think putting in a system to allow hooking into game events would be neat.

    The system could be based on a threaded message queue to protect the game.

    When the game starts up, it could look for C DLLs with a particular method signature in a specific directory. It could be as simple as one function with a named event parameter. The events could have categories to organize then a bit better.

    As events happen in the game, the events are pushed onto the queue. A threaded consumer pulls the events off the queue and calls the found DLLs.

    If one of the DLLs crashed, hopefully it only takes the thread down and not the game.

    Anyway, just spit-balling here…

Viewing 5 posts - 1 through 5 (of 5 total)