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I chose other due to the amount of people tactics I use.
I have a handful of rules (which I wrote here and then thought better of it) which guide my gameplay. Most of these have to do with choosing when and who to attack. The others have to do with weapons used and managing money. I need to work on my accuracy but I really want that 3rd shot to hit no matter what.
So, I think of myself as a strategic player. A tactician if you will.
Socially I would like to be remembered as accurate, durable, trust worthy and most of all friendly. Oh and add funny and goofy for the hell of it.
Had lots of fun on wednesday with you in game. Hope to see you out there again.
Personally I think it would be cool to have a weapon that you buy that decides the tank explosion. This would be basically be the kamikaze version of a given weapon. However it should be limited to sensible things though, Nukes, Funkies, Heavy Diggers, Sandies, Rollers (that would be interesting), Dirt and such. However Sandies and Funkies would have to be expensive since they are both seekers. The diggers not so much. Stuff like mirvs, dh, and missiles are not really usefull when your tank dies.
I definately support Truces. Actually, I think I ask for/offer them more than most players. To me trucing with the nearest most accurate opponet is a sure bet to improve your survival in any round.
Incidentally if I am line of sight on someone really close I will ask for a truce as well. Thus giving them the chance to live a little longer. If they say nothing, then they get blasted. 🙂 This usually ends up in a double kill. On some occasions it has turned into serious knock down drag out battles. Going toe to toe within 400 power range is very harsh.
I even offer truces to people I repeatedly blow up because getting killed by the same guy again and again, is tiresome. Trust me, I know. 🙂
Finally if I truce with you I will hold that truce as long as it isn’t broken and someone else is alive. However, I have no problem with blowing my buddies to bits once everyone else is dead.
In effect I enjoy the comraderie of the game more than the cutt-throat approach. Things have been substantially more cutt-throat lately and I haven’t enjoyed it as much.
here is a good one for you… just tonight Sondra turned on a Force Shield and waltzed right on top of my tank. I had just truced with Saddistic Fngus about 1 square away. On the next round I had to skip. Sondra moved again to on top of Fungus. However he threw a Funky bomb, intended for her, and it blew me to pieces. The next round they blew each other up with 1 power shots. Somebody else lived while buried in dirt.
This is probably the craziest use of Shields and Fuel I have ever seen. But interesting.
On a similar note I found the follwowing situation interesting.
In a team game I used fuel to move right next to another tank. This was an obtuse strategic move since it makes it unwise to shot us by either team. It also makes it unwise to kill the neighbor since you are within the blast raduis yourself. I also wanted to see what my force shield would do if it covered the enemy tank. It was large enough to cover both tanks. When the enemy tank fired my shield evaporated, even though he was shoting out of it like I would. Note that no damage was done to me or him, the shield just vanished. Enevtually my team told me to get out of dodge so I used more fuel to split. We won the round but it was odd.
I was kind of hoping the shield would work normally and protect both tanks. This would be especially handy in a team game where you need to protect a fellow team member.
Or is the idea of shared resources a little scary?
Ok, you are prolly gonna think I am crazy after this post.
Point one, the funkies are fine. The arms level is good and the damage is awesome. However the spread pattern really makes up for this. You can’t gaurentee your spread pattern unless you are shooting at one guy. (gosh that _never_ happens 🙂 ) Which brings me to point two.
The shields should deflect the funkies a bit better. It seems that the funky warheads do not bounce off of the force shield types and they really should. Each bomblet would sap a shield 20 points so it would take 5 bombs. Chances are one would get through if it was a well placed shot. Feel free to correct me here. I have been up for wayyyy tooo long today.
Considering how strong the shields are now that may seem a bit surprising. Mabey it is the sleep deprivation talking. 🙂
I have a similar problem in WinXP using my Radeon 9500pro. It isn’t limited to Scorch though. I had the same problem with Unreal 2 and UT2003. I also had the same problem on Legacy of Kain, Defiance. However I have never had a driver crash on the same machine using linux 2.4 or 2.6 with the ATI FireGL drivers installed, My theory is that the WinXP DirectX drivers and ATI video drivers do something wonky over time and cause the card to crash. I originally attributed this to overheating, but I cannot say for sure. It could be as simple as a very slow memory leak as well. Sorry, wish I had some help for you.
A lot of those ideas remind me of Worms.
The suicide bomber is a great use of the laser primitive. It would be direct and funny. It would also give someone the time to run the hell away 🙂
We could use those bunker models for sure. That would be cool. However they need legs so they can look like they move. 🙂
Sapient Pearwood Bunkers!!!March 12, 2005 at 8:21 pm in reply to: Funniest Events in Scorched History – "SEE TO BELIVE&qu #13542
The best thing I saw was early on in the game for me asd well.
The layout was on a big mountain map. There are two or three ridges. The walls were bouncy one guy had a shield and was sitting on one ridge. Another guy was on a nearby ridge a bit below him and also had a shield. Sorry I don’t remember who this was. It was prolly day two of my gameplay. The second guy shot the first with a bouncer, it bounced off the shield (removing it) hit the ground behind the ridge, bounced off the wall, bounced off the ground, bounced again and actually hit and killed the original target. All total it bounced 5 times due to the shield and the wall. It was the most amazing slop shot I have ever seen in game. 🙂
[My avatar] is a bit overt but there is a hidden meaning.
If I see correctly, your avatar is Matrix’s Trinity pulling a gun on an Agent with NYC’s WTC TT’s in the background.
What’s the hidden meaning?
Hmmm… I didn’t notice the WTC in the background. However I believe her line is “Dodge This!” in that shot. So I guessed the ‘dodge this’ part was an alude to scorched3d gameplay. Seemed subtle enough to me.
The reasons for my avatar and nick are extra boring. 🙂 So if you want to find out email me directly. I think I put my email addy in my profile. When I respond you will have some reading material to solve your insomnia issues.
Here is my system info for scroched3d according to reportbug:
— System Information:
Debian Release: 3.1
Architecture: i386 (i686)
Kernel: Linux 2.6.8-2-686
Locale: LANG=en_US, LC_CTYPE=en_US (charmap=ISO-8859-1)
Versions of packages scorched3d depends on:
ii libc6 2.3.2.ds1-20 GNU C Library: Shared libraries an
ii libfreetype6 2.1.7-2.3 FreeType 2 font engine, shared lib
ii libgcc1 1:3.4.3-6 GCC support library
ii libsdl-mixer1 1.2.6-1 mixer library for Simple DirectMed
ii libsdl-net1.2 1.2.5-3 network library for Simple DirectM
ii libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii libstdc++5 1:3.3.5-8 The GNU Standard C++ Library v3
ii libwxgtk2.4 18.104.22.168 wxWindows Cross-platform C++ GUI t
ii scorched3d-da 38-1b-1 data files for Scorched3D game
ii xlibmesa-gl [ 4.3.0.dfsg.1-10 Mesa 3D graphics library [XFree86]
ii xlibmesa-glu 4.3.0.dfsg.1-10 Mesa OpenGL utility library [XFree
ii zlib1g 1:1.2.2-3 compression library – runtime
Run reportbug until you get that screen and see if you notice any differences. Sure wish I knew how reportbug built that list. Just be sure not to send the message at the end. No need to send in an accidental bug report.
Wish I could help more.
p4 2.4 ghz
1 GB Corair Memory
Radeon 9500 Pro 128MB (i think)
Debian/GNULinux – Testing (Sarge)
Using Xfree86 and non-free ATI Drivers.
I have all the detail turned on and the game set to 1280×1024.
Game runs great, and hasn’t crashed (unlike windows on the exact same box.) I only suffer slowdowns when there is a very large number of explosions.
From what I know Kingdom of Loathing is great fun. So much so that at the office over half the QA department was playing it every day. Some of them even had multiple accounts. Finally the management had to ban the game to stop the slacking.
The guy writing that game has a fantastic sense of humour.
So far it is the only thing people have actually quoted me on. Which is prolly why I haven’t forgotten it. Everything else I have said has generally been blither. 🙂
By the way, props on your rational approach to religion. I live in a region predominated by intolerant fundamentalists so your sensibility is greatly appreciated.