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Viewing 15 posts - 16 through 30 (of 782 total)
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  • in reply to: Scoring and money #42274

    Ebonite
    Participant

    1.) There is no multi-kill award at present. Just a notification of a multi-kill. Money is awarded to a multi-kill the same as a single kill.

    2.) Weapon “Free Market” economy needs to be open-ended. Let the demand for particular weapons set the price. This will both limit the “spam” weapons like funkys, and force players to try other, cheaper weapons, thus re-introducing variety into the game. Defence economy should remain capped, else Parachutes will end up at $999K.

    in reply to: Some Water Screenshots #42429

    Ebonite
    Participant

    @ Willis
    @gcamp wrote:

    Still needs breakers around the island but it’s getting there.

    in reply to: Score on official servers #34733

    Ebonite
    Participant

    @bigbear wrote:

    … refactor the kill/win score ratio to 1:3.

    1 kill to 3 wins? Why bother winning then? I’m playing less and less because of the increasing focus on killing at the cost of strategy. Making one (1) kill worth the same as three (3) wins would drive me away completely. Scorched is becoming more and more like FPS’s, where “frags” are the status symbol, winning is determined by who gets to what weapon first, and the game winner is determined by luck, timing, and, eventually, hacks.

    in reply to: Odd password tip #42456

    Ebonite
    Participant

    G-string’s still scarier…

    in reply to: THIS COULD MEAN DEATH TO PLAYERS WHO "DIG AND ROLL&quot #42445

    Ebonite
    Participant

    Dig and Roll 4FR!

    in reply to: Score on official servers #34729

    Ebonite
    Participant

    I think assists was still a new concept, and nobody was sure how to balance it. If you’ll notice, Assists are worth 20% of kills on both servers; 2 / 10 on beginners, and 6 / 30 on main.

    in reply to: Let’s see why he made more money than me! #42405

    Ebonite
    Participant

    This isn’t a tupperware party?

    in reply to: Score on official servers #34727

    Ebonite
    Participant

    Those were the original scoring setting when v40 came out. Due to player demand, Gavin changed the system on Main to what it is currently. It was felt, at the time, that Beginners should remain unchanged so new players would learn the value of surviving over killing. I believe it was also a deterrant to good players who would go in and mass kill the newbs, so their 50 kills per game would not mean as much.

    in reply to: rudeness #42361

    Ebonite
    Participant

    Also, “You reap what you sow.”
    Plus, “What goes around, comes around.”
    And, “You made your bed. Now you gotta sleep in it.”

    in reply to: Whats Happening #42219

    Ebonite
    Participant

    Yeah, wouldn’t want to know where the other players are.

    in reply to: server full? look here – New Video #42237

    Ebonite
    Participant

    Hey, I got some screen time. And there’s the bit where you DH’d yourself off my shield. 😛

    in reply to: Great review and Install for Scorched #37681

    Ebonite
    Participant

    I thought it was made by Some Guy?

    in reply to: Scorched 3D is now 6 years old… #41986

    Ebonite
    Participant

    Crappit. I’ve been playing for 2/3 of that…

    *feels old*

    in reply to: Why cant you get out of a hole on main servers ?? #41675

    Ebonite
    Participant

    The thing is, tanks, more so than other vehicles, can’t really drive up vertical surfaces, no matter how much fuel they have. The official servers do allow some forgiveness in terms of slope traversal (up-slope, naturally, as down is never a problem), but if you’re asking for tanks to be allowed to drive up walls, I don’t think it’s going to happen.

    in reply to: Why cant you get out of a hole on main servers ?? #41673

    Ebonite
    Participant

    Actually, not getting out of a hole is the “default” setting, similar to not being able to use fuel to move underwater. The Official servers use the default settings as Gavin prescribes.

Viewing 15 posts - 16 through 30 (of 782 total)