1.) There is no multi-kill award at present. Just a notification of a multi-kill. Money is awarded to a multi-kill the same as a single kill.
2.) Weapon “Free Market” economy needs to be open-ended. Let the demand for particular weapons set the price. This will both limit the “spam” weapons like funkys, and force players to try other, cheaper weapons, thus re-introducing variety into the game. Defence economy should remain capped, else Parachutes will end up at $999K.
1 kill to 3 wins? Why bother winning then? I’m playing less and less because of the increasing focus on killing at the cost of strategy. Making one (1) kill worth the same as three (3) wins would drive me away completely. Scorched is becoming more and more like FPS’s, where “frags” are the status symbol, winning is determined by who gets to what weapon first, and the game winner is determined by luck, timing, and, eventually, hacks.
Those were the original scoring setting when v40 came out. Due to player demand, Gavin changed the system on Main to what it is currently. It was felt, at the time, that Beginners should remain unchanged so new players would learn the value of surviving over killing. I believe it was also a deterrant to good players who would go in and mass kill the newbs, so their 50 kills per game would not mean as much.
The thing is, tanks, more so than other vehicles, can’t really drive up vertical surfaces, no matter how much fuel they have. The official servers do allow some forgiveness in terms of slope traversal (up-slope, naturally, as down is never a problem), but if you’re asking for tanks to be allowed to drive up walls, I don’t think it’s going to happen.