Terrain following weapons that fly a fixed height
above ground until they explode or contact, which would be calculated the
same as for the normal trajectory. Ie, a mosthy cosmetic mod to lay the
trajectory almost on the ground, but exploding if a tank or other obstacle
is in the way.
Terrain following weapons? lol, i dunno exactly what you might have
meant, but if it would resemble the missile creating a wall of dirt in it’s
Wake.. we can do that already. it would simply require reversing the
deform tag on anything that carve’s a trench as it flies/waves. i diddn’t
do it yet in my mods cus it’s kinda evil.. 😀 and i was waiting for the
advanced repeat to allow me to direct it’s path easier.
He means like current day Tomohawk missiles, whick fly their entire course some 20 – 50 feet off the ground. Instead of arching up and over, the missile fies the same distance, just close to the ground.
I learned yesterday that the Anneheim Mighty Ducks are now simply the Anneheim Ducks. They dropped the “Mighty” some time ago. I was fairly disappointed. I won’t be rooting for them anymore at Superbowl time. Nor will they carry my favor in the World Series. ‘Course, I only liked them because they were named after a movie. I’m so shallow.
Anyway, I hear there’s a hockey thing-a-ma-jig going on. Go Tiger Woods!
Different genre of games, Boy. FPS’s are meant to be shooters. Skill is measured in killing of others, and death means nothing because you come right back. Scorched is artillery. Again, killing others is the goal, but here death is something to be considered because you don’t come right back. With that in mind, I think surviving should be rewarded.