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Hi, I released a new version of my mod… (version 1.0)
here’s the download link:
(this version has identical installation instructions as previous versions)
btw: the screenshots attached to this post are unedited, maybe you do not believe it, but I found a trick to add some very beautiful and realistic motion blur to scorched 3d (I used compiz for it, so it will only work with linux…). It does not lag a lot (I only experienced a framerate drop of 1/2 fps, but it feels smoother than without motion blur), and it makes scorched 3d’s graphics very realistic! Anti-aliasing is not needed anymore, because every pixel that changes color will be blurred relative to the amount of diffrence between the same pixel on the current frame, and the previous frame, so it will make scorched 3d even faster then before because, as I said AA is’nt needed anymore, althrough I never used it because it lags a lot, and you notice only a very small diference in quality (exept on very low screen resolutions… but at the moment, almost all new pc’s have a high, or very high screen resolution, sometimes even big enough to make AA useless, because you can’t see the diffrence between AA and no AA on a very high resolution monitor…). I also noticed that it will make explosions very beautifull, and after the explosion it adds some kind of expanding radial blur on the surrounding landscape textures for a few seconds, so it looks like a shockwave. You maybe noticed that I put the game speed to 0.1 (instead of 1.0), but it was easier for screenshot timing and it does not affect the motion blur effect. You maybe also saw two vertical lines of 1 pixel width at both edges of the screen (at the left side a grey one, and at the right side a black one), that’s because I used windowed mode, removed the window decorations (yes, it’s possible in linux), and I put the screen resolution to 1365×768 (my screen resolution is 1366×1768). I used this workaround because the motion blur effect does not work in “real” fullscreen mode… It requires a lot of other workarounds, but as far as I know you cannot see them on the screen, so I thought: is it a good idea to add a motion blur effect option to the scorched3d engine? Maybe we can ask the Compiz developers if it is possible to give permission (as far as I know, Compiz is open-source software so I think that wouldn’t be a problem) to use their motion blur plugin for scorched3d.
Two download links for myself: (my Scorched3D configuration backup)
Well… here is mine:
Hi, I made a shorter version of my song 😀
(I will upload it when I have time ;-] )
Here is the download link: 😉
YES, I am intrested!!!
Don’t listen to that bastage dude, he wee wee’d all over my parade too when I was about to take 1st in the previous stat series.
Hyde’s the new resident spoil sport!
Oh and WB Spoil sport, where ya been? It’s been …. not long enough
lol 😆 , you have a great sense of humor 😉
Sorry, I understand, that you don’t wan’t to mess with your mod…
maybe your are right…
I call my progressive (http://en.wikipedia.org/wiki/Progressive_rock) because song is not easy to play, a few examples of difficult things:
-At the end the tempo decreases. (http://nl.wikipedia.org/wiki/Allargando)
-the Hammond ([url]organ http://en.wikipedia.org/wiki/Hammond_organ%5B/url%5D) solo and riff have a very difficult rhythmic combination of right and left hand (fast and complex chord progressions (http://en.wikipedia.org/wiki/Chord_progression), combined with fast melodies,…)
-harmonized guitar riffs (dual lead guitar)
-shredding/shred guitar (http://en.wikipedia.org/wiki/Shred_guitar)
I reduced the tempo of my song and transposed it to E minor (Instead of A minor), I also found a good name for my song: Tsar Bomba, on laptop speakers (or other small speakers)I suggest to turn the bass boost on (maximum if possible), because the mainly song depends on low frequencies…
Welcome back 😉 (even though I never knew you… until now 😀 )
Happy newyear 2, chopper!!!! 😀
Ok I will make an account when I have time, and put it on the bug tracker, but at the moment I don’t have much time. (maybe next week…)