Forum Replies Created

Viewing 15 posts - 16 through 30 (of 389 total)
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  • in reply to: Insanity #44893

    doom
    Participant

    woa… that thing is almost as creepy as the burger king.

    in reply to: Insanity #44890

    doom
    Participant

    woa, those are spooky. boy, I hope I don’t have nighmares 😆

    but seriously, those are spooky.

    in reply to: If Gavin chose to Host a Mod, What would you prefer. #50319

    doom
    Participant

    How am I expected to know that?

    and as I am assuming that mcb lover has never played a mod… well… yeah.

    that speaks for itself.

    in reply to: If Gavin chose to Host a Mod, What would you prefer. #50314

    doom
    Participant

    I think mcb should be made into a missil mod, you know, mirvs, sandhogs, nukes and any other weapons you can think of. the last time I checked it had baby missile and missile. which was in 39.1 and only 1 weapon has been added since then?! Now THAT I find really pathetic.

    and before mcb lover goes calling me an ‘ass’ (can we say that?) or something, plz play apoc, and then read this again and THEN you may insult me if you wish to do so.

    in reply to: If Gavin chose to Host a Mod, What would you prefer. #50300

    doom
    Participant

    not mcb.

    a two weapon game is not what I call fun, that mod needs to either change or die along with cybromod.

    in reply to: 1024 mod preview / introduction #50384

    doom
    Participant

    sweet. perhaps this will shake up sone of the non mod noobs.

    in reply to: Kids Mod -group project #46563

    doom
    Participant

    ah so it’s both. that’ll teach those anti violence parents a thing or two.

    in reply to: Kids Mod -group project #46560

    doom
    Participant

    um… what’s the meaning of kid mod. does it mean a mod with weapons that are like toys or a ‘child apropriate’ mod (I hope it’s not the second one)

    in reply to: Why are people deliberately avoiding mods? #49890

    doom
    Participant

    @Mcb Lover wrote:

    @doom wrote:

    MODS RULE! and anyone who plays default only (mcb included) is simply either a moron, thinks s3d is a chatroom, hates originality, or thinks that mods are completely different… THEY’RE NOT!

    hey noob..what do you think about if ill come in any mod and kick your ass? 👿

    um… wow, look at your number of posts, then look at mine, then think about if I give a crap what you say to me? I mean seriously, what are you accomplishing by ‘kicking my ass’? thats just… wow.

    in reply to: Negetivity mod #41954

    doom
    Participant

    @doom wrote:

    I probably wouldn’t, but I would ask you if I wanted to take something from it.

    this is the last post I see. before you’re yes.

    and anyway, you said I could find the neg. mod somewhere. where is it?

    in reply to: Negetivity mod #41952

    doom
    Participant

    wha? and since you bumped this, I still can’t find the neg. mod.

    in reply to: Why are people deliberately avoiding mods? #49880

    doom
    Participant

    MODS RULE! and anyone who plays default only (mcb included) is simply either a moron, thinks s3d is a chatroom, hates originality, or thinks that mods are completely different… THEY’RE NOT!

    in reply to: Making the most of it . . #48661

    doom
    Participant

    pam- I think you should focus on the overall detail of the terrain because after all, those cats and stuff will be destroyed in a few turns. plus, the game really IS about the weapons as well as the terrain so It would be better to focus on both instead of one. check out apoc, swars, and if it is ever updated (hint hint) best of s3d.

    in reply to: Making the most of it . . #48656

    doom
    Participant

    I’ll just let you think about what that means on the forums.

    anyway, I think you should make more things like the alien landscape, it would be cool to have that as a main theme.

    in reply to: Aiming Aids #47542

    doom
    Participant

    if, you can’t aim, what else do you do? I’d cheat if I knew how. all of the aiming utilities are gone, and tracers can waste a turn, so I think It would be best to create a ‘ghost’ smoke tracer that shows the trajectory of your shot (excluding wind) and by smoke tracer I mean an arc thingy.

Viewing 15 posts - 16 through 30 (of 389 total)