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Also, after I finally got lagged out one too many times on the official non-team server, I popped over to the official team server that night as well, and also got those “net loop” messages with the exact same client address, even though there were only four players in the team game.
Yes, in the white typeface typical of server messages. I’m not running a server, in any case.
One problem I see with limiting connections per IP is that it’s possible that multiple players from the same address could be a bunch of people behind a NAT box (LAN party, WiFi hotspot, etc.)…
A better solution than rebooting was to simply set my Scorched3D user’s audio preferences to use the AC’97 sound hardware as its preferred sound output. (I never play using the administrator login.) Then I just have to remember to plug the headphones into the right jack. 🙂
I finally got a round tuit, and put my Radeon 9200 back into the cube. With the memory operating at 200 MHz, the card has so far been rock solid. The Radeon has much better performance than the old GeForce 2 MX. The between-round terrain generation is way faster, and the computer doesn’t almost lock up when the death heads start flying.
Bravo! May you have many happy anniversaries…
Scorched 3D 38 Preview – All files from a CVS build as of this morning.
Apocalypse 2 Preview – Early preview of version 2 of Apocalypse
Hmmm… first, I had to hunt down RAR… why not use ZIP instead?
Then, I finally got things set up, and got:
“The dynamic link library file MSVCP71.dll could not be found in the specified path C:Scorch38;.;C:WINNTSystem32;yada yada yada…”
I can’t find a link to the DLL on Microsoft’s site, and don’t want to download it from J. Random Website.
Recently, I tried compiling a Linux kernel on the Shuttle cube, and got the dreaded Signal 11 during the compile. I started trying different BIOS setup options, and found that if I dropped the RAM clock speed from 233 MHz to 200, the problem went away. So, at some point, I’ll probably try putting the Radeon back into the cube and see if I have problems with S3D…
Since it’s GPL, all that’s really needed is to include a source tarball… see the file COPYING in the source distribution.
Ah, I am sorry I have not encoutered this before. I use a Radeon and don’t have any problems since a few driver versions ago.
I had this problem too with a Radeon 9200. Eventually, I put my old nVidia GeForce 2 MX into the system… problem solved.
I tried several driver revisions with the Radeon, and had nothing but trouble, both under Windows and Linux. My guess is that the VIA chipset (KM266) didn’t get along with the Radeon.
I decided to make a site dedicated to my modifications to this wonderful game. It is still in an unfinished form as I need to add the sections that showcase the maps as well the place to view information on all the new items. However, I feel the site is more than functional and shall serve well as a place to house the mod in the future.
I’ve picked up the mods… the new maps are way cool! By the way, I tried to register on your message forum, but I hadn’t correctly enabled the email address on my server.
Also, I found that the tankais.xml file won’t work on my system. Is it 37.2-specific? I’m still on 37.1, and had to revert to the old tankais.xml to keep the game from crashing.