Forum Replies Created
I have now put a framerate limiter into the CVS version and will be released in the next version.
Great. THANKS !!
Voted ‘NO’ – i just don’t see need of it.
I know i don’t play too much recently, but didn’t seen long time situation where admin intervention would be neccesary.September 2, 2006 at 6:22 am in reply to: scorch v40, linux, amd64, GCC 4.1.1 compilation error #32285
ThanksSeptember 1, 2006 at 6:57 pm in reply to: scorch v40, linux, amd64, GCC 4.1.1 compilation error #32282
soo… maybe small note to gentoo maintainer with patch against current cvs ? 😉
maybe its good time for scorched3d-40-r1 ? 😀
@Crispy Critter wrote:
I doubt it’s a memory problem, since I can successfully compile kernels.
maybe try memtest over night ? (just to be sure)
P.S. Welcome on Shuttle’s barbones – SN95G5 here…
P.S.2. 1st place for help with them: forums.sudhian.com 😉
P.S.3. I don’t have any problems with scorched3d (Gentoo amd64)
Does that mean we are ok for the emerges? I guess it does.
yes, we are… as long as we want to install hard-masked packages 😉
Ah, but there’s no ebuild for Scorched anymore! I’m not sure when they disappeared, but I noticed the other night that they are gone from the portage tree.
really ? here it is… 😉
Thanks for posting that – I wouldn’t have remembered exactly how to to that and would’ve had to google.it. 😉
I do the Gentoo too. 😉
For now, you can just get the source at http://prdownloads.sourceforge.net/scorched3d/Scorched3D-39.1-src.tar.gz?download, and then do a:
tar zxf Scorched3D-39.1-src.tar.gz
(Note you will have to be root to do the “make install”)
or follow gentoo way 😉
echo ">=games-strategy/scorched3d-39.1" >> /etc/portage/package.unmask
echo ">=games-strategy/scorched3d-39.1 ~your_arch" >> /etc/portage/package.keywords
it’s what i did long ago… 😀
(Edit: Added quotes to the echo statements above – cbx550f)
Looks like openAL dosn’t supports alsa very well… but does it with sdl 🙂
..so (define devices ‘(alsa sdl)) in ~/.openalrc did the trick 😀
all is ok now, see you around 😉
P.S. Sorched with Danzig in background will be even better 😈
@I come for killing you wrote:
silly you, you forgot to tell that the bunnies are pinky!!!! 🙂
I think we all understood it rignt anyway 😉
where ~ is your home directory (probably /home/username)
have fun with Linux 🙂
#1, just to let you know 😉
Anyway, I hope small weapons server will become more popular now 🙂
I’ve got an impression that you should play more with custom game options. Most of what you want is doable already.
Just remember, “player” types:
Player – your control
Target – will not shot
AnyOther – will shot back, with different kill ratio
To activate your shields before any shots in round buy & use Auto Defense
I hope i’ll see you on-line soon anyway 🙂
Have good time with scorch… 😀
One little idea…
Maybe we should make beginners server ONLY for beginners – f.e. max 100 kills limit on beginners and NO entry limit on main…
This way new people can learn some basic rules on beginners and true life learning is done on main, with pros. Moreover we don’t push noobs on beginners – if they want, they can take fast and probably hard route strainght to main.
P.S. It wasn’t problem for me to play with pros when i joined scorched world – actually it was very didactic to observe their tactics, and… being killed often (oh.. i’m still being killed all the time, any difference is that now i can take few more tanks with me 😉 )
Such as, when kills in game = rank on server, they must leave.
Knocking me off while I’m trying to get 50 total because I got too many in one game? Silly.
A little missanderstood here, i think… if your rank, Cinnibar, is about 300 you can make 300 kills per game… isn’t it enough for you ? 😉
BTW… i think it’s good rule, BOY 🙂
Or maybe max 10 kills for players under 200 pos in stats… ?
We could still play while no game on main… just be carefull not to kill too much 😉