Forum Replies Created
Willis, you’re not going to believe this, but I agree with you! I think your ALT-I I idea is perfect (ALT-I turning all on)
While we’re on the topic, there’s something I’ve been thinking about:
I think it would be nice to have a window that you could pop up anytime that would show a) your inventory, and b) The trajectory info of your last (or present) shot.
A few people have noted to me in games that when they try to open my models in Milkshape it (Milkshape) crashes horribly. Unfortunately, I don’t have access to a Windows machine, so I really can’t test it properly.
Could someone provide me with any info you may have on the crash?
Also, I’ll attach a very simple “tank” here to try.
Any info greatly appreciated! I’d really like to get this fixed up properly. 🙂
Well, the Mustang’s a bit of a bust for now – however, I have another new one: Tux!
Install as per the instructions for the 104, edit data/tanks.xml:
Note: Moved the file attachment up to the beginning of this thread
I started working on a ’67 Mustang – I had forgotten how much I hate modelling cars! lol
Maybe I’ll do the ? first – sounds a bit more like my speed. 😉
Thanks Steve! 🙂
Classic cars – interesting idea. Hmmm. I like the idea!
Any particular model in mind?
All in all 1hour should be enough for your standard game. Again this idea even I can see being a problem but, I’m throwin it into the ring anyway. Heck maybe when you consider the time for graphic playback and loading times… 1hour 30min, *shrugs* … Feedback?
Oddly enough, part of the reason I like this game so much is because of the idle time. See, I have the attention span of a fruitfly, and the 20-30 seconds of concentration, a bit of waiting, followed by the action of the shots, (which is generally then followed by a mild curse from myself), and lastly an exchange of comments and a few laughs really rounds the whole thing into something I can casually and thoroughly enjoy.
I understand your point, Willis, and agree that sometimes it does seem to drag on a bit long, but how would you like to be ready to make that last and final kill shot, just to have the server say “Sorry chaps, but you just took too long.”
I play this game for two reasons (correction – three):
1. It’s quite fun – presents a nice challenge without being stressful
2. To beat you in stats.
3. I’m an addict.
(will we ever agree on something completely? lol)
Consider it posted. 😉 (see above)
Meant to do that but forgot, thx for the reminder.
Excerpts from Ebo, and my comments:
Scorched 3D (Bots)
discontinue, there are plenty other servers ppl can practice on with bots
Scorched 3D (Player Stats, No Bots)
reduce shots per round to 12
maintain rounds per game at 10
reduce seconds per shot to 35 (40 would be OK, too)
maintain seconds for shopping at 45
I’m happy the way it is – but would be equally happy this way too. (“If you choose not to decide, you still have made a choice” 😉
Scorched 3D Teams (Player Stats, No Bots)
reduce shots per round to 10
increase rounds per game to 7, 10, whatever (5 is too short )
maintain time on both shots and shopping at 45
Strongly agree. Forgive me, but I forget the number of shots/round currently. Seems to me it’s quite rare to hit the limit. I too would like to see the number of rounds/game increased – currently it’s a bit short to allow for economics to be a major factor. I would tend to think, however, that there’s a major risk in increasing the rounds too much. For example:
First round: Green nails all of the reds first shot, all greens live.
Second round: Same (or similar)
(rinse and repeat)
After a few rounds, green could have an astronomical amount of cash (earned, yes), and the tides could be tipped a bit too far, such that it’s virtually impossible for red to win a round.
Having said that, I will now (almost) contradict what I just stated: It would be nice if economics could be used a bit more in such a way. ie: One of my habits is to buy little in the first round – then the interest I earned, and (hopefully) the money I earned from kills will help me afford the things I really want. I really enjoy the financial aspects to the strategy in the “no bots/no teams” server – if I do alright in the first few rounds, around round 5 or 6 I find I can afford things like a good shield or, heaven forbid, a deathhead, and still have a bit of cash to spare. To summarize: Yeah, I’d like to see a couple more rounds/game added to team games.
I was about to write a whole bunch of comments, Ebo, but to spare this great thread from a HUGE digression – just going to say: I understand, and I can see a whole bunch of “Oooo! I should say ‘this’ back there!”. 😉 As for the story – I’m intrigued. 🙂 If I can ever pull myself away from this bloody game, I may just do as I keep promising myself and get back to some writing!
Just a couple quick comments:
1. Great thread – good discussion, excellent debate of ideas with some complete disagreement, but, I think, a great solution (also incredibly fast!) – nice compromise.
Kudos to all involved!
2. I too like the idea of resigns only working within the first 10 seconds, in theory. I fear that it would lead to too much frustration on from the user who “just missed it”
3. Ebonite deserves the POTW award. (Post Of The Week) – Ebo, you have a hell of a writing flair – informative, concise, and humorous as hell.
Good work all!
Hiya Tux – I’m guessing by the name that you’re running Linux – assuming you are, have you tried the newest driver (came out not too long ago, version 6106)
Also (still assuming you’re running Linux), anything interesting in your /var/log/messages after the crash occurs?
Might also be worth checking your /var/log/XFree86.log file.
With that hardware I would think you’d be able to crank all the setting right up.
This all reminds me of something I’ve been thinking about lately: What about the idea of having a “stats cycle” of, say, 2 months. The “forever” stats are cool, but the best new guy would take quite a long time to progress to a higher ranking, and I think it would be nice if the newer folk’s skill could be more accurately reflected in a stats page. (I thought about this quite a while ago, but didn’t want to look like a newb trying to bolster his rank. hehe)
I think this could tie in with the awards idea – for example, say a cycle starts on Sept. 1, and ends on Oct. 31 – give the #1 player of that cycle a gold start, 2nd silver, 3rd bronze, then a new cycle would start on Nov.1. I think something like this would really help capture the interest of newer guys – a new guy who’s good and plays alot could achieve a fairly respectable rating (although, Goose would still win :P)
Also, perhaps the historic stats page could incorporate the awards from the cycles. i.e.: Goose’s stat would look like:
Gooseberry **** 786476 kills …..
where the **** would be the award stars he has earned.
Oh, just to be absolutely clear on something – I’m NOT implying that I want to get rid of the historic stats, I just think the addition of a cycle would make it more interesting and competitive for all.
I have to side with Hobbes on this one: Suck it up Willis. 😛
I like it when people skip so I can get the kill, and I normally do so, but to force people to do it I think would be going too far. I don’t think we should rob people of the choices they have in their turn.
And yes, I remember a few of those, Hobbes, seems to me it was me a couple times. 😉
I agree that the rounds can go on a bit long sometimes, however, I think I like it as it is.
I understand that it can get a bit trying waiting for a couple guys to finish up, but, when I’m one of those couple guys, and the shot is really tricky, that’s one of the times I enjoy the game the most – trying to finesse that tricky against the wind bounce shot – good fun.
And as for newbs taking bad shot after bad shot at the end – it’s good practice for them, and will help them get better (esp. if people give them CONSTRUCTIVE criticism)
My 2 cents. 😉
It sounds like it’s prepending the path, and you are also adding it, so I think just changing the path to:
should fix it up.