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Viewing 7 posts - 1,066 through 1,072 (of 1,072 total)
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  • in reply to: V37 open source custom weapons! #11117

    Bobirov
    Participant

    Just thought I’d let you guys know that I have an accessories.xml file on my website that has all of these weapons included in it as well as a few others. If you’re not up to the task of entering and editing these weapons yourself, you are more than welcome to download it and do with it what you wish. Enjoy 🙂

    link:
    http://handwired.home.mchsi.com/

    in reply to: V37 open source custom weapons! #11114

    Bobirov
    Participant

    Just a note, that was my post above. I was so excited I forgot to log in hehe.. 😉

    in reply to: V37 open source custom weapons! #11111

    Bobirov
    Participant

    Got the idea for this one after I saw the “Head Roller” in action. I call this one Fire Ants. Basically like Head Roller only with tiny explosions that ignite Napalm. I am very pleased with this weapon, its really cool to see in action 🙂



    Fire Ants
    A projectile weapon hybrid
    that upon reaching the apex of its arch
    releases rolling napalm warheads.

    mirv.bmp
    10000
    2
    5

    shoot/launch.wav
    2
    icbm/icbm.txt

    Fire Ants
    5
    16
    true

    Fire Ants
    5

    clusterbomb.ase
    default.bmp


    Fire Ants
    5
    2

    Fire Ants
    5

    Fire Ants
    5
    yes
    down
    2
    exp00
    explosions/small.wav


    Fire Ants
    5
    4.0
    1.5
    0.1
    2.0
    1.5
    1
    5
    explosions/napalm.wav







    in reply to: V37 open source custom weapons! #11109

    Bobirov
    Participant

    Call this one the Hellstorm. Its very unpredictable and varies from totally useless suicidal weapon to fairly effective killing machine. It explodes like a funky bomb only in mid air producing some nasty pure napalm effects and a ton of explosive tipped napalm. Fun to watch




    Hellstorm
    A projectile weapon that on
    reaching its highest point releases
    many Baby missile warheads. These warheads fan
    out in a random direction.

    mirv.bmp
    12000
    2
    4

    shoot/launch.wav

    clusterbomb.ase
    white.bmp


    Hellstorm
    4

    Hellstorm
    4
    16

    Hellstorm
    4
    .5
    bomblet/bomblet.txt

    Hellstorm
    4

    Hellstorm
    4
    down
    yes
    5
    explosions/small.wav
    exp00


    Hellstorm
    4
    3.0
    2.0
    0.1
    2.0
    1.0
    1
    6
    explosions/napalm.wav





    Hellstorm
    4
    5

    Hellstorm
    4
    0.2
    bomblet/bomblet.txt

    Hellstorm
    4
    10.0
    2.0
    0.1
    2.0
    1.0
    4
    8
    explosions/napalm.wav





    in reply to: V37 open source custom weapons! #11108

    Bobirov
    Participant

    Here is that revised version of the betty I posted earlier. Still can’t decide if it works 100% like I intended but it is still more interesting than the previous one.. 😉 I’ve been posting these using the Forums code function. I think its a little easier to repair the wrapping errors than replace all the hundreds of tabs hehe, just my opinion.



    Bouncing Betty
    An explosive projectile weapon. When the
    warhead explodes it creates other
    smaller warheads that continue in the
    same direction as the original.

    lfrog.bmp
    12000
    2
    5
    shoot/medium.wav
    bouncingbetty/bouncingbetty.txt

    Bouncing Betty
    5

    Bouncing Betty
    5
    8

    Bouncing Betty
    5
    0.4
    bomblet/bomblet.txt

    Bouncing Betty
    5
    down
    yes
    6
    explosions/large.wav
    exp04




    Bouncing Betty
    5

    Bouncing Betty
    5
    bouncingbetty/bouncingbetty.txt

    Bouncing Betty
    5

    Bouncing Betty
    5
    8

    Bouncing Betty
    5
    0.4
    bomblet/bomblet.txt

    Bouncing Betty
    5
    down
    yes
    6
    explosions/large.wav
    exp04




    Bouncing Betty
    5

    Bouncing Betty
    5
    bouncingbetty/bouncingbetty.txt

    Bouncing Betty
    5

    Bouncing Betty
    5
    8

    Bouncing Betty
    5
    0.4
    bomblet/bomblet.txt

    Bouncing Betty
    5
    down
    yes
    6
    explosions/large.wav
    exp04




    Bouncing Betty
    5

    Bouncing Betty
    5
    bouncingbetty/bouncingbetty.txt

    Bouncing Betty

    -1
    -1
    5
    yes
    down
    10
    exp01
    explosions/medium.wav











    in reply to: V37 open source custom weapons! #11107

    Bobirov
    Participant

    That definately sounds like a challenge, but I like it hehe. In the meantime here is one I call the Fungal Bloom. Inspired by the “Genesis Project” I saw in the other post. Dunno if it works the same but its a similar idea. The dirt gets in the way of the subsequent bombs tho so it doesn’t work quite as good as I wanted.



    Fungal Bloom
    Multiple dirt pile blooms
    tdirt.bmp
    10000
    1
    3
    4
    shoot/small.wav
    2
    icbm/icbm.txt

    Fungal Bloom
    3

    Fungal Bloom
    3
    down
    no

    4
    exp03
    explosions/gloop.wav


    Fungal Bloom
    3
    5

    Fungal Bloom
    3
    2
    bomblet/bomblet.txt

    Fungal Bloom
    3

    Fungal Bloom
    3
    up
    no

    14
    exp03
    explosions/gloop.wav


    Fungal Bloom
    3
    10

    Fungal Bloom
    3
    2
    bomblet/bomblet.txt

    Fungal Bloom
    3
    no

    up
    2
    exp03
    explosions/gloop.wav








    in reply to: V37 open source custom weapons! #11104

    Bobirov
    Participant

    I have changed the betty and made it similar tho still of my own creation. Made it 4 mirv type explosions instead of single baby nuke size. I’m not sure if I’m happy with it yet and won’t post it yet. I just started playing the game after 37 so I’m still learning how to do things but this is a lot of fun. Looking at that post there are alot of good ideas 🙂

    Here’s another simple one I was thinking about. It’s simply a MOAB sized dirt remover like a huge riot bomb or something. I call it the landscaper 🙂



    Landscaper
    Giant earth removing device.
    hrbomb.bmp
    10000
    2
    5
    digger/digger.txt
    shoot/flare.wav
    4

    Landscaper
    5
    no
    down
    36
    2.5
    exp03
    explosions/crunch.wav


Viewing 7 posts - 1,066 through 1,072 (of 1,072 total)