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Viewing 15 posts - 16 through 30 (of 93 total)
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  • in reply to: Idea: weapon laser like #42555

    Berem
    Participant

    Ohhh I see and in the future? Will it possible, I try to make it with projectile weapons, the beam is the projectile weapons flame 😀
    But not the best yet.

    in reply to: Idea: weapon laser like #42554

    Berem
    Participant

    Ohh and another one thing if you make a new weapon maybe you can make it customizable to that, the laser is cut trough everything, but sometimes we dont need to cut trough everything, with our laser like weapon, only fire straight, and add a cutomized beam for it. Is it difficult request?

    in reply to: Warhammer 40k mod #33955

    Berem
    Participant

    ANd here is the easier installation version.

    in reply to: Warhammer 40k mod #33954

    Berem
    Participant

    @bonfire wrote:

    i don’t know if im doing it right but



    the dreadnurgel0.bmp and dreadnurgel1.bmp into the tanks folder

    along with the dnurgle I.txt in the tanks folder of the scorched/data/tanks

    then with the install txt i copy pasted from this line to this line.

    NurgleDreadnaught I
    Dreadnaughtclass
    Nurgle1dread/dnurgle I.txt

    and put it into the tanks.xml in the data

    what did i do wrong.

    its not accepting it and that it errors.

    O yes you missed that what Jdog said, the following file contains this:

    NurgleDreadnaught I
    Dreadnaughtclass
    Nurgle1dread/dnurgle I.txt

    So i dont wrote in the file but there is a directory name you must put under tanks directory “Nurgle1dread” so creat this folder under tanks folder and put the tank into it, and after copy correctly from install.txt, after it will work, and sorry I changed the zip for easier installing sorry again.

    in reply to: Warhammer 40k mod #33951

    Berem
    Participant

    Hi all i fnished the Nurgle1 dreadnought here it is enjoy it! It has 2682 poligon.

    in reply to: New BLENDER user #42140

    Berem
    Participant

    I put to you the 2d-3d topic some texturing help and here I show you what can man made with blender 😀 and always use the merge command to decrease your shapes polygon you find it in edit mode with pressing “w”.

    in reply to: Texturing Question 2d to 3d? #42532

    Berem
    Participant

    Here is some help I use blender 3D and I have topic opened when I started use blender and there are some useful links:
    Texturin with Blender how topic

    in reply to: Warhammer 40k mod #33950

    Berem
    Participant

    Thx and here it is only few things missing from it, today I work with this a lot 😀

    in reply to: Translation #42339

    Berem
    Participant

    If there will be an option to make the scorch multi language, than I can halp you to mak the Hungarian language in it, I and most of my friends will be happy, if you make this option in the game, I know its a lot of work. 😀

    in reply to: Warhammer 40k mod #33948

    Berem
    Participant

    Hi all here wa a big silent, because I dont have enough time to mak anything eith my mod, now I started again 😀 I nearly finished the next warhammer tank 😀 its name Nurgle I dreadnought here is a picter from its currently status. 😀

    in reply to: Making New maps #32253

    Berem
    Participant

    ANd yes thx Jdog I forget this oprtion there thx thx

    in reply to: Making New maps #32251

    Berem
    Participant

    In custom games I know I can select wich map I want, but in single player game I cant take out these basic maps I dont need them, but the program search them in my directory I search an option for this to leave them out from my mod, like Tank models if you make tanks, and a tanks.xml, then only you can choose that tanks what you put in that file, and your custom tank directory.

    in reply to: Making New maps #32249

    Berem
    Participant

    Somebody can explain me that why cant I use only my custmo maps in my mod, why must I put in my mod the base game maps? I dont wanna use them, but I cant leave them, because the game search them in my landscape.xml. An is there any option to leave the base maps out of my mod?

    in reply to: request #37469

    Berem
    Participant

    Ohhh sorry but if I want from somebody something than I dont order it, and dont shout with him/her I ask him/her. Than I say that first learn to ask after we can discuss about helping to make a mod for him/her.

    in reply to: request #37465

    Berem
    Participant

    You think bad if think that anybody will amke it to you, if you want one read learn and do it YOURSELF!!!

Viewing 15 posts - 16 through 30 (of 93 total)